#ifndef _AI_TEAM_MEMBER_H #define _AI_TEAM_MEMBER_H #include "world_entity.h" #include "ai_module.h" //class AIModule; class AITeamMember : public WorldEntity { // public: // AITeamMember(){}; // ~AITeamMember(){}; // // void process(); // void addToTeam(int); // void addModule(AIModule*); // // inline void setTeamNumber(int teamNumber){this->teamNumber=teamNumber;} // inline int getTeamNumber(){return this->teamNumber;} // inline void setSwarmNumber(int swarmNumber){this->swarmNumber=swarmNumber;} // inline int getSwarmNumber(){return this->swarmNumber;} // // private: // AIModule* aiModule; // int teamNumber; // int swarmNumber; // int difficulty; }; #endif /* _AI_TEAM_MEMBER_H */