/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Christoph Renner co-programmer: ... */ #include "player_stats.h" #include "class_list.h" #include "src/lib/util/loading/factory.h" #include "player.h" #include "state.h" CREATE_FACTORY(PlayerStats, CL_PLAYER_STATS); /** * constructor */ PlayerStats::PlayerStats( int userId ) { init(); this->userId = userId; } /** * constructor */ PlayerStats::PlayerStats( const TiXmlElement* root ) { init(); } void PlayerStats::init( ) { this->setClassID( CL_PLAYER_STATS, "PlayerStats" ); this->userId = 0; this->teamId = 0; this->score = 0; this->playableClassId = 0; this->modelFileName = ""; userId_handle = registerVarId( new SynchronizeableInt( &userId, &userId, "userId" ) ); groupId_handle = registerVarId( new SynchronizeableInt( &teamId, &teamId, "teamId" ) ); score_handle = registerVarId( new SynchronizeableInt( &score, &score, "score" ) ); playableClassId_handle = registerVarId( new SynchronizeableInt( &playableClassId, &playableClassId, "playableClassId") ); playableUniqueId_handle = registerVarId( new SynchronizeableInt( &playableUniqueId, &playableUniqueId, "playableUniqueId" ) ); modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); } /** * standard deconstructor */ PlayerStats::~PlayerStats() { } /** * override this function to be notified on change * of your registred variables. * @param id id's which have changed */ void PlayerStats::varChangeHandler( std::list< int > & id ) { if ( std::find( id.begin(), id.end(), playableUniqueId_handle ) != id.end() ) { this->setPlayableUniqueId( this->playableUniqueId ); if ( userId == getHostID() ) State::getPlayer()->setPlayable( getPlayable() ); } } /** * get stats for user userId * @param userId user's id * @return stats assigned to user */ PlayerStats * PlayerStats::getStats( int userId ) { const std::list * list = ClassList::getList( CL_PLAYER_STATS ); for ( std::list::const_iterator it = list->begin(); it != list->end(); it++ ) { if ( dynamic_cast(*it)->getUserId() == userId ) { return dynamic_cast(*it); } } //TODO maybe we should create an object here return NULL; } /** * set playable class id and set playable */ void PlayerStats::setPlayableUniqueId( int uniqueId ) { const std::list * list = ClassList::getList( CL_PLAYABLE ); this->playable = NULL; for ( std::list::const_iterator it = list->begin(); it != list->end(); it++ ) { if ( dynamic_cast(*it)->getUniqueID() == uniqueId ) { this->playable = dynamic_cast(*it); break; } } this->playableUniqueId = uniqueId; } /** * get playable associated to player * @return playable associated to player */ Playable * PlayerStats::getPlayable() { if ( playable ) return playable; assert( playableUniqueId > 0 ); setPlayableUniqueId( playableUniqueId ); assert( playable ); return playable; }