/*! * @file hhbolt.h * @brief heavy blaster hbolt */ #ifndef _HBOLT_H #define _HBOLT_H #include "projectile.h" #include "effects/billboard.h" class Vector; class Weapon; class SpriteParticles; class ParticleEmitter; class FastFactory; class HBolt : public Projectile { ObjectListDeclaration(HBolt); public: HBolt (); virtual ~HBolt (); virtual void activate(); virtual void deactivate(); virtual void hit (float damage, WorldEntity* entity); virtual void destroy (WorldEntity* killer); virtual void tick (float dt); virtual void draw () const; private: static FastFactory* fastFactory; static SpriteParticles* explosionParticles; ParticleEmitter* emitter; float angle; static const float rotationSpeed = 600; Billboard* halo; WorldEntity* hitEntity; // FIXME TEMPORARY }; #endif /* _HBOLT_H */