| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Filip Gospodinov |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | |
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| 16 | #include "shell_command.h" |
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| 17 | #include "cameraman.h" |
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| 18 | #include "game_world_data.h" |
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| 19 | #include "state.h" |
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| 20 | #include "iostream.h" |
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| 21 | #include "sound_engine.h" |
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| 22 | |
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| 23 | |
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| 24 | cameraman::cameraman() |
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| 25 | { |
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| 26 | currentCam=State::getCamera(); |
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| 27 | this->cameras.push_back(currentCam); |
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| 28 | currentCam->target->detach(); |
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| 29 | State::setCamera(currentCam, currentCam->getTarget()); |
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| 30 | } |
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| 31 | |
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| 32 | |
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| 33 | void cameraman::createCam() |
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| 34 | { |
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| 35 | // Camera* newCamera=new Camera(); |
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| 36 | this->cameras.push_back(new Camera()); |
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| 37 | cameras[cameras.size()-1]->target->detach(); |
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| 38 | |
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| 39 | |
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| 40 | |
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| 41 | cout << cameras[1]->getAbsCoorX() << "," << cameras[1]->getAbsCoorY() << "," << cameras[1]->getAbsCoorZ() << endl << cameras[1]->target->getAbsCoorX() << endl; |
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| 42 | |
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| 43 | } |
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| 44 | |
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| 45 | void cameraman::setCam(int cameraNo) |
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| 46 | { |
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| 47 | if (cameraNo<cameras.size()) |
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| 48 | { |
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| 49 | currentCam=cameras[cameraNo]; |
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| 50 | State::setCamera(currentCam, currentCam->getTarget()); |
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| 51 | OrxSound::SoundEngine::getInstance()->setListener(currentCam); |
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| 52 | |
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| 53 | } |
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| 54 | |
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| 55 | } |
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| 56 | |
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| 57 | |
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| 58 | void cameraman::testCam() |
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| 59 | { |
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| 60 | cameras[1]->lookAt(currentCam->getTarget()); |
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| 61 | cameras[1]->setParentSoft(currentCam->getParent()); |
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| 62 | } |
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| 63 | |
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| 64 | |
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| 65 | void cameraman::moveCurrCam(int x, int y, int z) |
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| 66 | { |
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| 67 | currentCam->target->trans(x,y,z); |
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| 68 | } |
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| 69 | |
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| 70 | |
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| 71 | void cameraman::moveCam(int x, int y, int z, int camNo) |
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| 72 | { |
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| 73 | cameras[camNo]->target->trans(x,y,z); |
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| 74 | } |
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| 75 | |
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| 76 | |
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| 77 | void cameraman::changeTarget(int camNo, PNode* target) |
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| 78 | { |
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| 79 | cameras[camNo]->lookAt(target); |
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| 80 | } |
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| 81 | |
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| 82 | |
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| 83 | void cameraman::changeCurrTarget(PNode* target) |
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| 84 | { |
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| 85 | currentCam->lookAt(target); |
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| 86 | } |
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| 87 | |
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| 88 | void cameraman::atachCurrTarget(PNode* target) |
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| 89 | { |
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| 90 | currentCam->target->atach(target); |
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| 91 | } |
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| 92 | |
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| 93 | void cameraman::jumpCam(int x, int y, int z, int camNo) |
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| 94 | { |
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| 95 | cameras[camNo]->target->jump(x, y, z); |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | void cameraman::jumpCurrCam(int x, int y, int z) |
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| 100 | { |
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| 101 | currentCam->target->jump(x, y, z); |
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| 102 | } |
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