| 1 | /*! |
|---|
| 2 | * @file hud.h |
|---|
| 3 | * @brief Definition of the ingame HUD. |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _HUD_H |
|---|
| 7 | #define _HUD_H |
|---|
| 8 | |
|---|
| 9 | #include "element_2d.h" |
|---|
| 10 | #include "event_listener.h" |
|---|
| 11 | #include "glgui_box.h" |
|---|
| 12 | #include "elements/glgui_energywidgetvertical.h" |
|---|
| 13 | |
|---|
| 14 | |
|---|
| 15 | // FORWARD DECLARATION |
|---|
| 16 | class WeaponManager; |
|---|
| 17 | namespace OrxGui { |
|---|
| 18 | class GLGuiWidget; |
|---|
| 19 | class GLGuiNotifier; |
|---|
| 20 | class GLGuiInputLine; |
|---|
| 21 | class GLGuiRadar; |
|---|
| 22 | } |
|---|
| 23 | |
|---|
| 24 | //! A class that renders a HUD (Heads Up Display for User Information). |
|---|
| 25 | class Hud : public Element2D, public EventListener |
|---|
| 26 | { |
|---|
| 27 | ObjectListDeclaration(Hud); |
|---|
| 28 | |
|---|
| 29 | public: |
|---|
| 30 | |
|---|
| 31 | typedef enum { |
|---|
| 32 | Vertical = 1, //!< Vertical (seen from left or right/move in x-z) |
|---|
| 33 | Horizontal = 2, //!< Horizontal (seet from the top/move in x-y) |
|---|
| 34 | FromBehind = 4, //!< Seen from behind (move in z-y) |
|---|
| 35 | Full3D = 8, //!< Full featured 3D-mode. (move in all directions x-y-z) |
|---|
| 36 | FirstPerson = 16, |
|---|
| 37 | |
|---|
| 38 | PlaymodeCount = 5, |
|---|
| 39 | } Playmode; |
|---|
| 40 | |
|---|
| 41 | Hud(); |
|---|
| 42 | virtual ~Hud(); |
|---|
| 43 | |
|---|
| 44 | |
|---|
| 45 | virtual void loadParams(const TiXmlElement* root); |
|---|
| 46 | |
|---|
| 47 | void notifyUser(const std::string& message); |
|---|
| 48 | |
|---|
| 49 | inline void setMode(Hud::Playmode playmode) {this->playmode = playmode;}; |
|---|
| 50 | inline Hud::Playmode getMode() {return this->playmode;}; |
|---|
| 51 | |
|---|
| 52 | void setBackGround(); |
|---|
| 53 | void setEnergyWidget(OrxGui::GLGuiWidget* widget); |
|---|
| 54 | void setShieldWidget(OrxGui::GLGuiWidget* widget); |
|---|
| 55 | void setHealthWidget(OrxGui::GLGuiWidget* widget); |
|---|
| 56 | void setImplantWidget(OrxGui::GLGuiWidget* widget); |
|---|
| 57 | inline OrxGui::GLGuiWidget* getEnergyWidget() {return this->energyWidget;}; |
|---|
| 58 | inline OrxGui::GLGuiWidget* getShieldWidget() {return this->shieldWidget;}; |
|---|
| 59 | inline OrxGui::GLGuiWidget* getHealthWidget() {return this->healthWidget;}; |
|---|
| 60 | inline OrxGui::GLGuiWidget* getImplantWidget() {return this->implantWidget;}; |
|---|
| 61 | |
|---|
| 62 | void setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec = NULL); |
|---|
| 63 | inline void setRadarCenterNode(PNode* node) {this->radarCenterNode = node;}; |
|---|
| 64 | |
|---|
| 65 | void addWeaponWidget(OrxGui::GLGuiWidget* widget); |
|---|
| 66 | void removeWeaponWidget(OrxGui::GLGuiWidget* widget); |
|---|
| 67 | |
|---|
| 68 | OrxGui::GLGuiRadar* radar() const { return _radar; }; |
|---|
| 69 | |
|---|
| 70 | void updateWeaponManager(); |
|---|
| 71 | //void clearWeaponManager(); |
|---|
| 72 | |
|---|
| 73 | inline void setOverlayPercentage(int perc) |
|---|
| 74 | { |
|---|
| 75 | if (perc > 100) perc = 100; |
|---|
| 76 | else if (perc < 0) perc = 0; |
|---|
| 77 | |
|---|
| 78 | this->overlayPercentage = perc; |
|---|
| 79 | updateResolution(); |
|---|
| 80 | }; |
|---|
| 81 | |
|---|
| 82 | inline void setOverlayActive(bool b) |
|---|
| 83 | { |
|---|
| 84 | overlayActive = b; |
|---|
| 85 | updateResolution(); |
|---|
| 86 | }; |
|---|
| 87 | |
|---|
| 88 | void draw() const; |
|---|
| 89 | virtual void process(const Event &event); |
|---|
| 90 | |
|---|
| 91 | |
|---|
| 92 | private: |
|---|
| 93 | void updateResolution(); |
|---|
| 94 | //void createShipValuesBox(); |
|---|
| 95 | |
|---|
| 96 | private: |
|---|
| 97 | unsigned int resX; |
|---|
| 98 | unsigned int resY; |
|---|
| 99 | |
|---|
| 100 | Hud::Playmode playmode; |
|---|
| 101 | |
|---|
| 102 | float travelZoneWidth; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1; |
|---|
| 103 | |
|---|
| 104 | OrxGui::GLGuiWidget* energyWidget; |
|---|
| 105 | OrxGui::GLGuiWidget* shieldWidget; |
|---|
| 106 | OrxGui::GLGuiWidget* healthWidget; |
|---|
| 107 | OrxGui::GLGuiWidget* implantWidget; |
|---|
| 108 | |
|---|
| 109 | OrxGui::GLGuiNotifier* notifier; |
|---|
| 110 | OrxGui::GLGuiInputLine* inputLine; |
|---|
| 111 | OrxGui::GLGuiRadar* _radar; |
|---|
| 112 | PNode* radarCenterNode; |
|---|
| 113 | |
|---|
| 114 | OrxGui::GLGuiWidget* rightRect; |
|---|
| 115 | OrxGui::GLGuiWidget* leftRect; |
|---|
| 116 | OrxGui::GLGuiWidget* topRect; |
|---|
| 117 | OrxGui::GLGuiWidget* bottomRect; |
|---|
| 118 | OrxGui::GLGuiWidget* middleRect; |
|---|
| 119 | OrxGui::GLGuiWidget* barSocket; |
|---|
| 120 | bool overlayActive; |
|---|
| 121 | int overlayPercentage; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1; |
|---|
| 122 | |
|---|
| 123 | WeaponManager* weaponManager; |
|---|
| 124 | WeaponManager* weaponManagerSecondary; |
|---|
| 125 | |
|---|
| 126 | std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsPrim; //!< WeaponWidgets will be displayed one after another |
|---|
| 127 | std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsSec; |
|---|
| 128 | }; |
|---|
| 129 | |
|---|
| 130 | #endif /* _HUD_H */ |
|---|