| 1 | |
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| 2 | /*! |
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| 3 | * @file hover.h |
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| 4 | * Implements the Control of a Hover |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _HOVER_H |
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| 8 | #define _HOVER_H |
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| 9 | |
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| 10 | #include "playable.h" |
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| 11 | |
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| 12 | class Hover : public Playable |
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| 13 | { |
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| 14 | public: |
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| 15 | |
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| 16 | Hover(const char* fileName); |
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| 17 | Hover(const TiXmlElement* root = NULL); |
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| 18 | virtual ~Hover(); |
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| 19 | |
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| 20 | virtual void loadParams(const TiXmlElement* root); |
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| 21 | virtual void setAbsDirPlay(const Quaternion& rot) {/* FIXME */}; |
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| 22 | |
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| 23 | virtual void enter(); |
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| 24 | virtual void leave(); |
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| 25 | |
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| 26 | virtual void postSpawn(); |
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| 27 | virtual void leftWorld(); |
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| 28 | |
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| 29 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 30 | virtual void tick(float dt); |
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| 31 | virtual void draw() const; |
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| 32 | |
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| 33 | virtual void process(const Event &event); |
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| 34 | |
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| 35 | private: |
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| 36 | void init(); |
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| 37 | void movement(float dt); |
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| 38 | |
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| 39 | private: |
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| 40 | bool bForward; //!< forward button pressed. |
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| 41 | bool bBackward; //!< backward button pressed. |
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| 42 | bool bLeft; //!< left button pressed. |
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| 43 | bool bRight; //!< right button pressed. |
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| 44 | bool bAscend; //!< ascend button pressed. |
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| 45 | bool bDescend; //!< descend button presses. |
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| 46 | |
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| 47 | int yInvert; |
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| 48 | float mouseSensitivity; //!< the mouse sensitivity |
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| 49 | |
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| 50 | PNode wingNodeLeft; |
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| 51 | PNode wingNodeRight; |
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| 52 | PNode rotorNodeLeft; |
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| 53 | PNode rotorNodeRight; |
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| 54 | |
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| 55 | PNode cameraNode; |
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| 56 | float cameraLook; |
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| 57 | float rotation; |
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| 58 | |
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| 59 | Vector velocity; //!< the velocity of the Hover. |
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| 60 | Quaternion direction; //!< the direction of the Hover. |
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| 61 | float travelSpeed; //!< the current speed of the Hove (to make soft movement) |
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| 62 | float acceleration; //!< the acceleration of the Hover. |
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| 63 | float airFriction; //!< AirFriction. |
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| 64 | |
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| 65 | float rotorSpeed; //!< the speed of the rotor. |
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| 66 | float rotorCycle; //!< The Cycle the rotor is in. |
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| 67 | |
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| 68 | float airViscosity; |
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| 69 | |
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| 70 | WorldEntity* hitEntity; |
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| 71 | }; |
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| 72 | |
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| 73 | #endif /* _HOVERS_H */ |
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