/*! * @file dedicated_server_world.h * Holds and manages all dedicated server data */ #ifndef _DEDICATED_SERVER_WORLD_H #define _DEDICATED_SERVER_WORLD_H #include "game_world.h" class TiXmlElement; //! The game world /** * this class initializes everything that should be displayed inside of the current level. * it is the main driving factor during gameplay. */ class DedicatedServerWorld : public GameWorld { public: DedicatedServerWorld (const TiXmlElement* root = NULL); virtual ~DedicatedServerWorld (); virtual void loadParams(const TiXmlElement* root); private: }; #endif /* _DEDICATED_SERVER_WORLD_H */