#ifndef _NPC_H #define _NPC_H #include "world_entity.h" class AI; class NPC : public WorldEntity { ObjectListDeclaration(NPC); public: NPC (const TiXmlElement* root); virtual ~NPC (); virtual void loadParams(const TiXmlElement* root = NULL); void addAI(AI* ai); private: }; #endif /* _NPC_H */