| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: ... |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #include "proto_world_entity.h" |
|---|
| 17 | |
|---|
| 18 | ObjectListDefinition(ProtoWorldEntity); |
|---|
| 19 | |
|---|
| 20 | |
|---|
| 21 | /** |
|---|
| 22 | * constructs and loads a ProtoWorldEntity from a XML-element |
|---|
| 23 | * @param root the XML-element to load from |
|---|
| 24 | */ |
|---|
| 25 | ProtoWorldEntity::ProtoWorldEntity(const TiXmlElement* root) |
|---|
| 26 | { |
|---|
| 27 | this->registerObject(this, ProtoWorldEntity::_objectList); |
|---|
| 28 | this->init(); |
|---|
| 29 | if (root != NULL) |
|---|
| 30 | this->loadParams(root); |
|---|
| 31 | } |
|---|
| 32 | |
|---|
| 33 | |
|---|
| 34 | /** |
|---|
| 35 | * standard deconstructor |
|---|
| 36 | */ |
|---|
| 37 | ProtoWorldEntity::~ProtoWorldEntity () |
|---|
| 38 | { |
|---|
| 39 | |
|---|
| 40 | } |
|---|
| 41 | |
|---|
| 42 | |
|---|
| 43 | /** |
|---|
| 44 | * initializes the ProtoWorldEntity |
|---|
| 45 | * @todo change this to what you wish |
|---|
| 46 | */ |
|---|
| 47 | void ProtoWorldEntity::init() |
|---|
| 48 | { |
|---|
| 49 | |
|---|
| 50 | } |
|---|
| 51 | |
|---|
| 52 | |
|---|
| 53 | /** |
|---|
| 54 | * loads a ProtoWorldEntity from a XML-element |
|---|
| 55 | * @param root the XML-element to load from |
|---|
| 56 | * @todo make the class Loadable |
|---|
| 57 | */ |
|---|
| 58 | void ProtoWorldEntity::loadParams(const TiXmlElement* root) |
|---|
| 59 | { |
|---|
| 60 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
|---|
| 61 | WorldEntity::loadParam(root); |
|---|
| 62 | |
|---|
| 63 | |
|---|
| 64 | /** |
|---|
| 65 | * @todo: make the class Loadable |
|---|
| 66 | */ |
|---|
| 67 | } |
|---|
| 68 | |
|---|
| 69 | |
|---|
| 70 | /** |
|---|
| 71 | * advances the ProtoWorldEntity about time seconds |
|---|
| 72 | * @param time the Time to step |
|---|
| 73 | */ |
|---|
| 74 | ProtoWorldEntity::tick(float time) |
|---|
| 75 | { |
|---|
| 76 | |
|---|
| 77 | } |
|---|
| 78 | |
|---|
| 79 | /** |
|---|
| 80 | * draws this worldEntity |
|---|
| 81 | */ |
|---|
| 82 | void ProtoWorldEntity::draw () const |
|---|
| 83 | { |
|---|
| 84 | glMatrixMode(GL_MODELVIEW); |
|---|
| 85 | glPushMatrix(); |
|---|
| 86 | float matrix[4][4]; |
|---|
| 87 | |
|---|
| 88 | /* translate */ |
|---|
| 89 | glTranslatef (this->getAbsCoor ().x, |
|---|
| 90 | this->getAbsCoor ().y, |
|---|
| 91 | this->getAbsCoor ().z); |
|---|
| 92 | /* rotate */ |
|---|
| 93 | this->getAbsDir().matrix(matrix); |
|---|
| 94 | glMultMatrixf((float*)matrix); |
|---|
| 95 | |
|---|
| 96 | if (model) |
|---|
| 97 | model->draw(); |
|---|
| 98 | glPopMatrix(); |
|---|
| 99 | } |
|---|
| 100 | |
|---|
| 101 | |
|---|
| 102 | /** |
|---|
| 103 | * |
|---|
| 104 | * |
|---|
| 105 | */ |
|---|
| 106 | void ProtoWorldEntity::collidesWith (WorldEntity* entity, const Vector& location) |
|---|
| 107 | { |
|---|
| 108 | |
|---|
| 109 | } |
|---|