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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | */ |
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| 16 | |
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| 17 | |
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| 18 | #include "campaign.h" |
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| 19 | |
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| 20 | #include "factory.h" |
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| 21 | #include "load_param.h" |
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| 22 | |
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| 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | |
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| 27 | /** |
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| 28 | * the constructor |
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| 29 | * @param root the XML root element |
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| 30 | * |
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| 31 | * this constructor is always called in a XML context (loading procedure) |
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| 32 | */ |
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| 33 | Campaign::Campaign ( TiXmlElement* root) |
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| 34 | { |
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| 35 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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| 36 | |
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| 37 | PRINTF(4)("Loading Campaign...\n"); |
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| 38 | assert( root != NULL); |
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| 39 | |
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| 40 | this->campaignData = new CampaignData(); |
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| 41 | this->loadParams(root); |
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| 42 | } |
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| 43 | |
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| 44 | |
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| 45 | /** |
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| 46 | * the campaign destructor |
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| 47 | */ |
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| 48 | Campaign::~Campaign () |
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| 49 | {} |
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| 50 | |
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| 51 | |
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| 52 | /** |
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| 53 | * loads the Parameters of a Campaign |
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| 54 | * @param root: The XML-element to load from |
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| 55 | */ |
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| 56 | void Campaign::loadParams(const TiXmlElement* root) |
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| 57 | { |
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| 58 | static_cast<StoryEntity*>(this)->loadParams(root); |
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| 59 | |
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| 60 | LoadParamXML(root, "WorldList", this, Campaign, loadWorldListParams) |
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| 61 | .describe("A List of Worlds to be loaded in this Campaign"); |
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| 62 | |
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| 63 | PRINTF(4)("Loaded Campaign specific stuff\n"); |
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| 64 | } |
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| 65 | |
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| 66 | |
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| 67 | /** |
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| 68 | * loads a WorldList |
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| 69 | * @param root: the XML-element to load from |
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| 70 | */ |
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| 71 | void Campaign::loadWorldListParams(const TiXmlElement* root) |
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| 72 | { |
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| 73 | if( root == NULL) |
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| 74 | return; |
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| 75 | |
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| 76 | LOAD_PARAM_START_CYCLE(root, element); |
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| 77 | { |
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| 78 | StoryEntity* created = (StoryEntity*) Factory::fabricate(element); |
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| 79 | if( created != NULL) |
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| 80 | this->campaignData->addStoryEntity(created); |
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| 81 | } |
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| 82 | LOAD_PARAM_END_CYCLE(element); |
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| 83 | |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | /** |
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| 88 | * initializes the class |
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| 89 | */ |
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| 90 | ErrorMessage Campaign::init() |
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| 91 | { |
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| 92 | this->isInit = true; |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | /** |
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| 97 | * starts the campaing with a specific ID |
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| 98 | * @param storyID the id of the StoryEntity |
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| 99 | */ |
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| 100 | ErrorMessage Campaign::start() |
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| 101 | { |
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| 102 | PRINTF(2)("Starting Campaign nr. %i\n", this->getStoryID()); |
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| 103 | |
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| 104 | ErrorMessage errorCode; |
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| 105 | int storyID = WORLD_ID_0; |
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| 106 | |
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| 107 | for( this->currentEntity = this->campaignData->getFirstLevel(), this->isRunning = true; |
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| 108 | this->currentEntity != NULL && this->isRunning; |
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| 109 | this->currentEntity = this->campaignData->getNextLevel()) |
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| 110 | { |
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| 111 | PRINTF(0)("Campaign is starting StoryEntity nr:%i\n", this->currentEntity->getStoryID()); |
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| 112 | |
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| 113 | this->currentEntity->init(); |
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| 114 | this->currentEntity->loadData(); |
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| 115 | this->currentEntity->start(); |
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| 116 | this->currentEntity->unloadData(); |
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| 117 | } |
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| 118 | |
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| 119 | PRINTF(2)("There is no StoryEnity left to play, quitting\n"); |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | /** |
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| 124 | * pauses the campaign |
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| 125 | */ |
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| 126 | ErrorMessage Campaign::pause() |
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| 127 | { |
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| 128 | if( this->currentEntity != NULL) |
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| 129 | this->isPaused = true; |
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| 130 | } |
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| 131 | |
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| 132 | |
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| 133 | /** |
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| 134 | * resumes the campaign after a pause |
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| 135 | */ |
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| 136 | ErrorMessage Campaign::resume() |
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| 137 | { |
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| 138 | if( this->currentEntity != NULL) |
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| 139 | this->isPaused = false; |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | /** |
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| 144 | * stops the campaign |
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| 145 | */ |
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| 146 | ErrorMessage Campaign::stop() |
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| 147 | { |
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| 148 | this->isRunning = false; |
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| 149 | if( this->currentEntity != NULL) |
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| 150 | { |
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| 151 | this->currentEntity->stop(); |
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| 152 | } |
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| 153 | } |
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| 154 | |
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| 155 | |
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| 156 | /** |
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| 157 | * this changes to the next level |
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| 158 | */ |
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| 159 | void Campaign::switchToNextLevel() |
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| 160 | { |
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| 161 | PRINTF(4)("Campaign:nextLevel()\n"); |
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| 162 | this->currentEntity->stop(); |
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| 163 | } |
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| 164 | |
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| 165 | |
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| 166 | |
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| 167 | /* CampaignData */ |
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| 168 | |
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| 169 | /** |
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| 170 | * constructor for CampaignData |
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| 171 | */ |
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| 172 | CampaignData::CampaignData() |
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| 173 | { |
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| 174 | this->setClassID(CL_CAMPAIGN_DATA, "CampaignData"); |
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| 175 | this->currentEntity = NULL; |
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| 176 | } |
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| 177 | |
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| 178 | |
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| 179 | /** |
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| 180 | * destructor for CampaignData |
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| 181 | */ |
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| 182 | CampaignData::~ CampaignData() |
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| 183 | {} |
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| 184 | |
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| 185 | |
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| 186 | /** |
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| 187 | * add the StoryEntity to the campaign data tank |
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| 188 | * @param se the StoryEntity to add |
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| 189 | */ |
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| 190 | void CampaignData::addStoryEntity(StoryEntity* se) |
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| 191 | { |
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| 192 | this->storyEntities.push_back(se); |
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| 193 | } |
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| 194 | |
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| 195 | |
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| 196 | /** |
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| 197 | * switch to the next level in the list and return it |
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| 198 | */ |
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| 199 | StoryEntity* CampaignData::getFirstLevel() |
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| 200 | { |
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| 201 | int nextStoryID; |
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| 202 | int storyID; |
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| 203 | list<StoryEntity*>::iterator it; |
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| 204 | |
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| 205 | nextStoryID = 0; |
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| 206 | this->currentEntity = NULL; |
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| 207 | for( it = this->storyEntities.begin(); it != this->storyEntities.end(); it++) |
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| 208 | { |
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| 209 | storyID = (*it)->getStoryID(); |
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| 210 | if( storyID == nextStoryID) |
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| 211 | this->currentEntity = (*it); |
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| 212 | } |
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| 213 | return this->currentEntity; |
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| 214 | } |
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| 215 | |
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| 216 | |
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| 217 | /** |
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| 218 | * switch to the next level in the list and return it |
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| 219 | */ |
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| 220 | StoryEntity* CampaignData::getNextLevel() |
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| 221 | { |
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| 222 | int nextStoryID; |
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| 223 | int storyID; |
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| 224 | list<StoryEntity*>::iterator it; |
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| 225 | |
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| 226 | nextStoryID = this->currentEntity->getNextStoryID(); |
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| 227 | this->currentEntity = NULL; |
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| 228 | for( it = this->storyEntities.begin(); it != this->storyEntities.end(); it++) |
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| 229 | { |
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| 230 | storyID = (*it)->getStoryID(); |
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| 231 | if( storyID == nextStoryID) |
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| 232 | this->currentEntity = (*it); |
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| 233 | } |
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| 234 | return this->currentEntity; |
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| 235 | } |
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| 236 | |
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| 237 | |
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| 238 | |
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| 239 | |
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| 240 | |
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