/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: claudio co-programmer: */ /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput */ #define DEBUG_MODULE_NETWORK #define PACKAGE_SIZE 8 #include "base_object.h" //#include "network_protocol.h" #include "network_socket.h" #include "connection_monitor.h" #include "synchronizeable.h" #include "list.h" #include "debug.h" /* include your own header */ #include "network_stream.h" /* probably unnecessary */ using namespace std; NetworkStream::NetworkStream() : DataStream() { this->init(); /* initialize the references */ this->networkSocket = new NetworkSocket(); this->synchronizeables = NULL; this->connectionMonitor = new ConnectionMonitor(); } NetworkStream::NetworkStream(IPaddress& address, Synchronizeable& sync, NodeType type) : DataStream(sync) { this->init(); this->networkSocket = new NetworkSocket(/* address, type */); this->networkSocket->connectToServer(address, 88); this->synchronizeables = &sync; } NetworkStream::NetworkStream(Synchronizeable& sync, int port, NodeType type) : DataStream(sync) { this->init(); this->networkSocket = new NetworkSocket(/* address, type */); this->synchronizeables = &sync; } void NetworkStream::init() { /* set the class id for the base object */ this->setClassID(CL_NETWORK_STREAM, "NetworkStream"); } NetworkStream::~NetworkStream() { networkSocket->disconnectServer(); delete networkSocket; delete connectionMonitor; } void NetworkStream::processData() { int ret = 0; byte downData[10]; byte upData[10]; /* DOWNSTREAM */ /* first of all read the synchronizeable's data: */ ret = this->synchronizeable->readBytes(downData); /* pass the data to the network socket */ ret = this->networkSocket->writeBytes(downData, ret); /* check if there was an error */ if( ret == -1) { PRINTF(0)("Error in writing data to the NetworkSocket\n");} /* UPSTREAM */ /* first read 10bytes of data (debug) */ while(ret == 0) { this->networkSocket->readBytes(upData,PACKAGE_SIZE);} /* error checking: data read? */ if( ret != 10) { PRINTF(0)("Error while reading data from the NetworkSocket\n");} /* now pass the data to the sync object */ this->synchronizeable->writeBytes(upData, 0); }