#include "shell_command.h" #include "cameraman.h" #include "camera.h" cameraman::cameraman() { currentCam=State::getCameraNode(); cameras[0]=currentCam; camAmount=1; } void cameraman::createCam() { if (camAmont<6) { Pnode* newCamera=new Camera(); cameras[camAmount]=newCamera; } void cameraman::setCam(int cameraNo) { if (cameraNo