| 1 | /*! |
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| 2 | * @file simple_game_menu.h |
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| 3 | * a StoryEntity that contains a simple game menu |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SIMPLE_GAME_MENU_H |
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| 7 | #define _SIMPLE_GAME_MENU_H |
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| 8 | |
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| 9 | |
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| 10 | #include "game_world.h" |
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| 11 | #include "event_listener.h" |
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| 12 | #include "game_world_data.h" |
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| 13 | #include <vector> |
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| 14 | #include "vector.h" |
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| 15 | |
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| 16 | |
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| 17 | #include "elements/text_element.h" |
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| 18 | |
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| 19 | class SimpleGameMenuData; |
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| 20 | class TiXmlElement; |
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| 21 | class ImageEntity; |
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| 22 | |
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| 23 | |
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| 24 | |
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| 25 | class MenuLayer |
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| 26 | { |
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| 27 | public: |
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| 28 | MenuLayer() {} |
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| 29 | virtual ~MenuLayer() {} |
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| 30 | |
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| 31 | |
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| 32 | public: |
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| 33 | std::vector<TextElement*> menuList; //!< the list of the menu items |
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| 34 | std::vector<StoryEntity*> storyList; //!< the list of the StoryEntities for the menu |
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| 35 | std::vector<ImageEntity*> screenshootList; //!< list of the screen shoots FIXME: make a better structure for this stuff |
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| 36 | }; |
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| 37 | |
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| 38 | |
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| 39 | //! a simple game menu based on a story entity |
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| 40 | /** |
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| 41 | * This is a simple menu, that is based on the StoryEntity. Therefore this menu is absolutly |
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| 42 | * loadable and is exchangeable very easely :D |
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| 43 | */ |
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| 44 | class SimpleGameMenu : virtual public GameWorld, virtual public EventListener |
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| 45 | { |
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| 46 | |
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| 47 | public: |
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| 48 | SimpleGameMenu(const TiXmlElement* root = NULL); |
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| 49 | virtual ~SimpleGameMenu(); |
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| 50 | |
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| 51 | virtual void loadParams(const TiXmlElement* root); |
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| 52 | |
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| 53 | virtual ErrorMessage init(); |
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| 54 | virtual ErrorMessage loadData(); |
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| 55 | virtual ErrorMessage unloadData(); |
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| 56 | |
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| 57 | virtual bool start(); |
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| 58 | virtual bool stop(); |
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| 59 | |
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| 60 | virtual void process(const Event &event); |
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| 61 | |
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| 62 | |
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| 63 | protected: |
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| 64 | virtual void tick(); |
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| 65 | virtual void collide(); |
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| 66 | |
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| 67 | |
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| 68 | private: |
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| 69 | void animateScene(float dt); |
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| 70 | void switchMenuLayer(int layer1, int layer2); |
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| 71 | void sliderTo(const Element2D* element, float bias = 0.0f); |
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| 72 | |
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| 73 | |
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| 74 | private: |
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| 75 | std::vector<MenuLayer> menuLayers; //!< the menu layer |
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| 76 | MenuLayer* selectedLayer; //!< the selected menu layer |
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| 77 | int layerIndex; |
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| 78 | |
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| 79 | //std::vector<ImageEntity*> menuList; //!< the list of the menu items |
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| 80 | ImageEntity* menuSelector; //!< ref to the selector image |
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| 81 | TextElement* menuSelected; //!< ref to the selected menu entity |
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| 82 | TextElement* menuStartGame; |
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| 83 | TextElement* menuStartMultiplayerGame; |
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| 84 | TextElement* menuQuitGame; |
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| 85 | int menuSelectedIndex; |
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| 86 | |
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| 87 | Vector cameraVector; |
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| 88 | }; |
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| 89 | |
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| 90 | |
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| 91 | |
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| 92 | //! the simple game menu data |
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| 93 | class SimpleGameMenuData : public GameWorldData |
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| 94 | { |
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| 95 | |
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| 96 | public: |
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| 97 | SimpleGameMenuData(); |
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| 98 | virtual ~SimpleGameMenuData(); |
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| 99 | |
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| 100 | virtual ErrorMessage init(); |
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| 101 | |
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| 102 | |
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| 103 | protected: |
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| 104 | virtual ErrorMessage loadGUI(TiXmlElement* root); |
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| 105 | virtual ErrorMessage loadWorldEntities(TiXmlElement* root); |
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| 106 | virtual ErrorMessage loadScene(TiXmlElement* root); |
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| 107 | |
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| 108 | virtual ErrorMessage unloadGUI(); |
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| 109 | virtual ErrorMessage unloadWorldEntities(); |
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| 110 | virtual ErrorMessage unloadScene(); |
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| 111 | |
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| 112 | }; |
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| 113 | |
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| 114 | |
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| 115 | #endif /* _GAME_WORLD_H */ |
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