| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "playable.h" |
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| 18 | |
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| 19 | #include "weapons/weapon_manager.h" |
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| 20 | #include "event_handler.h" |
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| 21 | #include "player.h" |
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| 22 | #include "state.h" |
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| 23 | |
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| 24 | #include "world_entities/projectiles/projectile.h" |
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| 25 | |
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| 26 | #include "power_ups/weapon_power_up.h" |
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| 27 | #include "power_ups/param_power_up.h" |
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| 28 | |
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| 29 | |
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| 30 | #include "dot_emitter.h" |
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| 31 | #include "sprite_particles.h" |
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| 32 | |
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| 33 | |
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| 34 | Playable::Playable() |
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| 35 | { |
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| 36 | this->setClassID(CL_PLAYABLE, "Playable"); |
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| 37 | PRINTF(4)("PLAYABLE INIT\n"); |
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| 38 | |
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| 39 | this->toList(OM_GROUP_01); |
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| 40 | this->weaponMan = new WeaponManager(this); |
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| 41 | |
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| 42 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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| 43 | this->currentPlayer = NULL; |
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| 44 | |
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| 45 | this->bFire = false; |
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| 46 | this->oldFlags = 0; |
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| 47 | |
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| 48 | this->setSynchronized(true); |
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| 49 | |
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| 50 | this->score = 0; |
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| 51 | this->oldScore = 0; |
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| 52 | |
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| 53 | |
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| 54 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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| 55 | this->emitter->setParent(this); |
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| 56 | this->emitter->setSpread(M_PI, M_PI); |
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| 57 | this->emitter->setEmissionRate(300.0); |
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| 58 | this->emitter->setEmissionVelocity(50.0); |
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| 59 | |
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| 60 | this->explosionParticles = new SpriteParticles(1000); |
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| 61 | this->explosionParticles->setName("LaserExplosionParticles"); |
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| 62 | this->explosionParticles->setLifeSpan(.5, .3); |
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| 63 | this->explosionParticles->setRadius(0.0, 10.0); |
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| 64 | this->explosionParticles->setRadius(.5, 6.0); |
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| 65 | this->explosionParticles->setRadius(1.0, 3.0); |
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| 66 | this->explosionParticles->setColor(0.0, 1,1,0,.9); |
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| 67 | this->explosionParticles->setColor(0.5, .8,.8,0,.5); |
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| 68 | this->explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | |
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| 73 | Playable::~Playable() |
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| 74 | { |
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| 75 | delete this->weaponMan; |
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| 76 | |
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| 77 | if (this->currentPlayer) |
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| 78 | { |
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| 79 | PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); |
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| 80 | |
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| 81 | } |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
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| 86 | { |
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| 87 | this->weaponMan->addWeapon(weapon, configID, slotID); |
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| 88 | |
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| 89 | this->weaponConfigChanged(); |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | void Playable::removeWeapon(Weapon* weapon) |
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| 94 | { |
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| 95 | this->weaponMan->removeWeapon(weapon); |
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| 96 | |
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| 97 | this->weaponConfigChanged(); |
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| 98 | } |
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| 99 | |
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| 100 | |
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| 101 | void Playable::nextWeaponConfig() |
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| 102 | { |
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| 103 | this->weaponMan->nextWeaponConfig(); |
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| 104 | this->weaponConfigChanged(); |
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| 105 | } |
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| 106 | |
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| 107 | |
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| 108 | void Playable::previousWeaponConfig() |
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| 109 | { |
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| 110 | this->weaponMan->previousWeaponConfig(); |
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| 111 | this->weaponConfigChanged(); |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | void Playable::weaponConfigChanged() |
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| 116 | { |
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| 117 | if (this->currentPlayer != NULL) |
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| 118 | this->currentPlayer->weaponConfigChanged(); |
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| 119 | } |
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| 120 | |
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| 121 | |
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| 122 | /** |
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| 123 | * @brief helps us colliding Playables |
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| 124 | */ |
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| 125 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
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| 126 | { |
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| 127 | if (entity->isA(CL_PROJECTILE) && !State::isOnline() ) |
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| 128 | { |
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| 129 | this->decreaseHealth(entity->getHealth()); |
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| 130 | // EXTREME HACK |
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| 131 | if (this->getHealth() == 0.0f) |
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| 132 | { |
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| 133 | this->die(); |
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| 134 | } |
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| 135 | } |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | void Playable::die() |
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| 140 | { |
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| 141 | //this->deactivateNode(); |
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| 142 | this->toList(OM_DEAD); |
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| 143 | this->emitter->setSystem(explosionParticles); |
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| 144 | this->setAbsCoor(0, 0, 0); |
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| 145 | //this->setAbsDir(Vector(1,0,0), 0); |
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| 146 | this->emitter->setSystem(NULL); |
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| 147 | |
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| 148 | |
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| 149 | if( this->getOwner()%2 == 0) |
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| 150 | this->toList(OM_GROUP_00); |
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| 151 | else |
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| 152 | this->toList(OM_GROUP_01); |
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| 153 | } |
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| 154 | |
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| 155 | |
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| 156 | /** |
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| 157 | * subscribe to all events the controllable needs |
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| 158 | * @param player the player that shall controll this Playable |
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| 159 | */ |
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| 160 | bool Playable::subscribePlayer(Player* player) |
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| 161 | { |
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| 162 | if (this->currentPlayer != NULL) |
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| 163 | { |
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| 164 | PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 165 | return false; |
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| 166 | } |
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| 167 | else |
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| 168 | { |
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| 169 | this->currentPlayer = player; |
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| 170 | /*EventHandler*/ |
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| 171 | EventHandler* evh = EventHandler::getInstance(); |
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| 172 | std::list<int>::iterator ev; |
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| 173 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 174 | evh->subscribe(player, ES_GAME, (*ev)); |
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| 175 | this->enter(); |
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| 176 | return true; |
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| 177 | } |
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| 178 | } |
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| 179 | |
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| 180 | /** |
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| 181 | * unsubscribe from all events the controllable needs |
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| 182 | * @param player the Player, that controlled this Ship. |
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| 183 | */ |
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| 184 | bool Playable::unsubscribePlayer(Player* player) |
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| 185 | { |
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| 186 | if (this->currentPlayer != player) |
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| 187 | { |
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| 188 | PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 189 | return false; |
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| 190 | } |
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| 191 | |
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| 192 | else |
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| 193 | { |
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| 194 | /*EventHandler*/ |
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| 195 | EventHandler* evh = EventHandler::getInstance(); |
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| 196 | std::list<int>::iterator ev; |
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| 197 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 198 | evh->unsubscribe( ES_GAME, (*ev)); |
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| 199 | |
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| 200 | this->leave(); |
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| 201 | this->currentPlayer = NULL; |
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| 202 | return true; |
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| 203 | } |
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| 204 | } |
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| 205 | |
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| 206 | bool Playable::pickup(PowerUp* powerUp) |
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| 207 | { |
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| 208 | if(powerUp->isA(CL_WEAPON_POWER_UP)) { |
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| 209 | return dynamic_cast<WeaponPowerUp*>(powerUp)->process(this->getWeaponManager()); |
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| 210 | } |
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| 211 | else if(powerUp->isA(CL_PARAM_POWER_UP)) { |
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| 212 | ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); |
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| 213 | switch(ppu->getType()) { |
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| 214 | case POWERUP_PARAM_HEALTH: |
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| 215 | this->increaseHealth(ppu->getValue()); |
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| 216 | return true; |
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| 217 | case POWERUP_PARAM_MAX_HEALTH: |
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| 218 | this->increaseHealthMax(ppu->getValue()); |
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| 219 | return true; |
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| 220 | } |
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| 221 | } |
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| 222 | return false; |
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| 223 | } |
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| 224 | |
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| 225 | /** |
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| 226 | * add an event to the event list of events this Playable can capture |
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| 227 | * @param eventType the Type of event to add |
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| 228 | */ |
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| 229 | void Playable::registerEvent(int eventType) |
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| 230 | { |
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| 231 | this->events.push_back(eventType); |
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| 232 | |
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| 233 | if (this->currentPlayer != NULL) |
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| 234 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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| 235 | } |
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| 236 | |
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| 237 | /** |
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| 238 | * remove an event to the event list this Playable can capture. |
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| 239 | * @param event the event to unregister. |
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| 240 | */ |
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| 241 | void Playable::unregisterEvent(int eventType) |
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| 242 | { |
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| 243 | this->events.remove(eventType); |
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| 244 | |
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| 245 | if (this->currentPlayer != NULL) |
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| 246 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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| 247 | } |
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| 248 | |
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| 249 | /** |
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| 250 | * @brief ticks a Playable |
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| 251 | * @param dt: the passed time since the last Tick |
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| 252 | */ |
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| 253 | void Playable::tick(float dt) |
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| 254 | { |
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| 255 | this->weaponMan->tick(dt); |
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| 256 | if (this->bFire) |
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| 257 | weaponMan->fire(); |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | /** |
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| 262 | * @brief processes Playable events. |
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| 263 | * @param event the Captured Event. |
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| 264 | */ |
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| 265 | void Playable::process(const Event &event) |
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| 266 | { |
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| 267 | if( event.type == KeyMapper::PEV_FIRE1) |
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| 268 | this->bFire = event.bPressed; |
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| 269 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
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| 270 | { |
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| 271 | this->nextWeaponConfig(); |
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| 272 | } |
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| 273 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
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| 274 | this->previousWeaponConfig(); |
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| 275 | } |
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| 276 | |
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| 277 | |
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| 278 | |
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| 279 | void Playable::attachCamera() |
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| 280 | { |
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| 281 | State::getCamera()->setParentSoft(this); |
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| 282 | State::getCameraTarget()->setParentSoft(this); |
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| 283 | |
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| 284 | } |
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| 285 | |
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| 286 | |
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| 287 | |
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| 288 | |
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| 289 | void Playable::detachCamera() |
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| 290 | { |
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| 291 | } |
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| 292 | |
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| 293 | #define DATA_FLAGS 1 |
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| 294 | #define DATA_SCORE 2 |
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| 295 | |
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| 296 | #define FLAGS_bFire 1 |
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| 297 | |
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| 298 | int Playable::writeSync( const byte * data, int length, int sender ) |
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| 299 | { |
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| 300 | SYNCHELP_READ_BEGIN(); |
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| 301 | |
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| 302 | byte flags; |
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| 303 | |
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| 304 | SYNCHELP_READ_BYTE( flags, NWT_PL_FLAGS ); |
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| 305 | |
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| 306 | bFire = (flags & FLAGS_bFire) != 0; |
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| 307 | |
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| 308 | return SYNCHELP_READ_N; |
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| 309 | } |
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| 310 | |
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| 311 | int Playable::readSync( byte * data, int maxLength ) |
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| 312 | { |
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| 313 | SYNCHELP_WRITE_BEGIN(); |
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| 314 | byte flags = 0; |
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| 315 | |
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| 316 | if ( bFire ) |
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| 317 | flags |= FLAGS_bFire; |
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| 318 | |
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| 319 | |
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| 320 | SYNCHELP_WRITE_BYTE( flags, NWT_PL_FLAGS ); |
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| 321 | oldFlags = flags; |
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| 322 | |
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| 323 | |
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| 324 | return SYNCHELP_WRITE_N; |
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| 325 | } |
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| 326 | |
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| 327 | bool Playable::needsReadSync( ) |
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| 328 | { |
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| 329 | //if ( score != oldScore ) |
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| 330 | // return true; |
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| 331 | |
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| 332 | byte flags = 0; |
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| 333 | |
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| 334 | if ( bFire ) |
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| 335 | flags |= FLAGS_bFire; |
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| 336 | |
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| 337 | return flags!=oldFlags; |
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| 338 | } |
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