#ifndef _TEST_ENTITY_H #define _TEST_ENTITY_H #include "world_entity.h" #include "cameraman.h" class TiXmlElement; class Material; class TestEntity : public WorldEntity { ObjectListDeclaration(TestEntity); private: cameraman* CM; public: TestEntity (); TestEntity(const TiXmlElement* root); virtual ~TestEntity (); void init(); virtual void loadParams(const TiXmlElement* root); void test(); void changeState (bool); virtual void tick (float time); virtual void draw() const; }; #endif /* _TEST_ENTITY_H */