/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Thomas Fahrni co-programmer: */ #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_AI #include "swarm_wait.h" void SwarmWait::process(float dt) { if(taskRelObjectName!=""){ WorldEntity* taskRelObject = dynamic_cast(WorldEntity::objectList().getBaseObject( taskRelObjectName )); Vector distVect=taskRelObject->getAbsCoor()-getSwarmPosition(); float distance=distVect.len(); if(distance