/*! * @file server_socket.h * waits for incoming connections */ #ifndef _SERVER_SOCKET #define _SERVER_SOCKET #ifdef HAVE_SDL_H #include #else #include #endif /* include this file, it contains some default definitions */ #include "netdefs.h" /* include base_object.h since all classes are derived from this one */ #include "base_object.h" #include "network_socket.h" //sleep when waiting for connections #define _MSECONDS_SLEEP_LISTEN 100 class ServerSocket : public BaseObject { private: TCPsocket listenSocket; bool terminateThread; bool _isListening; void init(); public: ServerSocket(); ServerSocket( unsigned int port ); ~ServerSocket(); bool listen( unsigned int port ); NetworkSocket* getNewSocket( void ); void close(); inline bool isOk(){ return listenSocket!=NULL; } }; #endif