#ifndef LIGHT_BLASTER_H #define LIGHT_BLASTER_H #include "weapon.h" /** * @author Marc Schaerer * * Light Blaster class */ class LightBlaster : public Weapon { //ObjectListDeclaration(LightBlaster); public: LightBlaster (); LightBlaster (const TiXmlElement* root); virtual ~LightBlaster(); void init(); virtual void loadParams(const TiXmlElement* root); virtual void activate(); virtual void deactivate(); virtual void fire(); virtual void draw() const; private: PNode*** objComp; Animation3D*** shootAnim; PNode** emissionPoint; int activeBarrel; }; #endif