| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: Christian Meyer |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "world_entity.h" |
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| 20 | #include "shell_command.h" |
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| 21 | |
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| 22 | #include "model.h" |
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| 23 | #include "md2Model.h" |
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| 24 | #include "util/loading/resource_manager.h" |
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| 25 | #include "util/loading/load_param.h" |
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| 26 | #include "vector.h" |
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| 27 | #include "obb_tree.h" |
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| 28 | |
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| 29 | #include "glgui_bar.h" |
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| 30 | |
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| 31 | #include "state.h" |
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| 32 | #include "camera.h" |
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| 33 | |
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| 34 | #include "collision_handle.h" |
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| 35 | #include "collision_event.h" |
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| 36 | |
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| 37 | #include <stdarg.h> |
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| 38 | |
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| 39 | |
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| 40 | using namespace std; |
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| 41 | |
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| 42 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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| 43 | ->describe("sets the Model of the WorldEntity") |
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| 44 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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| 45 | |
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| 46 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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| 47 | |
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| 48 | /** |
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| 49 | * Loads the WordEntity-specific Part of any derived Class |
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| 50 | * |
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| 51 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 52 | * that can calls WorldEntities loadParams for itself. |
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| 53 | */ |
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| 54 | WorldEntity::WorldEntity() |
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| 55 | : Synchronizeable() |
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| 56 | { |
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| 57 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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| 58 | |
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| 59 | this->obbTree = NULL; |
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| 60 | this->healthWidget = NULL; |
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| 61 | this->healthMax = 1.0f; |
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| 62 | this->health = 1.0f; |
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| 63 | this->scaling = 1.0f; |
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| 64 | |
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| 65 | /* OSOLETE */ |
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| 66 | this->bVisible = true; |
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| 67 | this->bCollide = true; |
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| 68 | |
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| 69 | this->objectListNumber = OM_INIT; |
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| 70 | this->objectListIterator = NULL; |
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| 71 | |
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| 72 | // reset all collision handles to NULL == unsubscribed state |
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| 73 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 74 | this->collisionHandles[i] = NULL; |
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| 75 | this->bReactive = false; |
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| 76 | |
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| 77 | // registering default reactions: |
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| 78 | this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, CL_WORLD_ENTITY); |
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| 79 | this->subscribeReaction(CREngine::CR_PHYSICS_GROUND, CL_TERRAIN); |
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| 80 | |
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| 81 | this->toList(OM_NULL); |
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| 82 | } |
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| 83 | |
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| 84 | /** |
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| 85 | * standard destructor |
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| 86 | */ |
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| 87 | WorldEntity::~WorldEntity () |
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| 88 | { |
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| 89 | State::getObjectManager()->toList(this, OM_INIT); |
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| 90 | |
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| 91 | // Delete the model (unregister it with the ResourceManager) |
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| 92 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 93 | this->setModel(NULL, i); |
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| 94 | |
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| 95 | // Delete the obbTree |
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| 96 | if( this->obbTree != NULL) |
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| 97 | delete this->obbTree; |
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| 98 | |
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| 99 | if (this->healthWidget != NULL) |
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| 100 | delete this->healthWidget; |
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| 101 | |
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| 102 | this->unsubscribeReaction(); |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | * loads the WorldEntity Specific Parameters. |
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| 107 | * @param root: the XML-Element to load the Data From |
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| 108 | */ |
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| 109 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 110 | { |
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| 111 | // Do the PNode loading stuff |
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| 112 | PNode::loadParams(root); |
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| 113 | |
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| 114 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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| 115 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 116 | .defaultValues(""); |
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| 117 | |
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| 118 | // Model Loading |
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| 119 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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| 120 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 121 | .defaultValues("", 1.0f, 0); |
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| 122 | |
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| 123 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 124 | .describe("The Maximum health that can be loaded onto this entity") |
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| 125 | .defaultValues(1.0f); |
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| 126 | |
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| 127 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 128 | .describe("The Health the WorldEntity has at this moment") |
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| 129 | .defaultValues(1.0f); |
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| 130 | } |
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| 131 | |
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| 132 | |
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| 133 | /** |
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| 134 | * loads a Model onto a WorldEntity |
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| 135 | * @param fileName the name of the model to load |
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| 136 | * @param scaling the Scaling of the model |
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| 137 | * |
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| 138 | * FIXME |
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| 139 | * @todo: separate the obb tree generation from the model |
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| 140 | */ |
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| 141 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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| 142 | { |
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| 143 | this->modelLODName = fileName; |
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| 144 | this->scaling = scaling; |
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| 145 | if (!fileName.empty()) |
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| 146 | { |
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| 147 | // search for the special character # in the LoadParam |
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| 148 | if (fileName.find('#') != std::string::npos) |
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| 149 | { |
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| 150 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 151 | std::string lodFile = fileName; |
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| 152 | unsigned int offset = lodFile.find('#'); |
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| 153 | for (unsigned int i = 0; i < 3; i++) |
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| 154 | { |
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| 155 | lodFile[offset] = 48+(int)i; |
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| 156 | if (ResourceManager::isInDataDir(lodFile)) |
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| 157 | this->loadModel(lodFile, scaling, i); |
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| 158 | } |
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| 159 | return; |
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| 160 | } |
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| 161 | if (this->scaling <= 0.0) |
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| 162 | { |
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| 163 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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| 164 | this->scaling = 1.0; |
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| 165 | } |
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| 166 | if(fileName.find(".obj") != std::string::npos) |
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| 167 | { |
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| 168 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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| 169 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); |
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| 170 | if (loadedModel != NULL) |
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| 171 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); |
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| 172 | else |
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| 173 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); |
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| 174 | |
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| 175 | if( modelNumber == 0) |
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| 176 | this->buildObbTree(obbTreeDepth); |
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| 177 | } |
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| 178 | else if(fileName.find(".md2") != std::string::npos) |
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| 179 | { |
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| 180 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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| 181 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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| 182 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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| 183 | this->setModel(m, 0); |
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| 184 | |
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| 185 | if( m != NULL) |
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| 186 | this->buildObbTree(obbTreeDepth); |
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| 187 | } |
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| 188 | } |
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| 189 | else |
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| 190 | { |
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| 191 | this->setModel(NULL); |
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| 192 | } |
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| 193 | } |
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| 194 | |
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| 195 | /** |
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| 196 | * sets a specific Model for the Object. |
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| 197 | * @param model The Model to set |
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| 198 | * @param modelNumber the n'th model in the List to get. |
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| 199 | */ |
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| 200 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 201 | { |
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| 202 | if (this->models.size() <= modelNumber) |
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| 203 | this->models.resize(modelNumber+1, NULL); |
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| 204 | |
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| 205 | if (this->models[modelNumber] != NULL) |
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| 206 | { |
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| 207 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); |
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| 208 | if (resource != NULL) |
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| 209 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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| 210 | else |
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| 211 | { |
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| 212 | PRINTF(4)("Forcing model deletion\n"); |
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| 213 | delete this->models[modelNumber]; |
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| 214 | } |
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| 215 | } |
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| 216 | |
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| 217 | this->models[modelNumber] = model; |
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| 218 | |
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| 219 | |
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| 220 | // if (this->model != NULL) |
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| 221 | // this->buildObbTree(4); |
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| 222 | } |
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| 223 | |
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| 224 | |
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| 225 | /** |
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| 226 | * builds the obb-tree |
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| 227 | * @param depth the depth to calculate |
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| 228 | */ |
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| 229 | bool WorldEntity::buildObbTree(int depth) |
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| 230 | { |
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| 231 | if (this->obbTree) |
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| 232 | delete this->obbTree; |
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| 233 | |
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| 234 | if (this->models[0] != NULL) |
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| 235 | { |
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| 236 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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| 237 | return true; |
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| 238 | } |
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| 239 | else |
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| 240 | { |
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| 241 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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| 242 | this->obbTree = NULL; |
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| 243 | return false; |
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| 244 | } |
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| 245 | } |
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| 246 | |
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| 247 | |
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| 248 | /** |
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| 249 | * subscribes this world entity to a collision reaction |
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| 250 | * @param type the type of reaction to subscribe to |
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| 251 | * @param target1 a filter target (classID) |
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| 252 | */ |
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| 253 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1) |
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| 254 | { |
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| 255 | this->subscribeReaction(type); |
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| 256 | |
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| 257 | // add the target filter |
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| 258 | this->collisionHandles[type]->addTarget(target1); |
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| 259 | } |
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| 260 | |
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| 261 | |
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| 262 | /** |
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| 263 | * subscribes this world entity to a collision reaction |
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| 264 | * @param type the type of reaction to subscribe to |
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| 265 | * @param target1 a filter target (classID) |
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| 266 | */ |
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| 267 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2) |
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| 268 | { |
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| 269 | this->subscribeReaction(type); |
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| 270 | |
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| 271 | // add the target filter |
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| 272 | this->collisionHandles[type]->addTarget(target1); |
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| 273 | this->collisionHandles[type]->addTarget(target2); |
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| 274 | } |
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| 275 | |
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| 276 | |
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| 277 | /** |
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| 278 | * subscribes this world entity to a collision reaction |
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| 279 | * @param type the type of reaction to subscribe to |
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| 280 | * @param target1 a filter target (classID) |
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| 281 | */ |
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| 282 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3) |
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| 283 | { |
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| 284 | this->subscribeReaction(type); |
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| 285 | |
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| 286 | // add the target filter |
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| 287 | this->collisionHandles[type]->addTarget(target1); |
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| 288 | this->collisionHandles[type]->addTarget(target2); |
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| 289 | this->collisionHandles[type]->addTarget(target3); |
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| 290 | } |
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| 291 | |
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| 292 | |
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| 293 | /** |
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| 294 | * subscribes this world entity to a collision reaction |
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| 295 | * @param type the type of reaction to subscribe to |
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| 296 | * @param target1 a filter target (classID) |
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| 297 | */ |
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| 298 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4) |
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| 299 | { |
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| 300 | this->subscribeReaction(type); |
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| 301 | |
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| 302 | // add the target filter |
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| 303 | this->collisionHandles[type]->addTarget(target1); |
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| 304 | this->collisionHandles[type]->addTarget(target2); |
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| 305 | this->collisionHandles[type]->addTarget(target3); |
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| 306 | this->collisionHandles[type]->addTarget(target4); |
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| 307 | } |
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| 308 | |
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| 309 | |
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| 310 | /** |
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| 311 | * subscribes this world entity to a collision reaction |
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| 312 | * @param type the type of reaction to subscribe to |
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| 313 | * @param nrOfTargets number of target filters |
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| 314 | * @param ... the targets as classIDs |
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| 315 | */ |
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| 316 | void WorldEntity::subscribeReaction(CREngine::CRType type) |
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| 317 | { |
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| 318 | if( this->collisionHandles[type] != NULL) { |
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| 319 | PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n"); |
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| 320 | return; |
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| 321 | } |
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| 322 | |
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| 323 | this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type); |
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| 324 | |
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| 325 | // now there is at least one collision reaction subscribed |
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| 326 | this->bReactive = true; |
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| 327 | } |
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| 328 | |
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| 329 | |
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| 330 | /** |
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| 331 | * unsubscribes a specific reaction from the worldentity |
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| 332 | * @param type the reaction to unsubscribe |
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| 333 | */ |
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| 334 | void WorldEntity::unsubscribeReaction(CREngine::CRType type) |
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| 335 | { |
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| 336 | if( this->collisionHandles[type] == NULL) |
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| 337 | return; |
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| 338 | |
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| 339 | CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]); |
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| 340 | this->collisionHandles[type] = NULL; |
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| 341 | |
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| 342 | // check if there is still any handler registered |
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| 343 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 344 | { |
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| 345 | if( this->collisionHandles[i] != NULL) |
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| 346 | { |
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| 347 | this->bReactive = true; |
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| 348 | return; |
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| 349 | } |
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| 350 | } |
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| 351 | this->bReactive = false; |
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| 352 | } |
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| 353 | |
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| 354 | |
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| 355 | /** |
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| 356 | * unsubscribes all collision reactions |
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| 357 | */ |
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| 358 | void WorldEntity::unsubscribeReaction() |
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| 359 | { |
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| 360 | for( int i = 0; i < CREngine::CR_NUMBER; i++) |
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| 361 | this->unsubscribeReaction((CREngine::CRType)i); |
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| 362 | |
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| 363 | // there are no reactions subscribed from now on |
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| 364 | this->bReactive = false; |
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| 365 | } |
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| 366 | |
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| 367 | |
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| 368 | /** |
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| 369 | * registers a new collision to this world entity |
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| 370 | * @param collisionEvent the event |
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| 371 | */ |
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| 372 | bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) |
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| 373 | { |
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| 374 | // is there any handler listening? |
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| 375 | if( !this->bReactive) |
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| 376 | return false; |
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| 377 | |
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| 378 | PRINTF(0)("Registering Collision: %s vs %s \n", entityA->getClassName(), entityB->getClassName()); |
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| 379 | // create a collision event |
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| 380 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
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| 381 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
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| 382 | c->collide(entityA, entityB, bvA, bvB); |
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| 383 | |
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| 384 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 385 | if( this->collisionHandles[i] != NULL) |
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| 386 | this->collisionHandles[i]->registerCollisionEvent(c); |
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| 387 | } |
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| 388 | |
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| 389 | |
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| 390 | /** |
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| 391 | * @brief moves this entity to the List OM_List |
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| 392 | * @param list the list to set this Entity to. |
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| 393 | * |
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| 394 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 395 | * directly, but with an easier interface. |
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| 396 | * |
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| 397 | * @todo inline this (peut etre) |
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| 398 | */ |
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| 399 | void WorldEntity::toList(OM_LIST list) |
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| 400 | { |
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| 401 | State::getObjectManager()->toList(this, list); |
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| 402 | } |
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| 403 | |
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| 404 | |
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| 405 | |
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| 406 | /** |
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| 407 | * sets the character attributes of a worldentity |
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| 408 | * @param character attributes |
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| 409 | * |
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| 410 | * these attributes don't have to be set, only use them, if you need them |
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| 411 | */ |
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| 412 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 413 | //{} |
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| 414 | |
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| 415 | |
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| 416 | /** |
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| 417 | * this function is called, when two entities collide |
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| 418 | * @param entity: the world entity with whom it collides |
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| 419 | * |
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| 420 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 421 | */ |
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| 422 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 423 | { |
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| 424 | /** |
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| 425 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 426 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 427 | * USE:: |
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| 428 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 429 | * |
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| 430 | * You can always define a default Action.... don't be affraid just test it :) |
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| 431 | */ |
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| 432 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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| 433 | } |
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| 434 | |
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| 435 | |
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| 436 | /** |
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| 437 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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| 438 | * |
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| 439 | */ |
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| 440 | void WorldEntity::postSpawn () |
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| 441 | {} |
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| 442 | |
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| 443 | |
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| 444 | /** |
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| 445 | * this method is called by the world if the WorldEntity leaves the game |
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| 446 | */ |
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| 447 | void WorldEntity::leaveWorld () |
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| 448 | {} |
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| 449 | |
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| 450 | |
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| 451 | /** |
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| 452 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
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| 453 | */ |
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| 454 | void WorldEntity::reset() |
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| 455 | {} |
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| 456 | |
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| 457 | /** |
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| 458 | * this method is called every frame |
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| 459 | * @param time: the time in seconds that has passed since the last tick |
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| 460 | * |
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| 461 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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| 462 | */ |
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| 463 | void WorldEntity::tick(float time) |
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| 464 | {} |
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| 465 | |
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| 466 | |
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| 467 | /** |
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| 468 | * the entity is drawn onto the screen with this function |
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| 469 | * |
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| 470 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 471 | * Just override this function with whatever you want to be drawn. |
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| 472 | */ |
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| 473 | void WorldEntity::draw() const |
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| 474 | { |
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| 475 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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| 476 | // assert(!unlikely(this->models.empty())); |
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| 477 | { |
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| 478 | glMatrixMode(GL_MODELVIEW); |
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| 479 | glPushMatrix(); |
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| 480 | |
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| 481 | /* translate */ |
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| 482 | glTranslatef (this->getAbsCoor ().x, |
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| 483 | this->getAbsCoor ().y, |
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| 484 | this->getAbsCoor ().z); |
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| 485 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 486 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 487 | |
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| 488 | |
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| 489 | // This Draws the LOD's |
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| 490 | float cameraDistance = State::getCamera()->distance(this); |
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| 491 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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| 492 | { |
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| 493 | this->models[2]->draw(); |
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| 494 | } |
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| 495 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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| 496 | { |
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| 497 | this->models[1]->draw(); |
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| 498 | } |
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| 499 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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| 500 | { |
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| 501 | this->models[0]->draw(); |
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| 502 | } |
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| 503 | glPopMatrix(); |
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| 504 | } |
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| 505 | } |
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| 506 | |
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| 507 | /** |
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| 508 | * @param health the Health to add. |
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| 509 | * @returns the health left (this->healthMax - health+this->health) |
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| 510 | */ |
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| 511 | float WorldEntity::increaseHealth(float health) |
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| 512 | { |
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| 513 | this->health += health; |
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| 514 | if (this->health > this->healthMax) |
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| 515 | { |
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| 516 | float retHealth = this->healthMax - this->health; |
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| 517 | this->health = this->healthMax; |
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| 518 | this->updateHealthWidget(); |
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| 519 | return retHealth; |
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| 520 | } |
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| 521 | this->updateHealthWidget(); |
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| 522 | return 0.0; |
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| 523 | } |
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| 524 | |
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| 525 | /** |
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| 526 | * @param health the Health to be removed |
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| 527 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 528 | */ |
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| 529 | float WorldEntity::decreaseHealth(float health) |
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| 530 | { |
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| 531 | this->health -= health; |
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| 532 | |
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| 533 | if (this->health < 0) |
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| 534 | { |
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| 535 | float retHealth = -this->health; |
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| 536 | this->health = 0.0f; |
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| 537 | this->updateHealthWidget(); |
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| 538 | return retHealth; |
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| 539 | } |
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| 540 | this->updateHealthWidget(); |
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| 541 | return 0.0; |
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| 542 | |
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| 543 | } |
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| 544 | |
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| 545 | /** |
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| 546 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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| 547 | */ |
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| 548 | void WorldEntity::setHealthMax(float healthMax) |
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| 549 | { |
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| 550 | this->healthMax = healthMax; |
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| 551 | if (this->health > this->healthMax) |
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| 552 | { |
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| 553 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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| 554 | this->health = this->healthMax; |
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| 555 | } |
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| 556 | this->updateHealthWidget(); |
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| 557 | } |
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| 558 | |
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| 559 | /** |
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| 560 | * @brief creates the HealthWidget |
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| 561 | * |
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| 562 | * since not all entities need an HealthWidget, it is only created on request. |
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| 563 | */ |
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| 564 | void WorldEntity::createHealthWidget() |
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| 565 | { |
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| 566 | if (this->healthWidget == NULL) |
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| 567 | { |
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| 568 | this->healthWidget = new OrxGui::GLGuiBar(); |
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| 569 | this->healthWidget->setSize2D(30,400); |
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| 570 | this->healthWidget->setAbsCoor2D(10,100); |
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| 571 | |
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| 572 | this->updateHealthWidget(); |
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| 573 | } |
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| 574 | else |
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| 575 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
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| 576 | } |
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| 577 | |
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| 578 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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| 579 | { |
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| 580 | this->healthMax += increaseHealth; |
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| 581 | this->updateHealthWidget(); |
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| 582 | } |
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| 583 | |
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| 584 | |
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| 585 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
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| 586 | { |
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| 587 | this->createHealthWidget(); |
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| 588 | return this->healthWidget; |
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| 589 | } |
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| 590 | |
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| 591 | /** |
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| 592 | * @param visibility shows or hides the health-bar |
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| 593 | * (creates the widget if needed) |
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| 594 | */ |
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| 595 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
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| 596 | { |
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| 597 | if (visibility) |
|---|
| 598 | { |
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| 599 | if (this->healthWidget != NULL) |
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| 600 | this->healthWidget->show(); |
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| 601 | else |
|---|
| 602 | { |
|---|
| 603 | this->createHealthWidget(); |
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| 604 | this->updateHealthWidget(); |
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| 605 | this->healthWidget->show(); |
|---|
| 606 | } |
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| 607 | } |
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| 608 | else if (this->healthWidget != NULL) |
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| 609 | this->healthWidget->hide(); |
|---|
| 610 | } |
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| 611 | |
|---|
| 612 | /** |
|---|
| 613 | * @brief updates the HealthWidget |
|---|
| 614 | */ |
|---|
| 615 | void WorldEntity::updateHealthWidget() |
|---|
| 616 | { |
|---|
| 617 | if (this->healthWidget != NULL) |
|---|
| 618 | { |
|---|
| 619 | this->healthWidget->setMaximum(this->healthMax); |
|---|
| 620 | this->healthWidget->setValue(this->health); |
|---|
| 621 | } |
|---|
| 622 | } |
|---|
| 623 | |
|---|
| 624 | |
|---|
| 625 | /** |
|---|
| 626 | * DEBUG-DRAW OF THE BV-Tree. |
|---|
| 627 | * @param depth What depth to draw |
|---|
| 628 | * @param drawMode the mode to draw this entity under |
|---|
| 629 | */ |
|---|
| 630 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
|---|
| 631 | { |
|---|
| 632 | glMatrixMode(GL_MODELVIEW); |
|---|
| 633 | glPushMatrix(); |
|---|
| 634 | /* translate */ |
|---|
| 635 | glTranslatef (this->getAbsCoor ().x, |
|---|
| 636 | this->getAbsCoor ().y, |
|---|
| 637 | this->getAbsCoor ().z); |
|---|
| 638 | /* rotate */ |
|---|
| 639 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
|---|
| 640 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
|---|
| 641 | |
|---|
| 642 | |
|---|
| 643 | if (this->obbTree) |
|---|
| 644 | this->obbTree->drawBV(depth, drawMode); |
|---|
| 645 | |
|---|
| 646 | |
|---|
| 647 | glPopMatrix(); |
|---|
| 648 | } |
|---|
| 649 | |
|---|
| 650 | |
|---|
| 651 | /** |
|---|
| 652 | * Debug the WorldEntity |
|---|
| 653 | */ |
|---|
| 654 | void WorldEntity::debugEntity() const |
|---|
| 655 | { |
|---|
| 656 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
|---|
| 657 | this->debugNode(); |
|---|
| 658 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
|---|
| 659 | for (unsigned int i = 0; i < this->models.size(); i++) |
|---|
| 660 | { |
|---|
| 661 | if (models[i] != NULL) |
|---|
| 662 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
|---|
| 663 | } |
|---|
| 664 | PRINT(0)("\n"); |
|---|
| 665 | |
|---|
| 666 | } |
|---|
| 667 | |
|---|
| 668 | |
|---|
| 669 | |
|---|
| 670 | |
|---|
| 671 | /******************************************************************************************** |
|---|
| 672 | NETWORK STUFF |
|---|
| 673 | ********************************************************************************************/ |
|---|
| 674 | |
|---|
| 675 | |
|---|
| 676 | /** |
|---|
| 677 | * Writes data from network containing information about the state |
|---|
| 678 | * @param data pointer to data |
|---|
| 679 | * @param length length of data |
|---|
| 680 | * @param sender hostID of sender |
|---|
| 681 | */ |
|---|
| 682 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
|---|
| 683 | { |
|---|
| 684 | std::string modelFileName; |
|---|
| 685 | SYNCHELP_READ_BEGIN(); |
|---|
| 686 | |
|---|
| 687 | SYNCHELP_READ_FKT( PNode::writeState, NWT_WE_PN_WRITESTATE ); |
|---|
| 688 | |
|---|
| 689 | SYNCHELP_READ_STRING( modelFileName, NWT_WE_PN_MODELFILENAME ); |
|---|
| 690 | SYNCHELP_READ_FLOAT( scaling, NWT_WE_PN_SCALING ); |
|---|
| 691 | //check if modelFileName is relative to datadir or absolute |
|---|
| 692 | |
|---|
| 693 | |
|---|
| 694 | PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName.c_str(), scaling); |
|---|
| 695 | |
|---|
| 696 | if ( modelFileName != "" ) |
|---|
| 697 | { |
|---|
| 698 | loadModel( modelFileName, scaling); |
|---|
| 699 | PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName()); |
|---|
| 700 | } |
|---|
| 701 | |
|---|
| 702 | /*SYNCHELP_READ_STRINGM( modelFileName ); |
|---|
| 703 | |
|---|
| 704 | if ( strcmp(modelFileName, "") ) |
|---|
| 705 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
|---|
| 706 | { |
|---|
| 707 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; |
|---|
| 708 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); |
|---|
| 709 | } |
|---|
| 710 | else |
|---|
| 711 | { |
|---|
| 712 | this->md2TextureFileName = modelFileName; |
|---|
| 713 | } |
|---|
| 714 | */ |
|---|
| 715 | |
|---|
| 716 | return SYNCHELP_READ_N; |
|---|
| 717 | } |
|---|
| 718 | |
|---|
| 719 | |
|---|
| 720 | /** |
|---|
| 721 | * data copied in data will bee sent to another host |
|---|
| 722 | * @param data pointer to data |
|---|
| 723 | * @param maxLength max length of data |
|---|
| 724 | * @return the number of bytes writen |
|---|
| 725 | */ |
|---|
| 726 | int WorldEntity::readState( byte * data, int maxLength ) |
|---|
| 727 | { |
|---|
| 728 | SYNCHELP_WRITE_BEGIN(); |
|---|
| 729 | |
|---|
| 730 | SYNCHELP_WRITE_FKT( PNode::readState, NWT_WE_PN_WRITESTATE ); |
|---|
| 731 | |
|---|
| 732 | if ( getModel(0) && getModel(0)->getName() != "" ) |
|---|
| 733 | { |
|---|
| 734 | std::string name = getModel( 0 )->getName(); |
|---|
| 735 | |
|---|
| 736 | if ( name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) |
|---|
| 737 | { |
|---|
| 738 | name.erase(ResourceManager::getInstance()->getDataDir().size()); |
|---|
| 739 | } |
|---|
| 740 | |
|---|
| 741 | SYNCHELP_WRITE_STRING( name, NWT_WE_PN_MODELFILENAME ); |
|---|
| 742 | } |
|---|
| 743 | else |
|---|
| 744 | { |
|---|
| 745 | SYNCHELP_WRITE_STRING("", NWT_WE_PN_MODELFILENAME); |
|---|
| 746 | } |
|---|
| 747 | |
|---|
| 748 | SYNCHELP_WRITE_FLOAT( scaling, NWT_WE_PN_SCALING ); |
|---|
| 749 | /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
|---|
| 750 | { |
|---|
| 751 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
|---|
| 752 | } |
|---|
| 753 | else |
|---|
| 754 | { |
|---|
| 755 | SYNCHELP_WRITE_STRING(""); |
|---|
| 756 | }*/ |
|---|
| 757 | |
|---|
| 758 | return SYNCHELP_WRITE_N; |
|---|
| 759 | } |
|---|