/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: hdavid, amaechler */ #include "volfog_effect.h" #include "util/loading/load_param.h" #include "util/loading/factory.h" #include "p_node.h" #include "state.h" #include "glincl.h" //#include "shell_command.h" #include "debug.h" #define GLX_GLXEXT_PROTOTYPES //#include // #include //#include //OpenGL Extensions //#include // GLX Extensions #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); #endif PFNGLFOGCOORDFEXTPROC glFogCoordfEXT = 0; PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT = 0; PFNGLFOGCOORDDEXTPROC glFogCoorddEXT = 0; PFNGLFOGCOORDDVEXTPROC glFogCoorddvEXT = 0; PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT = 0; #include "class_id_DEPRECATED.h" ObjectListDefinitionID(VolFogEffect, CL_VOLFOG_EFFECT); CREATE_FACTORY(VolFogEffect); VolFogEffect::VolFogEffect(const TiXmlElement* root) { this->registerObject(this, VolFogEffect::_objectList); if (root != NULL) this->loadParams(root); // Initialize Effect this->init(); // Activate Effect this->activate(); } VolFogEffect::~VolFogEffect() { this->deactivate(); } void VolFogEffect::loadParams(const TiXmlElement* root) { WeatherEffect::loadParams(root); } void VolFogEffect::init() { PRINTF(3)("Initalize VolFogEffect\n"); // set fog mode GLenum fogMode = GL_EXP; // set fog density float fogDensity = 0.001f; // set fog near & far distance float fogStart = 0.0f; float fogEnd = 1000.0f; // Set fog color float fogColor[4] = {0.6f,0.58f,0.79f,0.0f}; /* glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glXGetProcAddressARB((const GLubyte*)"glFogCoordfEXT"); glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glXGetProcAddressARB((const GLubyte*)"glFogCoordfvEXT"); glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glXGetProcAddressARB((const GLubyte*)"glFogCoorddEXT"); glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glXGetProcAddressARB((const GLubyte*)"glFogCoorddvEXT"); glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glXGetProcAddressARB((const GLubyte*)"glFogCoordPointerEXT"); */ // set the fog attributes glFogf (GL_FOG_START, fogStart); glFogf (GL_FOG_END, fogEnd); glFogfv(GL_FOG_COLOR, fogColor); glFogi (GL_FOG_MODE, fogMode); glFogf (GL_FOG_DENSITY,fogDensity); glFogi (GL_FOG_COORDINATE_SOURCE_EXT,GL_FOG_COORDINATE_EXT); // enable the fog glEnable(GL_FOG); if (glewInit() == GLEW_OK) PRINTF(4)("glewInit OK\n"); else PRINTF(4)("glewInit failed\n"); if (glewGetExtension("GL_EXT_fog_coord")) PRINTF(4)("GL_EXT_fog_coord extension found\n"); } void VolFogEffect::activate() { PRINTF(3)("Activating VolFogEffect\n"); } void VolFogEffect::deactivate() { PRINTF(3)("Deactivating VolFogEffect\n"); glDisable(GL_FOG); } /** * draws the effect, if needed */ void VolFogEffect::draw() const { glPushAttrib(GL_ENABLE_BIT); glClearColor(fogColor[0],fogColor[1],fogColor[2],0.0f); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); /* clear all pixels in colour buffer */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* Enable blending */ //glEnable(GL_BLEND); //glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); int i; glLoadIdentity(); glBegin( GL_LINES ); glNormal3f(0,1,0); for(i=-20;i<=20;i+=2) { float fog_c; float diff[3]; diff[0] = State::getCameraNode()->getAbsCoor().x - i; diff[2] = State::getCameraNode()->getAbsCoor().z + 20; diff[1] = State::getCameraNode()->getAbsCoor().y; fog_c = 1.3f*sqrt(diff[0]*diff[0]+diff[1]*diff[1]+diff[2]*diff[2]); glFogCoordfEXT(fog_c*2); glVertex3f(i,0,-20); diff[0] = State::getCameraNode()->getAbsCoor().x - i; diff[2] = State::getCameraNode()->getAbsCoor().z + 20; diff[1] = State::getCameraNode()->getAbsCoor().y; fog_c = 1.3f*sqrt(diff[0]*diff[0]+diff[1]*diff[1]+diff[2]*diff[2]); glFogCoordfEXT(fog_c*2); glVertex3f(i,0,20); diff[0] = State::getCameraNode()->getAbsCoor().x - i; diff[2] = State::getCameraNode()->getAbsCoor().z + 20; diff[1] = State::getCameraNode()->getAbsCoor().y; fog_c = 1.3f*sqrt(diff[0]*diff[0]+diff[1]*diff[1]+diff[2]*diff[2]); glFogCoordfEXT(fog_c*2); glVertex3f(-20,0,i); diff[0] = State::getCameraNode()->getAbsCoor().x - i; diff[2] = State::getCameraNode()->getAbsCoor().z + 20; diff[1] = State::getCameraNode()->getAbsCoor().y; fog_c = 1.3f*sqrt(diff[0]*diff[0]+diff[1]*diff[1]+diff[2]*diff[2]); glFogCoordfEXT(fog_c*2); glVertex3f(20,0,i); } glEnd(); glPopAttrib(); } /** * ticks the effect if there is any time dependancy */ void VolFogEffect::tick(float dt) {}