/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Benjamin Grauer co-programmer: ... */ #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI #include "glgui_widget.h" #include "glgui_cursor.h" #include "material.h" #include "debug.h" namespace OrxGui { /** * standard constructor */ GLGuiWidget::GLGuiWidget ( ) { this->init(); } /** * standard deconstructor */ GLGuiWidget::~GLGuiWidget() { } GLGuiWidget* GLGuiWidget::_focused = NULL; GLGuiWidget* GLGuiWidget::_inputGrabber = NULL; /** * initializes the GUI-element */ void GLGuiWidget::init() { this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget"); this->_focusable = false; this->_clickable = false; this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); this->backMat.setDiffuse(1.0, 1.0, 1.0); this->frontModel = 0; this->widgetSignals.resize(SignalCount, SignalConnector()); } bool GLGuiWidget::focusOverWidget(const Vector2D& position) const { return (this->getAbsCoor2D().x < position.x && this->getAbsCoor2D().x + this->getSizeX2D() > position.x && this->getAbsCoor2D().y < position.y && this->getAbsCoor2D().y + this->getSizeY2D() > position.y); } bool GLGuiWidget::focusOverWidget(const GLGuiCursor* const cursor) const { return this->focusOverWidget(cursor->getAbsCoor2D()); } /** * @brief connects a Signal to the Gui-Elements' Event. * @param sinalType the Type of Signal to set. @see GLGuiSignalType * @param signal the name of the Signal */ void GLGuiWidget::connectSignal(SignalType signalType, BaseObject* object, const Executor* signal) { if (signalType >= this->widgetSignals.size()) return; // if (this->widgetSignals[signalType] != NULL) // PRINTF(2)("Already connected a Signal to '%s::%s' type %s... overwriting\n", this->getClassName(), this->getName(), "TEST"); this->widgetSignals[signalType] = SignalConnector(object, signal); } /** * @brief removes a Signal from a Gui-ELements' Event * @param signalType the type of Signal to remove. */ void GLGuiWidget::disconnectSignal(SignalType signalType) { if (signalType >= this->widgetSignals.size()) return; this->widgetSignals[signalType] = SignalConnector(); } void GLGuiWidget::show() { this->setVisibility(true); } void GLGuiWidget::hide() { this->setVisibility(false); } void GLGuiWidget::draw() const { this->backMat.select(); glBegin(GL_QUADS); glTexCoord2i(0,0); glVertex2d(0, 0); glTexCoord2i(0,1); glVertex2d(0, this->getSizeY2D()); glTexCoord2i(1,1); glVertex2d(this->getSizeX2D(), this->getSizeY2D()); glTexCoord2i(1,0); glVertex2d(this->getSizeX2D(), 0); glEnd(); } }