/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific main-programmer: Patrick Boenzli co-programmer: Benjamin Grauer */ #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON #include "rail_projectile.h" #include "state.h" #include "model.h" #include "dot_emitter.h" #include "sprite_particles.h" #include #include "debug.h" #include "class_id_DEPRECATED.h" ObjectListDefinitionID(RailProjectile, CL_RAIL_PROJECTILE); CREATE_FAST_FACTORY_STATIC(RailProjectile); /** * standard constructor */ RailProjectile::RailProjectile () : Projectile() { this->registerObject(this, RailProjectile::_objectList); this->loadModel("models/projectiles/laser_projectile.obj", 100); this->setMinEnergy(10); this->setHealthMax(10); this->lifeSpan = .5f; this->emitter = new DotEmitter(100, 5, M_2_PI); this->emitter->setParent(this); this->emitter->setSpread(M_PI, M_PI); this->emitter->setEmissionRate(300.0); this->emitter->setEmissionVelocity(50.0); } /** * standard deconstructor */ RailProjectile::~RailProjectile () { // delete this->emitter; /* this is normaly done by World.cc by deleting the ParticleEngine */ if (RailProjectile::explosionParticles != NULL && RailProjectile::objectList().size() <= 1) { //if (ClassList::exists(RailProjectile::explosionParticles, CL_PARTICLE_SYSTEM)) // delete RailProjectile::explosionParticles; PRINTF(1)("Deleting RailProjectile Particles\n"); RailProjectile::explosionParticles = NULL; } } SpriteParticles* RailProjectile::explosionParticles = NULL; void RailProjectile::activate() { if (unlikely(RailProjectile::explosionParticles == NULL)) { RailProjectile::explosionParticles = new SpriteParticles(1000); RailProjectile::explosionParticles->setName("RailProjectileExplosionParticles"); RailProjectile::explosionParticles->setLifeSpan(.5, .3); RailProjectile::explosionParticles->setRadius(0.0, 10.0); RailProjectile::explosionParticles->setRadius(.5, 6.0); RailProjectile::explosionParticles->setRadius(1.0, 3.0); RailProjectile::explosionParticles->setColor(0.0, 1,1,0,.9); RailProjectile::explosionParticles->setColor(0.5, .8,.8,0,.5); RailProjectile::explosionParticles->setColor(1.0, .8,.8,.7,.0); } this->setHealth(10); } void RailProjectile::deactivate() { assert (RailProjectile::explosionParticles != NULL); RailProjectile::explosionParticles->removeEmitter(this->emitter); this->lifeCycle = 0.0; this->toList(OM_NULL); this->removeNode(); RailProjectile::fastFactory->kill(this); } void RailProjectile::collidesWith(WorldEntity* entity, const Vector& location) { if (this->hitEntity != entity && entity->isA(CL_NPC)) this->destroy( entity ); this->hitEntity = entity; } /** * signal tick, time dependent things will be handled here * @param dt time since last tick */ void RailProjectile::tick (float dt) { //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); Vector v = this->velocity * dt; this->shiftCoor(v); if (this->tickLifeCycle(dt)) this->deactivate(); } /** * the function gets called, when the projectile is destroyed */ void RailProjectile::destroy (WorldEntity* killer) { Projectile::destroy( killer ); PRINTF(5)("DESTROY RailProjectile\n"); this->lifeCycle = .95; //!< @todo calculate this usefully. this->emitter->setSystem(RailProjectile::explosionParticles); } void RailProjectile::draw () const { glPushAttrib(GL_ENABLE_BIT); glDisable(GL_LIGHTING); WorldEntity::draw(); /* glMatrixMode(GL_MODELVIEW); glPushMatrix(); float matrix[4][4]; glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); this->getAbsDir().matrix (matrix); glMultMatrixf((float*)matrix); glScalef(2.0, 2.0, 2.0); this->getModel()->draw(); glPopMatrix();*/ glPopAttrib(); }