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source: orxonox.OLD/branches/new_class_id/src/lib/network/network_stream.cc @ 9757

Last change on this file since 9757 was 9757, checked in by bensch, 18 years ago

new_class_id: hups… this was bad naming… confusing too.

File size: 40.7 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  patrick@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (patrick@orxonox.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22#include "proxy/proxy_control.h"
23
24#include "base_object.h"
25#include "network_protocol.h"
26#include "udp_socket.h"
27#include "udp_server_socket.h"
28#include "monitor/connection_monitor.h"
29#include "monitor/network_monitor.h"
30#include "synchronizeable.h"
31#include "ip.h"
32#include "network_game_manager.h"
33#include "shared_network_data.h"
34#include "message_manager.h"
35#include "preferences.h"
36#include "zip.h"
37
38#include "src/lib/util/loading/resource_manager.h"
39
40#include "network_log.h"
41
42#include "player_stats.h"
43
44#include "lib/util/loading/factory.h"
45
46#include "debug.h"
47
48#include "network_stream.h"
49
50
51#include "converter.h"
52
53
54#define PACKAGE_SIZE  256
55
56ObjectListDefinition(NetworkStream);
57/**
58 * empty constructor
59 */
60NetworkStream::NetworkStream()
61    : DataStream()
62{
63  this->init();
64  /* initialize the references */
65  this->pInfo->nodeType = NET_UNASSIGNED;
66}
67
68
69NetworkStream::NetworkStream( int nodeType)
70{
71  this->init();
72
73  this->pInfo->nodeType = nodeType;
74
75  switch( nodeType)
76  {
77    case NET_MASTER_SERVER:
78      // init the shared network data
79      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
80      this->pInfo->userId = NET_ID_MASTER_SERVER;
81      this->pInfo->nodeType = NET_MASTER_SERVER;
82
83      break;
84    case NET_PROXY_SERVER_ACTIVE:
85      // init the shared network data
86      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
87      this->pInfo->nodeType = NET_PROXY_SERVER_ACTIVE;
88
89      break;
90    case NET_PROXY_SERVER_PASSIVE:
91      // init the shared network data
92      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
93      this->pInfo->nodeType = NET_PROXY_SERVER_PASSIVE;
94
95      break;
96    case NET_CLIENT:
97      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
98      this->pInfo->nodeType = NET_CLIENT;
99      break;
100  }
101
102  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
103
104  // get the local ip address
105  IP ip("localhost", 0);
106  this->pInfo->ip = ip;
107}
108
109
110
111/**
112 * generic init functions
113 */
114void NetworkStream::init()
115{
116  /* set the class id for the base object */
117  this->registerObject(this, NetworkStream::_objectList);
118  this->clientSocket = NULL;
119  this->clientSoftSocket = NULL;
120  this->proxySocket = NULL;
121  this->networkGameManager = NULL;
122  this->networkMonitor = NULL;
123
124  this->pInfo = new PeerInfo();
125  this->pInfo->userId = NET_UID_UNASSIGNED;
126  this->pInfo->lastAckedState = 0;
127  this->pInfo->lastRecvedState = 0;
128  this->pInfo->bLocal = true;
129
130  this->bRedirect = false;
131
132  this->currentState = 0;
133  this->redirectionUID = NET_ID_MASTER_SERVER;
134
135  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
136
137  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
138  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
139  assert( this->dictClient >= 0 );
140  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
141  assert( this->dictServer >= 0 );
142}
143
144
145/**
146 * deconstructor
147 */
148NetworkStream::~NetworkStream()
149{
150  if ( this->clientSocket )
151  {
152    this->clientSocket->close();
153    delete this->clientSocket;
154    this->clientSocket = NULL;
155  }
156  if ( this->clientSoftSocket )
157  {
158    this->clientSoftSocket->close();
159    delete this->clientSoftSocket;
160    this->clientSoftSocket = NULL;
161  }
162  if ( this->proxySocket)
163  {
164    proxySocket->close();
165    delete proxySocket;
166    proxySocket = NULL;
167  }
168  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
169  {
170    if ( i->second.socket )
171    {
172      i->second.socket->disconnectServer();
173      delete i->second.socket;
174      i->second.socket = NULL;
175    }
176
177    if ( i->second.handshake )
178    {
179      delete i->second.handshake;
180      i->second.handshake = NULL;
181    }
182
183    if ( i->second.connectionMonitor )
184    {
185      delete i->second.connectionMonitor;
186      i->second.connectionMonitor = NULL;
187    }
188  }
189  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
190    (*it)->setNetworkStream( NULL );
191
192  if( this->pInfo)
193    delete this->pInfo;
194
195  if( this->networkMonitor)
196    delete this->networkMonitor;
197}
198
199
200/**
201 * establish a connection to a remote master server
202 * @param host: host name
203 * @param port: the port number
204 */
205void NetworkStream::connectToMasterServer(std::string host, int port)
206{
207  int node = NET_ID_MASTER_SERVER;
208  // this create the new node in the peers map
209  this->peers[node].socket = new UdpSocket( host, port );
210  this->peers[node].userId = NET_ID_MASTER_SERVER;
211
212  this->peers[node].nodeType = NET_MASTER_SERVER;
213  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
214  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
215  this->peers[node].bLocal = true;
216}
217
218
219/**
220 * establish a connection to a remote proxy server
221 * @param host: host name
222 * @param port: the port number
223 */
224void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
225{
226  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
227
228  // this creates the new proxyId in the peers map
229  this->peers[proxyId].socket = new UdpSocket( host, port );
230  this->peers[proxyId].userId = proxyId;
231
232  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
233  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
234  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
235  this->peers[proxyId].bLocal = true;
236}
237
238
239/**
240 * create a server
241 * @param port: interface port for all clients
242 */
243void NetworkStream::createServer(int clientPort, int proxyPort, int clientSoftPort)
244{
245  PRINTF(0)(" Creating new Server: listening for clients on port %i and for proxies on port %i", clientPort, proxyPort);
246  this->clientSocket= new UdpServerSocket(clientPort);
247  this->clientSoftSocket= new UdpServerSocket(clientSoftPort);
248  this->proxySocket = new UdpServerSocket(proxyPort);
249}
250
251
252/**
253 * creates a new instance of the network game manager
254 */
255void NetworkStream::createNetworkGameManager()
256{
257  this->networkGameManager = NetworkGameManager::getInstance();
258
259  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
260  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
261}
262
263
264/**
265 * starts the network handshake
266 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
267 * executed as client
268 * @param userId: start handshake for this user id (optional, default == 0)
269 */
270void NetworkStream::startHandshake(int userId)
271{
272  Handshake* hs = new Handshake(this->pInfo->nodeType);
273  // fake the unique id
274  hs->setUniqueID( userId);
275  assert( this->peers[userId].handshake == NULL );
276  this->peers[userId].handshake = hs;
277  this->peers[userId].bLocal = true;
278
279  // set the preferred nick name
280  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
281
282  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
283}
284
285
286/**
287 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
288 * it all over the network and creating it on the other platforms (if and only if it is a
289 * server
290 * @param sync: the synchronizeable to add
291 */
292void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
293{
294  this->synchronizeables.push_back(&sync);
295  sync.setNetworkStream( this );
296}
297
298
299/**
300 * removes the synchronizeable from the list of synchronized entities
301 * @param sync: the syncronizeable to remove
302 */
303void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
304{
305  // removing the Synchronizeable from the List.
306  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
307  if (disconnectSynchro != this->synchronizeables.end())
308    this->synchronizeables.erase(disconnectSynchro);
309
310  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
311}
312
313
314/**
315 * this is called to process data from the network socket to the synchronizeable and vice versa
316 */
317void NetworkStream::processData()
318{
319  // create the network monitor after all the init work and before there is any connection handlings
320  if( this->networkMonitor == NULL)
321  {
322    this->networkMonitor = new NetworkMonitor(this);
323    SharedNetworkData::getInstance()->setNetworkMonitor( this->networkMonitor);
324  }
325
326
327  int tick = SDL_GetTicks();
328
329  this->currentState++;
330  // there was a wrap around
331  if( this->currentState < 0)
332  {
333    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
334  }
335
336  if ( SharedNetworkData::getInstance()->isMasterServer())
337  {
338    // execute everytthing the master server shoudl do
339    if ( this->clientSocket )
340      this->clientSocket->update();
341    if ( this->clientSoftSocket)
342      this->clientSoftSocket->update();
343    if( this->proxySocket)
344      this->proxySocket->update();
345
346    this->updateConnectionList();
347  }
348  else if( SharedNetworkData::getInstance()->isProxyServerActive())
349  {
350    //execute everything the proxy server should do
351    if ( this->clientSocket )
352      this->clientSocket->update();
353    if ( this->clientSoftSocket)
354      this->clientSoftSocket->update();
355    if( this->proxySocket)
356      this->proxySocket->update();
357
358    this->updateConnectionList();
359  }
360
361#warning make this more modular: every proxy/master server connection should be watched for termination
362  if( !SharedNetworkData::getInstance()->isMasterServer())
363  {
364    // check if the connection is ok else terminate and remove
365    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
366          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
367          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
368    {
369      this->handleDisconnect( NET_ID_MASTER_SERVER);
370      PRINTF(1)("lost connection to server\n");
371    }
372    // check if there is a redirection command
373    if( this->bRedirect)
374    {
375      this->handleReconnect( this->redirectionUID);
376    }
377  }
378
379  this->cleanUpOldSyncList();
380  this->handleHandshakes();
381
382  // update the network monitor
383  this->networkMonitor->process();
384
385  // order of up/downstream is important!!!!
386  // don't change it
387  this->handleDownstream( tick );
388  this->handleUpstream( tick );
389
390  // process the local data of the message manager
391  MessageManager::getInstance()->processData();
392
393  if( this->bSoftRedirect)
394    this->softReconnectToServer(0, IP("localhost", 10001));
395}
396
397
398/**
399 * @brief handles incoming connections
400 *
401 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new connections (clients)
402 * start and initialize the handsake for the new clients
403 */
404void NetworkStream::updateConnectionList( )
405{
406  //check for new connections
407
408  NetworkSocket* tempNetworkSocket = NULL;
409  int userId;
410
411  if( this->clientSocket != NULL)
412  {
413    tempNetworkSocket = this->clientSocket->getNewSocket();
414
415    // we got new NET_CLIENT connecting
416    if ( tempNetworkSocket )
417    {
418      // get a userId
419//       if ( freeSocketSlots.size() > 0 )
420//       {
421//         // this should never be called
422//         userId = freeSocketSlots.back();
423//         freeSocketSlots.pop_back();
424//       }
425//       else
426      {
427        // each server (proxy and master) have an address space for new network nodes of 1000 nodes
428        // the first NET_ID_PROXY_MAX are always reserved for proxy servers
429        userId = SharedNetworkData::getInstance()->getHostID() * 1000 + NET_ID_PROXY_MAX + 1;
430
431        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
432          if ( it->first >= userId )
433            userId = it->first + 1;
434
435        // make sure that this server only uses an address space of 1000
436        assert( userId < (SharedNetworkData::getInstance()->getHostID() + 1) * 1000);
437      }
438      // this creates a new entry in the peers list
439      peers[userId].socket = tempNetworkSocket;
440      peers[userId].nodeType = NET_CLIENT;
441
442      // handle the newly connected client
443      this->handleConnect(userId);
444
445      PRINTF(0)("New Client: %d\n", userId);
446    }
447  }
448
449  if( this->clientSoftSocket != NULL)
450  {
451    tempNetworkSocket = this->clientSoftSocket->getNewSocket();
452
453    // we got new NET_CLIENT connecting
454    if ( tempNetworkSocket )
455    {
456
457      // this creates a new entry in the peers list
458      peers[userId].socket = tempNetworkSocket;
459      peers[userId].nodeType = NET_CLIENT;
460
461      // handle the newly connected client
462      this->handleSoftConnect(userId);
463
464      PRINTF(0)("New Client softly connected: %d :D\n", userId);
465    }
466  }
467
468
469  if( this->proxySocket != NULL)
470  {
471    tempNetworkSocket = this->proxySocket->getNewSocket();
472
473    // we got new NET_PROXY_SERVER_ACTIVE connecting
474    if ( tempNetworkSocket )
475    {
476      // determine the network node id
477//       if ( freeSocketSlots.size() > 0 )
478//       {
479//         userId = freeSocketSlots.back();
480//         freeSocketSlots.pop_back();
481//       }
482//       else
483      {
484        userId = 1;
485
486        // find an empty slot within the range
487        for( int i = 0; i < NET_ID_PROXY_MAX; i++)
488        {
489          if( this->peers.find( i) == this->peers.end())
490          {
491            userId = i;
492            break;
493          }
494        }
495
496//         for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
497//           if ( it->first >= userId )
498//             userId = it->first + 1;
499      }
500
501      // this creates a new entry in the peers list
502      peers[userId].socket = tempNetworkSocket;
503      peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE;
504
505      // handle the newly connected proxy server
506      this->handleConnect(userId);
507
508      PRINTF(0)("New proxy connected: %d\n", userId);
509    }
510  }
511
512
513
514  //check if connections are ok else remove them
515  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
516  {
517    if (
518          it->second.socket &&
519          (
520            !it->second.socket->isOk()  ||
521            it->second.connectionMonitor->hasTimedOut()
522          )
523       )
524    {
525      std::string reason = "disconnected";
526      if ( it->second.connectionMonitor->hasTimedOut() )
527        reason = "timeout";
528      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
529
530
531      this->handleDisconnect( it->second.userId);
532
533      if( SharedNetworkData::getInstance()->isProxyServerActive())
534        ProxyControl::getInstance()->signalLeaveClient(it->second.userId);
535
536      it++;
537      continue;
538    }
539
540    it++;
541  }
542}
543
544
545/**
546 * this handles new connections
547 * @param userId: the id of the new user node
548 */
549void NetworkStream::handleConnect( int userId)
550{
551  // create new handshake and init its variables
552  this->peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
553  this->peers[userId].handshake->setUniqueID(userId);
554
555  this->peers[userId].connectionMonitor = new ConnectionMonitor( userId );
556  this->peers[userId].userId = userId;
557  this->peers[userId].bLocal = true;
558
559  PRINTF(0)("num sync: %d\n", synchronizeables.size());
560
561  // get the proxy server informations and write them to the handshake, if any (proxy)
562  assert( this->networkMonitor != NULL);
563  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
564  if( pi != NULL)
565  {
566    this->peers[userId].handshake->setProxy1Address( pi->ip);
567  }
568  pi = this->networkMonitor->getSecondChoiceProxy();
569  if( pi != NULL)
570    this->peers[userId].handshake->setProxy2Address( pi->ip);
571
572  // check if the connecting client should reconnect to a proxy server
573  if( SharedNetworkData::getInstance()->isMasterServer())
574  {
575    if( this->networkMonitor->isReconnectNextClient())
576    {
577      this->peers[userId].handshake->setRedirect(true);
578      PRINTF(0)("forwarding client to proxy server because this server is saturated\n");
579    }
580  }
581
582  // the connecting node of course is a client
583  this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress();
584}
585
586
587/**
588 * this handles new soft connections
589 * @param userId: the id of the new user node
590 *
591 * soft connections are connections from clients that are already in the network and don't need a new handshake etc.
592 * the state of all entitites owned by userId are not deleted and stay
593 * soft connections can not be redirected therefore they are negotiated between the to parties
594 */
595void NetworkStream::handleSoftConnect( int userId)
596{
597  // create new handshake and init its variables
598  this->peers[userId].handshake = NULL;
599  this->peers[userId].handshake->setUniqueID(userId);
600
601  this->peers[userId].connectionMonitor = new ConnectionMonitor( userId );
602  this->peers[userId].userId = userId;
603  this->peers[userId].bLocal = true;
604
605  PRINTF(0)("num sync: %d\n", synchronizeables.size());
606
607  // the connecting node of course is a client
608  this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress();
609}
610
611
612
613
614/**
615 * some debug output
616 */
617void NetworkStream::debug()
618{
619  if( SharedNetworkData::getInstance()->isMasterServer()) {
620    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
621  }
622  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
623    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
624  }
625  else {
626    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
627  }
628
629  PRINT(0)(" Current number of connections is: %i\n", this->peers.size());
630  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
631  {
632    PRINT(0)("  peers[%i] with uniqueId %i and address: %s\n", it->first, it->second.userId, it->second.ip.ipString().c_str());
633  }
634  PRINT(0)("\n\n");
635
636
637  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
638  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
639  {
640    if( (*it)->beSynchronized() == true)
641      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
642               (*it)->getUniqueID(), (*it)->beSynchronized());
643  }
644  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
645
646}
647
648
649/**
650 * @returns the number of synchronizeables registered to this stream
651 */
652int NetworkStream::getSyncCount()
653{
654  int n = 0;
655  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
656    if( (*it)->beSynchronized() == true)
657      ++n;
658
659  //return synchronizeables.size();
660  return n;
661}
662
663
664/**
665 * check if handshakes completed. if so create the network game manager else remove it again
666 */
667void NetworkStream::handleHandshakes( )
668{
669  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
670  {
671    if ( it->second.handshake )
672    {
673      // handshake finished
674      if ( it->second.handshake->completed() )
675      {
676        //handshake is correct
677        if ( it->second.handshake->ok() )
678        {
679          // write the first informations into the node so they can be read from there for case differentiation
680          it->second.nodeType = it->second.handshake->getRemoteNodeType();
681
682          // the counter part didn't mark it free for deletion yet
683          if ( !it->second.handshake->allowDel() )
684          {
685            // make sure this is a connection:
686            // - client       <==> master server
687            // - proxy server <==> master server
688            if(  SharedNetworkData::getInstance()->isClient() ||
689                 SharedNetworkData::getInstance()->isProxyServerActive() &&
690                 SharedNetworkData::getInstance()->isUserMasterServer(it->second.userId))
691            {
692              PRINTF(4)("Handshake: i am in client role\n");
693
694              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
695              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
696
697//               it->second.ip = it->second.socket->getRemoteAddress();
698
699              it->second.nodeType = it->second.handshake->getRemoteNodeType();
700              // it->second.ip = it->second.socket->getRemoteAddress();
701              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
702              this->networkMonitor->addNode(&it->second);
703              // get proxy 1 address and add it
704              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
705              // get proxy 2 address and add it
706              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
707
708              // now check if the server accepted the connection
709              if( SharedNetworkData::getInstance()->isClient() && it->second.handshake->redirect() )
710              {
711                this->bRedirect = true;
712              }
713
714              // create the new network game manager and init it
715              this->networkGameManager = NetworkGameManager::getInstance();
716              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
717              // init the new message manager
718              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
719            }
720
721            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
722            it->second.handshake->del();
723
724          }
725          else
726          {
727            // handshake finished registring new player
728            if ( it->second.handshake->canDel() )
729            {
730
731              if (  SharedNetworkData::getInstance()->isMasterServer() )
732              {
733                it->second.ip = it->second.socket->getRemoteAddress();
734
735                this->networkMonitor->addNode(&it->second);
736
737                this->handleNewClient( it->second.userId );
738
739                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
740                {
741                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
742                }
743              }
744              else if ( SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isClient() )
745              {
746                PRINTF(4)("Handshake: Proxy in server role: connecting %i\n", it->second.userId);
747
748                it->second.ip = it->second.socket->getRemoteAddress();
749
750                this->networkMonitor->addNode(&it->second);
751
752                // work with the ProxyControl to init the new client
753                ProxyControl::getInstance()->signalNewClient( it->second.userId);
754
755                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
756                {
757                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
758                }
759              }
760
761              PRINT(0)("handshake finished delete it\n");
762              delete it->second.handshake;
763              it->second.handshake = NULL;
764            }
765          }
766
767        }
768        else
769        {
770          PRINT(1)("handshake failed!\n");
771          it->second.socket->disconnectServer();
772        }
773      }
774    }
775  }
776}
777
778
779/**
780 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
781 * @param userId
782 */
783void NetworkStream::handleReconnect(int userId)
784{
785  this->bRedirect = false;
786#warning this peer will be created if it does not yet exist: dangerous
787  PeerInfo* pInfo = &this->peers[userId];
788
789  IP proxyIP;
790  if( this->networkMonitor->isForcedReconnection())
791    proxyIP = this->networkMonitor->getForcedReconnectionIP();
792  else
793    proxyIP = pInfo->handshake->getProxy1Address();
794
795  PRINTF(0)("===============================================\n");
796  PRINTF(0)("Client is redirected to the other proxy servers\n");
797  PRINTF(0)("  user id: %i\n", userId);
798  PRINTF(0)("  connecting to: %s\n", proxyIP.ipString().c_str());
799  PRINTF(0)("===============================================\n");
800
801  // flush the old synchronization states, since the numbering could be completely different
802  pInfo->lastAckedState = 0;
803  pInfo->lastRecvedState = 0;
804
805  // disconnect from the current server and reconnect to proxy server
806  this->handleDisconnect( userId);
807  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
808//   this->connectToMasterServer(proxyIP.ipString(), 9999);
809  #warning the ports are not yet integrated correctly in the ip class
810
811  // and restart the handshake
812  this->startHandshake( userId);
813}
814
815
816
817/**
818 * reconnects to another server, with full handshake
819 * @param address of the new server
820 */
821void NetworkStream::reconnectToServer(IP address)
822{
823  ///TODO make a redirection struct and push it to the network monitor
824  this->networkMonitor->setForcedReconnection(address);
825
826  // reconnect (depending on how we are connected at the moment)
827  if ( peers.find( NET_ID_MASTER_SERVER) != peers.end() )
828    this->redirectionUID = NET_ID_MASTER_SERVER;
829  else if( peers.find( NET_ID_PROXY_SERVER_01) != peers.end() )
830    this->redirectionUID = NET_ID_PROXY_SERVER_01;
831
832  this->bRedirect = true;
833}
834
835
836
837/**
838 * softly reconnecting to another server
839 * @param serverUserId the id of the client
840 * @param address  of the new server
841 */
842void NetworkStream::softReconnectToServer(int serverUserId, IP address)
843{
844//   this->networkMonitor->setForcedReconnection(address);
845//   this->handleReconnect( NET_ID_MASTER_SERVER);
846
847  // create the new udp socket and open the connection to the soft connection port
848  NetworkSocket* newSocket = new UdpSocket(address.ipString(), 10001);
849
850  // delete the synchronization state of this client for all syncs
851  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
852    (*it2)->cleanUpUser( serverUserId );
853  }
854
855  // temp save the old socket
856  NetworkSocket* oldSocket = this->peers[serverUserId].socket;
857
858  // now integrate the new socket
859  this->peers[serverUserId].socket = newSocket;
860
861  this->bSoftRedirect = false;
862  return;
863
864  // now remove the old socket
865  oldSocket->disconnectServer();
866  delete oldSocket;
867
868  // replace the old connection monitor
869  if ( this->peers[serverUserId].connectionMonitor )
870    delete this->peers[serverUserId].connectionMonitor;
871  this->peers[serverUserId].connectionMonitor = new ConnectionMonitor(serverUserId);
872
873  // remove old node from the network monitor
874  this->networkMonitor->removeNode(&this->peers[serverUserId]);
875
876}
877
878
879
880/**
881 * prepares a soft connection for a client to connect to
882 * @param userId that will connect to this server
883 */
884void NetworkStream::prepareSoftConnection(int userId)
885{
886  PRINTF(0)("prepare soft connection for userId %i\n");
887}
888
889
890
891/**
892 * handles the disconnect event
893 * @param userId id of the user to remove
894 */
895void NetworkStream::handleDisconnect( int userId )
896{
897  this->peers[userId].socket->disconnectServer();
898  delete this->peers[userId].socket;
899  this->peers[userId].socket = NULL;
900
901  if ( this->peers[userId].handshake )
902    delete this->peers[userId].handshake;
903  this->peers[userId].handshake = NULL;
904
905  if ( this->peers[userId].connectionMonitor )
906    delete this->peers[userId].connectionMonitor;
907  this->peers[userId].connectionMonitor = NULL;
908
909  // delete the synchronization state of this client for all syncs
910  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
911    (*it2)->cleanUpUser( userId );
912  }
913
914  if( SharedNetworkData::getInstance()->isMasterServer())
915    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
916
917  this->freeSocketSlots.push_back( userId );
918
919  this->networkMonitor->removeNode(&this->peers[userId]);
920  this->peers.erase( userId);
921}
922
923
924/**
925 * handle upstream network traffic
926 * @param tick: seconds elapsed since last update
927 */
928void NetworkStream::handleUpstream( int tick )
929{
930  int offset;
931  int n;
932
933  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
934  {
935    offset = INTSIZE; // reserve enough space for the packet length
936
937    // continue with the next peer if this peer has no socket assigned (therefore no network)
938    if ( !peer->second.socket )
939      continue;
940
941    // header informations: current state
942    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
943    assert( n == INTSIZE );
944    offset += n;
945
946    // header informations: last acked state
947    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
948    assert( n == INTSIZE );
949    offset += n;
950
951    // header informations: last recved state
952    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
953    assert( n == INTSIZE );
954    offset += n;
955
956    // now write all synchronizeables in the packet
957    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
958    {
959
960      int oldOffset = offset;
961      Synchronizeable & sync = **it;
962
963
964      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
965      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
966        continue;
967
968      // if handshake not finished only sync handshake
969      if ( peer->second.handshake && Handshake::staticClassID() != sync.getLeafClassID())
970        continue;
971
972      // if we are a server (both master and proxy servers) and this is not our handshake
973      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
974             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient())
975             && Handshake::staticClassID() == sync.getLeafClassID() && sync.getUniqueID() != peer->second.userId )
976        continue;
977
978      /* list of synchronizeables that will never be synchronized over the network: */
979      // do not sync null parent
980      if ( NullParent::staticClassID() == sync.getLeafClassID())
981        continue;
982
983
984      assert( sync.getLeafClassID() != 0);
985
986      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
987
988      // server fakes uniqueid == 0 for handshake synchronizeable
989      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
990             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient() ) &&
991             ( sync.getUniqueID() >= 1000 || sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1 + NET_ID_PROXY_MAX))
992        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
993      else
994        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
995
996
997      assert( n == INTSIZE );
998      offset += n;
999
1000      // make space for packet size
1001      offset += INTSIZE;
1002
1003      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
1004      offset += n;
1005
1006      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
1007
1008      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
1009      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
1010      bool allZero = true;
1011      for ( int i = 0; i < n; i++ )
1012      {
1013         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
1014           allZero = false;
1015      }
1016      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
1017      // data that hast not changed
1018      if ( allZero )
1019      {
1020        offset = oldOffset;
1021      }
1022    } // all synchronizeables written
1023
1024
1025
1026    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1027    {
1028      Synchronizeable & sync = **it;
1029
1030      // again exclude all unwanted syncs
1031      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
1032        continue;
1033
1034      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
1035    }
1036
1037
1038    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
1039
1040    // now compress the data with the zip library
1041    int compLength = 0;
1042    if ( SharedNetworkData::getInstance()->isMasterServer() ||
1043         SharedNetworkData::getInstance()->isProxyServerActive())
1044      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
1045    else
1046      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
1047
1048    if ( compLength <= 0 )
1049    {
1050      PRINTF(1)("compression failed!\n");
1051      continue;
1052    }
1053
1054    assert( peer->second.socket->writePacket( compBuf, compLength ) );
1055
1056    if ( this->remainingBytesToWriteToDict > 0 )
1057      writeToNewDict( buf, offset, true );
1058
1059    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
1060    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
1061
1062  }
1063}
1064
1065/**
1066 * handle downstream network traffic
1067 */
1068void NetworkStream::handleDownstream( int tick )
1069{
1070  int offset = 0;
1071
1072  int length = 0;
1073  int packetLength = 0;
1074  int compLength = 0;
1075  int uniqueId = 0;
1076  int state = 0;
1077  int ackedState = 0;
1078  int fromState = 0;
1079  int syncDataLength = 0;
1080
1081  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
1082  {
1083
1084    if ( !peer->second.socket )
1085      continue;
1086
1087    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
1088    {
1089      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
1090
1091      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
1092
1093      if ( packetLength < 4*INTSIZE )
1094      {
1095        if ( packetLength != 0 )
1096          PRINTF(1)("got too small packet: %d\n", packetLength);
1097        continue;
1098      }
1099
1100      if ( this->remainingBytesToWriteToDict > 0 )
1101        writeToNewDict( buf, packetLength, false );
1102
1103      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
1104      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
1105      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
1106      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
1107      offset = 4*INTSIZE;
1108
1109      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
1110
1111
1112      //if this is an old state drop it
1113      if ( state <= peer->second.lastRecvedState )
1114        continue;
1115
1116      if ( packetLength != length )
1117      {
1118        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
1119        peer->second.socket->disconnectServer();
1120        continue;
1121      }
1122
1123      while ( offset + 2 * INTSIZE < length )
1124      {
1125        // read the unique id of the sync
1126        assert( offset > 0 );
1127        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
1128        offset += INTSIZE;
1129
1130        // read the data length
1131        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
1132        offset += INTSIZE;
1133
1134        assert( syncDataLength > 0 );
1135        assert( syncDataLength < 10000 );
1136
1137        Synchronizeable * sync = NULL;
1138
1139        // look for the synchronizeable in question
1140        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1141        {
1142          // client thinks his handshake has a special id: hostId * 1000 (host id of this server)
1143          if ( (*it)->getUniqueID() == uniqueId ||                                          // so this client exists already go to sync work
1144                 ( uniqueId == 0  && (*it)->getUniqueID() == peer->second.userId ) )        // so this is a Handshake!
1145          {
1146            sync = *it;
1147            break;
1148          }
1149        }
1150
1151        // this synchronizeable does not yet exist! create it
1152        if ( sync == NULL )
1153        {
1154          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
1155
1156          // if it is an old synchronizeable already removed, ignore it
1157          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
1158          {
1159            offset += syncDataLength;
1160            continue;
1161          }
1162
1163          // if the node we got this unknown sync we ignore it if:
1164          //  - the remote host is a client
1165          //  - the remote host is a proxy server and we are master server
1166          // (since it has no rights to create a new sync)
1167          if ( peers[peer->second.userId].isClient() ||
1168               (peers[peer->second.userId].isProxyServerActive() && SharedNetworkData::getInstance()->isMasterServer()))
1169          {
1170            offset += syncDataLength;
1171            continue;
1172          }
1173
1174          int leafClassId;
1175          if ( INTSIZE > length - offset )
1176          {
1177            offset += syncDataLength;
1178            continue;
1179          }
1180
1181          Converter::byteArrayToInt( buf + offset, &leafClassId );
1182
1183          assert( leafClassId != 0 );
1184
1185
1186          BaseObject * b = NULL;
1187          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
1188          /* Exception 1: NullParent */
1189          if( NullParent::staticClassID() == leafClassId || Synchronizeable::staticClassID() == leafClassId || NetworkGameManager::staticClassID() == leafClassId)
1190          {
1191            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
1192            offset += syncDataLength;
1193            continue;
1194          }
1195          else
1196            ; /// FIXME CLASS_ID :: b = Factory::fabricate( leafClassId );
1197
1198          if ( !b )
1199          {
1200            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
1201            offset += syncDataLength;
1202            continue;
1203          }
1204
1205          if ( b->isA(Synchronizeable::staticClassID()) )
1206          {
1207            sync = dynamic_cast<Synchronizeable*>(b);
1208            sync->setUniqueID( uniqueId );
1209            sync->setSynchronized(true);
1210
1211            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
1212          }
1213          else
1214          {
1215            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
1216            delete b;
1217            offset += syncDataLength;
1218            continue;
1219          }
1220        }
1221
1222
1223        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
1224        offset += n;
1225
1226      }
1227
1228      if ( offset != length )
1229      {
1230        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1231        peer->second.socket->disconnectServer();
1232      }
1233
1234
1235      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1236      {
1237        Synchronizeable & sync = **it;
1238
1239        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
1240          continue;
1241
1242        sync.handleRecvState( peer->second.userId, state, fromState );
1243      }
1244
1245      assert( peer->second.lastAckedState <= ackedState );
1246      peer->second.lastAckedState = ackedState;
1247
1248      assert( peer->second.lastRecvedState < state );
1249      peer->second.lastRecvedState = state;
1250
1251    }
1252
1253  }
1254
1255}
1256
1257/**
1258 * is executed when a handshake has finished
1259 */
1260void NetworkStream::handleNewClient( int userId )
1261{
1262  // init and assign the message manager
1263  MessageManager::getInstance()->initUser( userId );
1264  // do all game relevant stuff here
1265  networkGameManager->signalNewPlayer( userId );
1266}
1267
1268
1269/**
1270 * removes old items from oldSynchronizeables
1271 */
1272void NetworkStream::cleanUpOldSyncList( )
1273{
1274  int now = SDL_GetTicks();
1275
1276  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
1277  {
1278    if ( it->second < now - 10*1000 )
1279    {
1280      std::map<int,int>::iterator delIt = it;
1281      it++;
1282      oldSynchronizeables.erase( delIt );
1283      continue;
1284    }
1285    it++;
1286  }
1287}
1288
1289/**
1290 * writes data to DATA/dicts/newdict
1291 * @param data pointer to data
1292 * @param length length
1293 */
1294void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
1295{
1296  if ( remainingBytesToWriteToDict <= 0 )
1297    return;
1298
1299  if ( length > remainingBytesToWriteToDict )
1300    length = remainingBytesToWriteToDict;
1301
1302  std::string fileName = ResourceManager::getInstance()->getDataDir();
1303  fileName += "/dicts/newdict";
1304
1305  if ( upstream )
1306    fileName += "_upstream";
1307  else
1308    fileName += "_downstream";
1309
1310  FILE * f = fopen( fileName.c_str(), "a" );
1311
1312  if ( !f )
1313  {
1314    PRINTF(2)("could not open %s\n", fileName.c_str());
1315    remainingBytesToWriteToDict = 0;
1316    return;
1317  }
1318
1319  if ( fwrite( data, 1, length, f ) != length )
1320  {
1321    PRINTF(2)("could not write to file\n");
1322    fclose( f );
1323    return;
1324  }
1325
1326  fclose( f );
1327
1328  remainingBytesToWriteToDict -= length;
1329}
1330
1331
1332
1333
1334
1335
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