/*! * @file blink.h */ #ifndef _BLINK_H #define _BLINK_H #include "world_entity.h" class Material; class TiXmlElement; class Blink : public WorldEntity { ObjectListDeclaration(Blink); public: Blink(const TiXmlElement* root = NULL); virtual ~Blink(); void init(); void loadParams(const TiXmlElement* root); //void setSize(float sizeX, float sizeY); //void setTexture(const std::string& textureFile); virtual void tick(float dt); virtual void draw() const; private: Material* material; }; #endif /* _BLINK_H */