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1 | |
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2 | |
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3 | #include "resource_texture.h" |
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4 | #include "debug.h" |
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5 | |
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6 | |
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7 | ResourceTexture::ResourceTexture(const std::string& imageName, GLenum target) |
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8 | : NewResource(&ResourceTexture::type) |
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9 | { |
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10 | Resources::StorePointer* ptr = this->acquireResource(imageName + ',' + "TEST"); |
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11 | |
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12 | if (ptr) |
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13 | { |
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14 | PRINTF(5)("FOUNT TEXTURE: %s\n", imageName.c_str()); |
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15 | this->acquireData(static_cast<ResourceTexture::TextureResourcePointer*>(ptr)->ptr()); |
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16 | } |
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17 | else |
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18 | { |
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19 | PRINTF(5)("NOT FOUNT TEXTURE: %s\n", imageName.c_str()); |
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20 | std::string fileName = this->NewResource::locateFile(imageName); |
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21 | this->Texture::loadImage(fileName, target); |
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22 | this->NewResource::addResource(new ResourceTexture::TextureResourcePointer(imageName + ',' + "TEST", Resources::KeepLevel(0), this->Texture::dataPointer())); |
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23 | } |
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24 | } |
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25 | |
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26 | |
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27 | Resources::Type ResourceTexture::type("Texture"); |
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28 | |
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29 | |
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30 | |
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31 | |
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32 | |
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33 | ResourceTexture::TextureResourcePointer::TextureResourcePointer(const std::string& loadString, const Resources::KeepLevel& keepLevel, const TextureData::Pointer& data) |
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34 | : Resources::StorePointer(loadString, keepLevel) , pointer(data) |
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35 | {} |
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36 | |
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37 | |
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