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source: orxonox.OLD/branches/camera/src/world_entities/blackscreen.cc @ 10210

Last change on this file since 10210 was 10210, checked in by gfilip, 14 years ago

blackscreen: errors fixed

File size: 2.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Filip Gospodinov
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
16
17
18#include "executor/executor.h"
19#include "util/loading/factory.h"
20#include "util/loading/load_param.h"
21#include "blackscreen.h"
22#include "debug.h"
23#include "material.h"
24#include "state.h"
25#include "class_id_DEPRECATED.h"
26
27ObjectListDefinition(blackscreen);
28CREATE_FACTORY(blackscreen);
29
30float i=0;
31bool state=1;
32
33/**
34 *
35 */
36blackscreen::blackscreen ()
37{
38  this->init();
39}
40
41
42/**
43 *
44 */
45blackscreen::blackscreen(const TiXmlElement* root)
46{
47  this->init();
48
49  if( root != NULL)
50    this->loadParams(root);
51}
52
53
54/**
55 *
56 */
57blackscreen::~blackscreen ()
58{}
59
60
61/**
62 *
63 */
64void blackscreen::init()
65{
66  this->registerObject(this, blackscreen::_objectList);
67  this->toList(OM_GROUP_00);
68
69  this->material = new Material();
70  this->material->setIllum(3);
71  this->material->setDiffuse(1.0,1.0,1.0);
72  this->material->setSpecular(0.0,0.0,0.0);
73  this->material->setAmbient(1.0, 1.0, 1.0);
74  this->material->setDiffuseMap("maps/TE2.tga");
75}
76
77
78/**
79 * loads the Settings of a MD2Creature from an XML-element.
80 * @param root the XML-element to load the MD2Creature's properties from
81 */
82void blackscreen::loadParams(const TiXmlElement* root)
83{
84  WorldEntity::loadParams(root);
85}
86
87void blackscreen::draw() const
88{
89//   if(!mediaLoaded)
90//     false;
91
92  glPushAttrib(GL_ENABLE_BIT);
93  glDisable(GL_LIGHTING);
94//   glDisable(GL_BLEND);
95//
96//   glEnable(GL_TEXTURE_2D);
97//   glBindTexture(GL_TEXTURE_2D, media_container->getFrameTexture(counter));
98
99  glPushMatrix();
100 /* glTranslatef (this->getAbsCoor ().x,
101                this->getAbsCoor ().y,
102                this->getAbsCoor ().z);
103  glRotatef(axis, 0.0f, 1.0f, 0.0f);*/
104//PRINTF(0)("axis: %f\n", axis);
105glEnable(GL_BLEND);     // Turn Blending On
106
107
108
109glColor4f(0, 0, 0, i);
110
111  glBegin(GL_QUADS);
112    glVertex3f(-1.0f, -100.0f, -100.0f);
113    glVertex3f(-1.0f, -100.0f, 100.0f);
114    glVertex3f(-1.0f, 100.0f, 100.0f);
115    glVertex3f(-1.0f, 100.0f, -100.0f);
116
117
118  glEnd();
119
120  glPopMatrix();
121  glPopAttrib();
122}
123
124/**
125 *
126 */
127void blackscreen::tick (float time)
128{
129  if (state==0 && i==1)
130    i=0;
131  if (state==1 && i<=1)
132    i=i+0.005;
133}
134
135
136void  blackscreen::changeState (bool sta)
137{
138  state=sta;
139}
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