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source: orxonox.OLD/branches/network/src/world_entities/space_ships/space_ship.h @ 5968

Last change on this file since 5968 was 5968, checked in by patrick, 18 years ago

network: merged the trunk into the network with the command svn merge -r5824:HEAD ../trunk network, changes changed… bla bla..

File size: 1.8 KB
Line 
1/*!
2 * @file space_ship.h
3 * Implements the Control of a Spaceship
4 */
5
6#ifndef _SPACE_SHIP_H
7#define _SPACE_SHIP_H
8
9#include "playable.h"
10
11template<class T> class tList;
12class Vector;
13class Event;
14
15class SpaceShip : public Playable
16{
17
18  public:
19
20    SpaceShip();
21    SpaceShip(const char* fileName);
22    SpaceShip(const TiXmlElement* root);
23    virtual ~SpaceShip();
24
25    void init();
26    void loadParams(const TiXmlElement* root);
27
28    void addWeapon(Weapon* weapon );
29    void removeWeapon(Weapon* weapon);
30
31    virtual void postSpawn();
32    virtual void leftWorld();
33
34    virtual void collidesWith(WorldEntity* entity, const Vector& location);
35    virtual void tick(float time);
36    virtual void draw() const;
37
38    virtual void process(const Event &event);
39
40
41
42  private:
43
44    void calculateVelocity(float time);
45    void weaponAction();
46
47    // !! temporary !!
48    void ADDWEAPON();
49
50    bool                  bUp;                //!< up button pressed.
51    bool                  bDown;              //!< down button pressed.
52    bool                  bLeft;              //!< left button pressed.
53    bool                  bRight;             //!< right button pressed.
54    bool                  bAscend;            //!< ascend button pressed.
55    bool                  bDescend;           //!< descend button presses.
56    bool                  bFire;              //!< fire button pressed.
57
58    Vector                velocity;           //!< the velocity of the player.
59    Vector                velocityDir;        //!< the direction of the velocity of the spaceship
60    float                 travelSpeed;        //!< the current speed of the player (to make soft movement)
61    float                 acceleration;       //!< the acceleration of the player.
62
63};
64
65#endif /* _SPACE_SHIPS_H */
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