/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Filip Gospodinov co-programmer: Silvan Nellen */ #include "cameraman.h" #include "blackscreen.h" #include "loading/load_param_xml.h" #include "sound_engine.h" #include "script_class.h" ObjectListDefinition(CameraMan); CREATE_SCRIPTABLE_CLASS(CameraMan, /// Camera management addMethod("changeTarget", Executor3(&CameraMan::changeTarget)) ->addMethod("attachCamera", Executor3(&CameraMan::attachCamera)) ->addMethod("jumpCam", Executor4(&CameraMan::jumpCam)) ->addMethod("moveCam", Executor4(&CameraMan::moveCam)) ->addMethod("setRelCoor", Executor4(&CameraMan::setRelCameraCoor)) ->addMethod("setRelCoorSoft", Executor5(&CameraMan::setRelCameraCoorSoft)) ->addMethod("setCam", Executor1(&CameraMan::setCam)) /// Current Camera ->addMethod("changeCurrTarget", Executor2(&CameraMan::changeCurrTarget)) ->addMethod("attachCurrCamera", Executor2(&CameraMan::attachCurrCamera)) ->addMethod("jumpCurrCam", Executor3(&CameraMan::jumpCurrCam)) ->addMethod("moveCurrCam", Executor3(&CameraMan::moveCurrCam)) /// Fading ->addMethod("toggleFade", Executor0(&CameraMan::togglFade)) ->addMethod("initFadeBlack", Executor0(&CameraMan::initFadeBlack)) /// Polling ->addMethod("getCurrCameraCoorX", Executor0ret(&CameraMan::getCurrCameraCoorX)) ->addMethod("getCurrCameraCoorY", Executor0ret(&CameraMan::getCurrCameraCoorY)) ->addMethod("getCurrCameraCoorZ", Executor0ret(&CameraMan::getCurrCameraCoorZ)) ); /** * constructor of the CameraManager */ CameraMan::CameraMan(const TiXmlElement* root) { this->registerObject(this, CameraMan::_objectList); this->nearClip = 1.0; this->farClip = 1000.0; this->fadeToBlack=new BlackScreen(); this->setCam( State::getCamera() ); if (root != NULL) this->loadParams(root); } /** * Loads the parameters of the CameraManager from the xml file * @param root reference to the xml root element */ void CameraMan::loadParams(const TiXmlElement* root) { BaseObject::loadParams(root); LoadParamXML(root, "Cameras", this, CameraMan, createCameras); } /** * Creates all the Cameras * @param root reference to the xml root element */ void CameraMan::createCameras(const TiXmlElement* camerasTag) { LOAD_PARAM_START_CYCLE(camerasTag, object); { this->createCam(object); } LOAD_PARAM_END_CYCLE(object); } /** * Creates a Camera from a xml node * @param root reference to the xml node */ void CameraMan::createCam(const TiXmlElement* root) { Camera* newCam = new Camera(root); newCam->setClipRegion(nearClip, farClip); } /** * Changes the target of a camera. (where the camera looks at) * * @param cameraName the name of the camera whose target is changed * @param className the class of the new target * @param objectName the name of the new target */ void CameraMan::changeTarget(const std::string& cameraName,const std::string& className, const std::string& objectName) { BaseObject* object = ObjectListBase::getBaseObject(className, objectName); Camera* camera = Camera::objectList().getObject(cameraName); if( object != NULL && camera != NULL && object->isA(PNode::staticClassID())) { camera->lookAt(dynamic_cast(object)); State::setCamera( camera, dynamic_cast(object)); return; } printf("ERROR CAMERAMANAGER: Couldn't change target for camera %s to: %s %s \n", cameraName.c_str(), className.c_str(),objectName.c_str() ); } /** * Attaches a camera to a new pnode. (the camera follows the pnode) * * @param cameraName the name of the camera * @param className the class of the new parent node * @param objectName the name of the new parent node */ void CameraMan::attachCamera(const std::string& cameraName, const std::string& className, const std::string& targetEntity) { BaseObject* object = ObjectListBase::getBaseObject(className, targetEntity); Camera* camera = Camera::objectList().getObject(cameraName); if( object != NULL && camera != NULL && object->isA(PNode::staticClassID()) ) { camera->target->atach(dynamic_cast(object)); camera->setViewMode(Camera::ViewNormal); State::setCamera( camera, dynamic_cast(object)); return; } printf("ERROR CAMERAMANAGER: Couldn't attach camera %s to: %s %s \n", cameraName.c_str(), className.c_str(),targetEntity.c_str() ); } /** * Sets a camera to a new position * * @param cameraName the name of the camera * @param x the new x coordinate * @param y the new y coordinate * @param z the new z coordinate */ void CameraMan::jumpCam(const std::string& cameraName, float x, float y, float z) { Camera* camera = Camera::objectList().getObject(cameraName); if( camera != NULL ) { camera->target->jump( x, y, z ); } } /** * Moves a camera slowly to a new position * * @param cameraName the name of the camera * @param x the new x coordinate * @param y the new y coordinate * @param z the new z coordinate */ void CameraMan::moveCam(const std::string& cameraName, float x, float y, float z) { Camera* camera = Camera::objectList().getObject(cameraName); if( camera != NULL ) { camera->target->trans( x, y, z ); } } /** * Sets the coordinate of a camera relative to its target. * * @param cameraName the name of the camera * @param x the new x coordinate * @param y the new y coordinate * @param z the new z coordinate */ void CameraMan::setRelCameraCoor(const std::string& cameraName, float x, float y, float z) { Camera* camera = Camera::objectList().getObject(cameraName); camera->setRelCoor(x,y,z); camera->target->setRelCoor(0,0,0); } /** * Sets the coordinate of a camera relative to its target. (softly) * * @param cameraName the name of the camera * @param x the new x coordinate * @param y the new y coordinate * @param z the new z coordinate */ void CameraMan::setRelCameraCoorSoft(const std::string& cameraName, float x, float y, float z, float bias) { Camera* newCam = Camera::objectList().getObject(cameraName); newCam->setRelCoor(x,y,z); newCam->target->setRelCoorSoft(0,0,0); } /** * Sets a new camera as the current one. * * @param cameraName the name of the new camera */ void CameraMan::setCam(const std::string& cameraName) { Camera* camera = Camera::objectList().getObject(cameraName); if(camera != NULL) { this->setCam(camera); return; } printf("ERROR CAMERAMANAGER: Couldn't set camera : %s \n", cameraName.c_str()); } /** * Sets a new camera as the current one. * * @param camera a pointer to the new camera */ void CameraMan::setCam(Camera* newCamera) { if( newCamera == NULL) { PRINTF(0)("trying to add a zero camera! uiuiui!\n"); return; } State::setCamera(newCamera, newCamera->getTarget()); OrxSound::SoundEngine::getInstance()->setListener(newCamera); this->fadeToBlack->setRelCoor(0., 0., 0.); this->fadeToBlack->setParent(newCamera); } /** * Sets the clipregion of all the cameras * * @param nearClip the new near clip * @param nearClip the new far clip */ void CameraMan::setClipRegion(float nearClip, float farClip) { this->nearClip=nearClip; this->farClip=farClip; for (ObjectList::const_iterator it = Camera::objectList().begin(); it != Camera::objectList().end(); ++it) { (*it)->setClipRegion(this->nearClip, this->farClip); } } /** * Changes the target of the current camera. (where the camera looks at) * * @param className the class of the new target * @param objectName the name of the new target */ void CameraMan::changeCurrTarget(const std::string& className, const std::string& objectName) { this->changeTarget( (State::getCamera())->getName() , className, objectName); } /** * Attaches the current camera to a new pnode. (the camera follows the pnode) * * @param className the class of the new parent node * @param objectName the name of the new parent node */ void CameraMan::attachCurrCamera(const std::string& className, const std::string& targetEntity) { this->attachCamera( (State::getCamera())->getName(), className, targetEntity); } /** * Sets the current camera to a new position * * @param x the new x coordinate * @param y the new y coordinate * @param z the new z coordinate */ void CameraMan::jumpCurrCam(float x, float y, float z) { this->jumpCam((State::getCamera())->getName(), x, y, z); } /** * Moves the current camera slowly to a new position * * @param x the new x coordinate * @param y the new y coordinate * @param z the new z coordinate */ void CameraMan::moveCurrCam(float x, float y, float z) { this->moveCam( (State::getCamera())->getName(), x, y, z); } /** * Toggles the fadestate (from in to out and via versa) */ void CameraMan::togglFade() { if( this->fadeToBlack) fadeToBlack->toggleFade(); } /** * Sets the fadestate immediately to black (fade out) */ void CameraMan::initFadeBlack() { if( this->fadeToBlack) fadeToBlack->initFadeBlack(); }