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source: orxonox.OLD/branches/coll_rect/src/lib/collision_reaction/collision_filter.h @ 9894

Last change on this file since 9894 was 9894, checked in by patrick, 18 years ago

CollisionHandle becomes a functional object CollisionFilter

File size: 2.4 KB
Line 
1/*!
2 * @file collision_handle.h
3 * @brief Definition of a collision handle: used for accessing per world entity collision events and reactions
4*/
5
6#ifndef _COLLISION_HANDLE_H
7#define _COLLISION_HANDLE_H
8
9#include "base_object.h"
10#include "cr_engine.h"
11
12#include <vector>
13#include <list>
14
15
16class Collision;
17class WorldEntity;
18
19namespace CoRe
20{
21
22  class CollisionReaction;
23
24
25
26  //! A class for defining collision reactions and storing events
27  class CollisionHandle : public BaseObject
28  {
29    ObjectListDeclaration(CollisionHandle);
30
31  public:
32    CollisionHandle(WorldEntity* owner, CREngine::ReactionType type);
33    virtual ~CollisionHandle();
34
35    void reset();
36
37    void addTarget(const ClassID& target);
38
39    /** @returns true if regiestered some new collision events in this tick frame */
40    inline bool isCollided() const { return this->bCollided; }
41    /** @returns true if this collision handle has already been dispatched */
42    inline bool isDispatched() const { return this->bDispatched; }
43    /** @returns true if this handle should be pulled also if there are no collisions */
44    inline bool isContinuousPoll() const { return this->bContinuousPoll; }
45    /** @returns the type */
46    inline CREngine::ReactionType getType() const { return this->type; }
47
48    void handleCollisions();
49
50
51  private:
52    void flushCollisions();
53    bool filterCollisionEvent(CollisionEvent* collisionEvent);
54    bool filterCollision(Collision* collision);
55
56
57
58  private:
59    WorldEntity*                  owner;                   //!< the worldenity this reaction will be applied on
60    CREngine::ReactionType              type;                    //!< the reaction type
61
62    bool                          bContinuousPoll;         //!< if this is true
63    bool                          bDispatched;             //!< true if this handle has already been dispatched
64    bool                          bStopOnFirstCollision;   //!< true if the cd of this object should be terminated after one match
65    bool                          bCollided;               //!< true if the CollsionHandle has registered some new collisions
66
67    std::vector<Collision*>       collisionList;           //!< a list full of collisions
68    std::vector<ClassID>          targetList;              //!< a list of target classes for filtering @TODO TAKE SET INSTEAD OF VECTOR HERE
69
70    CollisionReaction*            collisionReaction;       //!< reference to the collision reaction object
71
72  };
73
74}
75#endif /* _COLLISION_HANDLE_H */
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