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source: orxonox.OLD/branches/new_class_id/src/world_entities/weather_effects/lense_flare.h @ 9760

Last change on this file since 9760 was 9760, checked in by bensch, 18 years ago

moved around the weather effecs

File size: 1.6 KB
Line 
1/**
2 * @file lense_flare.h
3 *  lense flare effect
4 */
5
6#ifndef _LENSE_FLARE
7#define _LENSE_FLARE
8
9#include "graphics_effect.h"
10
11#include <vector>
12
13#include "vector2D.h"
14#include "plane.h"
15#include "glincl.h"
16
17
18#define LF_MAX_FLARES 7
19
20
21class TiXmlElement;
22class Light;
23class ImagePlane;
24
25//! A class that handles LenseFlares. The LenseFlareManager operates on this.
26class LenseFlare : public GraphicsEffect
27{
28  ObjectListDeclaration(LenseFlare);
29  public:
30    LenseFlare(const TiXmlElement* root = NULL);
31    virtual ~LenseFlare();
32
33    virtual void loadParams(const TiXmlElement* root);
34
35    virtual void init();
36
37    virtual void activate();
38    virtual void deactivate();
39
40    virtual void draw() const;
41    virtual void tick(float dt);
42
43    void addFlare(const std::string& textureName);
44
45
46  private:
47    GLint stringToFogMode(const std::string& mode);
48    void setSourceVisibility(bool visibility) ;
49
50
51  private:
52    bool                     bVisible;          //!< Checks visibility
53    Light*                   lightSource;        //!< reference to the sun (or primary light source)
54    std::vector<ImagePlane*> flares;             //!< the flares array
55
56    Vector2D                 flareVector;        //!< the axis to draw the flares on
57    float                    distance;           //!< distance from center to source
58    Vector2D                 screenCenter;       //!< the vector marking the center of the screen
59
60    float                    flareMatrix[14];
61    Plane                    frustumPlane;       //!< plane that marks the view frustum
62};
63
64
65#endif /* _LENSE_FLARE */
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