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source: orxonox.OLD/branches/network/src/world_entities/power_ups/turret_power_up.cc @ 5968

Last change on this file since 5968 was 5968, checked in by patrick, 18 years ago

network: merged the trunk into the network with the command svn merge -r5824:HEAD ../trunk network, changes changed… bla bla..

File size: 3.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "turret_power_up.h"
19#include "factory.h"
20#include "state.h"
21#include "list.h"
22
23#include "primitive_model.h"
24
25using namespace std;
26
27CREATE_FACTORY(TurretPowerUp, CL_TURRET_POWER_UP);
28
29TurretPowerUp::TurretPowerUp ()
30{
31  this->init();
32}
33
34TurretPowerUp::TurretPowerUp(const TiXmlElement* root)
35{
36  this->init();
37
38  this->loadParams(root);
39}
40
41
42TurretPowerUp::~TurretPowerUp ()
43{
44  delete this->sphereModel;
45  delete this->sphereMaterial;
46}
47
48
49void TurretPowerUp::init()
50{
51  this->setClassID(CL_TURRET_POWER_UP, "TurretPowerUp");
52  this->loadModel("models/guns/turret1.obj", 2.0);
53
54  this->sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5);
55  this->sphereMaterial = new Material;
56  this->sphereMaterial->setTransparency(.1);
57  this->sphereMaterial->setDiffuse(.1, .1, .8);
58
59  this->rotation = Vector(0,1,0);
60  this->cycle    = (float)rand()/RAND_MAX*M_2_PI;
61  this->shiftDir(Quaternion((float)rand()/RAND_MAX*M_2_PI, this->rotation));
62}
63
64
65void TurretPowerUp::loadParams(const TiXmlElement* root)
66{
67  static_cast<PowerUp*>(this)->loadParams(root);
68
69}
70
71
72/**
73 * this function is called, when two entities collide
74 * @param entity: the world entity with whom it collides
75 *
76 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
77 */
78void TurretPowerUp::collidesWith(WorldEntity* entity, const Vector& location)
79{
80 // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
81 if (entity->isA(CL_PLAYABLE))
82  State::getWorldEntityList()->remove(this);
83}
84
85/**
86 *  this method is called every frame
87 * @param time: the time in seconds that has passed since the last tick
88 *
89 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
90*/
91void TurretPowerUp::tick(float dt)
92{
93  this->shiftDir(Quaternion(dt, this->rotation));
94  this->cycle+=dt;
95
96}
97
98/**
99 *  the entity is drawn onto the screen with this function
100 *
101 * This is a central function of an entity: call it to let the entity painted to the screen.
102 * Just override this function with whatever you want to be drawn.
103*/
104void TurretPowerUp::draw() const
105{  glMatrixMode(GL_MODELVIEW);
106  glPushMatrix();
107  /* translate */
108  glTranslatef (this->getAbsCoor ().x,
109                this->getAbsCoor ().y + cos(this->cycle*3.0)*2.0,
110                this->getAbsCoor ().z);
111  /* rotate */
112  Vector tmpRot = this->getAbsDir().getSpacialAxis();
113  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
114  this->model->draw();
115
116  this->sphereMaterial->select();
117  this->sphereModel->draw();
118  glPopMatrix();
119}
120
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