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source: orxonox.OLD/branches/new_class_id/src/lib/graphics/resource_shader.cc @ 9854

Last change on this file since 9854 was 9854, checked in by bensch, 18 years ago

more nice comments, and also updated the KeepLevel loading (if you want to load a Resource to a KeepLevel just append it at loadtime:
eg.:
Texture tex = ResourceTexture(orxonox.png, GL_TEXTURE_2D, GameEnd);
where GameEnd is the KeepLevel as defined in orxonox.cc→initResources()

File size: 1.8 KB
Line 
1
2#include "resource_shader.h"
3#include "debug.h"
4#include "substring.h"
5
6ResourceShader::ResourceShader(const std::string& vertexShaderName, const std::string& fragmentShaderName, const Resources::KeepLevel& keepLevel)
7    : Resource(&ResourceShader::type)
8{
9  Resources::StorePointer* ptr = this->acquireResource(vertexShaderName +','+fragmentShaderName);
10
11  if (ptr)
12  {
13    PRINTF(5)("FOUND SHADER: %s\n", vertexShaderName.c_str());
14    this->acquireData(static_cast<ResourceShader::ShaderResourcePointer*>(ptr)->ptr());
15  }
16  else
17  {
18    PRINTF(5)("NOT FOUND SHADER: %s\n", vertexShaderName.c_str());
19    std::string vertexFileName = this->Resource::locateFile(vertexShaderName);
20    std::string fragmentFileName;
21    if (!fragmentShaderName.empty())
22      fragmentFileName = this->Resource::locateFile(fragmentShaderName);
23
24    this->Shader::load(vertexFileName, fragmentFileName);
25    this->Resource::addResource(new ResourceShader::ShaderResourcePointer(vertexShaderName+','+fragmentShaderName, keepLevel, this->Shader::dataPointer()));
26  }
27}
28
29ResourceShader ResourceShader::createFromString(const std::string& loadString, const Resources::KeepLevel& keepLevel)
30{
31  std::string vertexShaderName;
32  std::string fragmentShaderName;
33
34  SubString shaderNames(loadString, ',');
35  if (shaderNames.size() > 0)
36    vertexShaderName = shaderNames[0];
37  if (shaderNames.size() > 1)
38    fragmentShaderName = shaderNames[1];
39
40  return ResourceShader(vertexShaderName, fragmentShaderName, keepLevel);
41}
42
43Resources::tType<ResourceShader> ResourceShader::type("Shader");
44
45ResourceShader::ShaderResourcePointer::ShaderResourcePointer(const std::string& loadString, const Resources::KeepLevel& keepLevel, const ShaderData::Pointer& data)
46    : Resources::StorePointer(loadString, keepLevel) , pointer(data)
47{}
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