/*! * @file network_stream.h * implementation of a network pipe */ #ifndef _NETWORK_STREAM #define _NETWORK_STREAM #include "base_object.h" #include "data_stream.h" // #include "network_protocol.h" #include "network_socket.h" #include "connection_monitor.h" #include "synchronizeable.h" #include "list.h" class NetworkStream : public BaseObject { public: NetworkStream(); ~NetworkStream(); void writePacket(); void readPacket(); private: //NetworkProtocol* networkProtocol; NetworkSocket* networkSockets; tList* synchronizeables; }; #endif /* _NETWORK_STREAM */