/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Christoph Renner rennerc@ee.ethz.ch co-programmer: Patrick Boenzli boenzlip@orxonox.ethz.ch June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch) July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch) */ #define DEBUG_MODULE_NETWORK #include "util/loading/factory.h" #include "state.h" #include "debug.h" #include "network_stream.h" #include "shared_network_data.h" #include "converter.h" #include "message_manager.h" #include "playable.h" #include "player.h" #include "game_world.h" #include "game_rules.h" #include "network_game_rules.h" #include "network_game_manager.h" #include "multiplayer_team_deathmatch.h" #include "parser/preferences/preferences.h" ObjectListDefinition(NetworkGameManager); NetworkGameManager* NetworkGameManager::singletonRef = NULL; /*! * Standard constructor */ NetworkGameManager::NetworkGameManager() : Synchronizeable() { PRINTF(0)("START\n"); /* set the class id for the base object */ this->registerObject(this, NetworkGameManager::_objectList); this->setSynchronized(true); MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL ); MessageManager::getInstance()->registerMessageHandler( MSGID_PREFEREDTEAM, preferedTeamHandler, NULL ); MessageManager::getInstance()->registerMessageHandler( MSGID_CHATMESSAGE, chatMessageHandler, NULL ); this->gameState = 0; registerVar( new SynchronizeableInt( &gameState, &gameState, "gameState", PERMISSION_MASTER_SERVER ) ); } /*! * Standard destructor */ NetworkGameManager::~NetworkGameManager() { delete MessageManager::getInstance(); PlayerStats::deleteAllPlayerStats(); NetworkGameManager::singletonRef = NULL; } /** * insert new player into game * @param userId * @return */ bool NetworkGameManager::signalNewPlayer( int userId ) { assert( SharedNetworkData::getInstance()->isMasterServer()); assert( State::getGameRules() ); assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) ); NetworkGameRules & rules = *(dynamic_cast(State::getGameRules())); int team = rules.getTeamForNewUser(); ClassID playableClassId = rules.getPlayableClassId( userId, team ); std::string playableModel = rules.getPlayableModelFileName( userId, team, playableClassId ); std::string playableTexture = rules.getPlayableModelFileName( userId, team, playableClassId ); float playableScale = rules.getPlayableScale( userId, team, playableClassId ); BaseObject * bo = Factory::fabricate( playableClassId ); assert( bo != NULL ); assert( bo->isA( Playable::staticClassID()) ); Playable & playable = *(dynamic_cast(bo)); playable.loadMD2Texture( playableTexture ); playable.setTeam(team); playable.loadModel( playableModel, playableScale ); playable.setOwner( userId ); playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); playable.setSynchronized( true ); PlayerStats * stats = rules.getNewPlayerStats( userId ); stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); stats->setSynchronized( true ); stats->setOwner( SharedNetworkData::getInstance()->getHostID() ); stats->setTeamId( team ); stats->setPlayableClassId( playableClassId ); stats->setPlayableUniqueId( playable.getUniqueID() ); stats->setModelFileName( playableModel ); if ( userId == 0 ) stats->setNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Server" ) ); if ( rules.isA( MultiplayerTeamDeathmatch::staticClassID()) ) dynamic_cast(&rules)->respawnPlayable( &playable, team, 0.0f ); return true; } /** * remove player from game * @param userID * @return */ bool NetworkGameManager::signalLeftPlayer(int userID) { if ( PlayerStats::getStats( userID ) ) { if ( PlayerStats::getStats( userID )->getPlayable() ) delete PlayerStats::getStats( userID )->getPlayable(); delete PlayerStats::getStats( userID ); } return true; } /** * handler for remove synchronizeable messages * @param messageType * @param data * @param dataLength * @param someData * @param userId * @return true on successfull handling else handler will be called again */ bool NetworkGameManager::delSynchronizeableHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) { PRINTF(0)(" del synchronizeable\n"); if ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServerActive() && SharedNetworkData::getInstance()->isUserClient(senderId)) { PRINTF(0)("Recieved DeleteSynchronizeable message from client %d!\n", senderId); return true; } int uniqueId = 0; int len = Converter::byteArrayToInt( data, &uniqueId ); if ( len != dataLength ) { PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, senderId); return true; } for (ObjectList::const_iterator it = Synchronizeable::objectList().begin(); it != Synchronizeable::objectList().end(); ++it) { if ( (*it)->getUniqueID() == uniqueId ) { if ( (*it)->isA(Playable::staticClassID()) ) { getInstance()->playablesToDelete.push_back( dynamic_cast(*it) ); return true; } delete (*it); return true; } } return true; } /** * removes synchronizeable (also on clients) * @param uniqueId uniqueid to delete */ void NetworkGameManager::removeSynchronizeable( int uniqueId ) { byte buf[INTSIZE]; assert( Converter::intToByteArray( uniqueId, buf, INTSIZE ) == INTSIZE ); MessageManager::getInstance()->sendMessage( MSGID_DELETESYNCHRONIZEABLE, buf, INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); } /** * handler for MSGID_PREFEREDTEAM message * @param messageType * @param data * @param dataLength * @param someData * @param userId * @return */ bool NetworkGameManager::preferedTeamHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) { assert( SharedNetworkData::getInstance()->isMasterServer() ); int teamId = 0; int len = Converter::byteArrayToInt( data, &teamId ); if ( len != dataLength ) { PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, senderId); return true; } PRINTF(0)("Client %i wishes to play in team %i\n", senderId, teamId); NetworkGameManager::getInstance()->setPreferedTeam( senderId, teamId ); return true; } /** * this actualy sets the new prefered team id * @param userId: the user that changes team * @param teamId: the new team id for the user */ void NetworkGameManager::setPreferedTeam( int userId, int teamId ) { if ( !PlayerStats::getStats( userId ) ) return; PlayerStats & stats = *(PlayerStats::getStats( userId )); stats.setPreferedTeamId( teamId ); } /** * set prefered team for this host * @param teamId */ void NetworkGameManager::prefereTeam( int teamId ) { if ( SharedNetworkData::getInstance()->isMasterServer() ) this->setPreferedTeam( SharedNetworkData::getInstance()->getHostID(), teamId ); else { byte buf[INTSIZE]; assert( Converter::intToByteArray( teamId, buf, INTSIZE) == INTSIZE ); // send this message to the master server MessageManager::getInstance()->sendMessage( MSGID_PREFEREDTEAM, buf, INTSIZE, RT_USER, NET_ID_MASTER_SERVER, MP_HIGHBANDWIDTH ); } } /** * this function will be called periodically by networkManager * @param ds time elapsed since last call of tick */ void NetworkGameManager::tick( float ds ) { //delete playables if they are not assigned to local player anymore for ( std::list::iterator it = playablesToDelete.begin(); it != playablesToDelete.end(); ) { if ( State::getPlayer()->getPlayable() != *it ) { if ( std::find( Playable::objectList().begin(), Playable::objectList().end(), *it ) != Playable::objectList().end() ) { PRINTF(0)("Delete unused playable: %s owner: %d\n", (*it)->getClassCName(), (*it)->getOwner() ); std::list::iterator delit = it; it++; delete *delit; playablesToDelete.erase( delit ); continue; } } it++; } } bool NetworkGameManager::chatMessageHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) { PRINTF(0)("NetworkGameManager::chatMessageHandler %d %d\n", senderId, SharedNetworkData::getInstance()->getHostID() ); if ( (SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) && senderId != SharedNetworkData::getInstance()->getHostID() ) { MessageManager::getInstance()->sendMessage( messageType, data, dataLength, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); } assert( State::getGameRules() ); assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) ); NetworkGameRules & rules = *(dynamic_cast(State::getGameRules())); if ( dataLength < 3*INTSIZE ) { PRINTF(2)("got too small chatmessage from client %d\n", senderId); return true; } int chatType = 0; Converter::byteArrayToInt( data, &chatType); int senderUserId = 0; Converter::byteArrayToInt( data+INTSIZE, &senderUserId ); std::string message; Converter::byteArrayToString( data+2*INTSIZE, message, dataLength-2*INTSIZE ); rules.handleChatMessage( senderUserId, message, chatType); return true; } /** * send chat message * @param message message text * @param messageType some int */ void NetworkGameManager::sendChatMessage( const std::string & message, int messageType ) { byte * buf = new byte[message.length()+3*INTSIZE]; assert( Converter::intToByteArray( messageType, buf, INTSIZE ) == INTSIZE ); assert( Converter::intToByteArray( SharedNetworkData::getInstance()->getHostID(), buf+INTSIZE, INTSIZE ) == INTSIZE ); assert( Converter::stringToByteArray(message, buf+2*INTSIZE, message.length()+INTSIZE) == message.length()+INTSIZE ); if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); else MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); delete [] buf; }