| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 16 | |
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| 17 | |
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| 18 | #include "terrain.h" |
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| 19 | |
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| 20 | #include "util/loading/resource_manager.h" |
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| 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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| 23 | #include "spatial_separation.h" |
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| 24 | |
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| 25 | #include "model.h" |
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| 26 | #include "static_model.h" |
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| 27 | #include "static_model_data.h" |
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| 28 | #include "network_game_manager.h" |
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| 29 | |
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| 30 | #include "height_map.h" |
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| 31 | #include "material.h" |
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| 32 | |
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| 33 | #include "glincl.h" |
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| 34 | |
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| 35 | #include "state.h" |
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| 36 | #include "debug.h" |
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| 37 | #include "aabb.h" |
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| 38 | #include "cr_defs.h" |
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| 39 | #include "cd_engine.h" |
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| 40 | |
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| 41 | #include "class_id_DEPRECATED.h" |
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| 42 | #include <ode/ode.h> |
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| 43 | ObjectListDefinitionID(Terrain, CL_TERRAIN); |
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| 44 | CREATE_FACTORY(Terrain); |
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| 45 | |
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| 46 | /** |
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| 47 | * standard constructor |
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| 48 | */ |
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| 49 | Terrain::Terrain (const TiXmlElement* root) |
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| 50 | { |
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| 51 | this->loaded = false; |
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| 52 | this->init(); |
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| 53 | |
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| 54 | |
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| 55 | if( root != NULL) |
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| 56 | this->loadParams(root); |
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| 57 | |
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| 58 | |
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| 59 | if(this->getModel()) |
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| 60 | { |
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| 61 | |
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| 62 | StaticModelData::Pointer ModelData = ((StaticModel*)this->getModel())->dataPointer(); |
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| 63 | //ModelData->buildTriangleList(); |
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| 64 | |
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| 65 | PRINTF(0)(" Dieses Model hat %i Vertices \n", ModelData->getVertices().size()); |
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| 66 | PRINTF(0)(" Dieses Model hat %i Dreiecke \n",((ModelData->getTriangles()).size() )); |
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| 67 | this->Ind = new unsigned int [(ModelData->getTriangles()).size()*3]; |
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| 68 | for(int i = 0 ; i < (ModelData->getTriangles()).size(); i++) |
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| 69 | { |
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| 70 | Ind[3*i] = (ModelData->getTrianglesExt())[i].indexToVertices[0] / 3 ; |
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| 71 | Ind[3*i +1] = (ModelData->getTrianglesExt())[i].indexToVertices[1] / 3; |
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| 72 | Ind[3*i +2] = (ModelData->getTrianglesExt())[i].indexToVertices[2] / 3; |
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| 73 | |
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| 74 | } |
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| 75 | |
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| 76 | //((StaticModel*)(this->getModel()))->acquireData(ModelData); |
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| 77 | this->ODE_Geometry = dGeomTriMeshDataCreate(); |
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| 78 | dGeomTriMeshDataBuildSingle(this->ODE_Geometry,&((ModelData->getVertices())[0]), 3*sizeof(float),(ModelData->getVertices().size() /3 ) , &Ind[0] ,((ModelData->getTriangles()).size() *3 ), 3*sizeof(unsigned int) ); |
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| 79 | // Create ODE-Data here! |
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| 80 | |
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| 81 | this->world = dWorldCreate(); |
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| 82 | this->space = dSimpleSpaceCreate(0); |
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| 83 | |
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| 84 | //!fixme |
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| 85 | for (int i=0; i<30; i++) { |
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| 86 | contact[i].surface.mode = dContactBounce | dContactSoftCFM; |
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| 87 | contact[i].surface.mu = dInfinity; |
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| 88 | contact[i].surface.mu2 = 0; |
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| 89 | contact[i].surface.bounce = 0.1; |
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| 90 | contact[i].surface.bounce_vel = 0.1; |
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| 91 | contact[i].surface.soft_cfm = 0.01; |
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| 92 | } |
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| 93 | |
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| 94 | contactgroup = dJointGroupCreate (0); |
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| 95 | dWorldSetGravity (world,0,0,-0.5); |
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| 96 | dWorldSetCFM (world,1e-5); |
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| 97 | |
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| 98 | this->ODE_Geom_ID = dCreateTriMesh(space,this->ODE_Geometry,0 , 0, 0); |
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| 99 | |
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| 100 | |
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| 101 | CDEngine::getInstance()->setTerrain(this); |
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| 102 | this->loaded = true; |
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| 103 | this->toList(OM_ENVIRON); |
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| 104 | } |
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| 105 | // if (this->model != NULL) |
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| 106 | //this->ssp = new SpatialSeparation((Model*)this->model, 10.0f); |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | /** |
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| 111 | * Constructor for loading a Terrain out of a file |
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| 112 | * @param fileName The file to load data from. |
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| 113 | |
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| 114 | this either loads out of an OBJ-file, or loads a heightmap if no .obj-extension is found. |
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| 115 | */ |
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| 116 | Terrain::Terrain(const std::string& fileName) |
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| 117 | { |
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| 118 | this->loaded = false; |
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| 119 | this->init(); |
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| 120 | |
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| 121 | if (fileName.rfind(".obj" ) != std::string::npos || fileName.rfind(".OBJ") != std::string::npos ) |
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| 122 | { |
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| 123 | this->loadModel(fileName); |
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| 124 | |
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| 125 | |
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| 126 | } |
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| 127 | else |
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| 128 | { |
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| 129 | // load the hightMap here. |
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| 130 | } |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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| 134 | * a Constructor for the Debug-Worlds |
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| 135 | */ |
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| 136 | Terrain::Terrain(DebugTerrain debugTerrain) |
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| 137 | { |
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| 138 | this->init(); |
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| 139 | this->buildDebugTerrain(debugTerrain); |
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| 140 | } |
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| 141 | |
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| 142 | /** |
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| 143 | * standard deconstructor |
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| 144 | |
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| 145 | */ |
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| 146 | Terrain::~Terrain () |
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| 147 | { |
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| 148 | if (modelList) |
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| 149 | glDeleteLists(this->modelList, 1); |
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| 150 | if( this->ssp) |
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| 151 | delete ssp; |
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| 152 | |
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| 153 | if(this->heightMap) |
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| 154 | delete heightMap; |
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| 155 | } |
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| 156 | |
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| 157 | |
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| 158 | void Terrain::init() |
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| 159 | { |
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| 160 | this->registerObject(this, Terrain::_objectList); |
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| 161 | this->toList(OM_ENVIRON_NOTICK); |
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| 162 | this->toReflectionList(); |
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| 163 | |
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| 164 | this->modelList = 0; |
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| 165 | this->ssp = NULL; |
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| 166 | this->vegetation = NULL; |
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| 167 | |
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| 168 | this->heightMap = NULL; |
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| 169 | |
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| 170 | this->heightMapMaterial = new Material(); |
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| 171 | |
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| 172 | |
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| 173 | } |
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| 174 | |
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| 175 | |
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| 176 | void Terrain::loadParams(const TiXmlElement* root) |
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| 177 | { |
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| 178 | WorldEntity::loadParams(root); |
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| 179 | |
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| 180 | LoadParam(root, "scale", this, Terrain, setScale) |
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| 181 | .describe("The scale in x,y,z direction"); |
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| 182 | |
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| 183 | LoadParam(root, "texture", this, Terrain, loadTexture) |
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| 184 | .describe("The name of the Texture for this heightMap"); |
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| 185 | |
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| 186 | LoadParam(root, "vegetation", this, Terrain, loadVegetation) |
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| 187 | .describe("the fileName of the vegetation, that should be loaded onto this terrain. (must be relative to the data-dir)") ; |
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| 188 | |
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| 189 | LoadParam(root, "height-map", this, Terrain, loadHeightMap) |
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| 190 | .describe("The HeightMap, splitted into two strings seperated by ','. 1: HeighMap, 2: ColorMap"); |
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| 191 | |
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| 192 | } |
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| 193 | |
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| 194 | void Terrain::setScale(float x, float y, float z) |
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| 195 | { |
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| 196 | this->terrainScale = Vector(x, y, z); |
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| 197 | } |
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| 198 | |
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| 199 | void Terrain::loadHeightMap(const std::string& heightMapFile, const std::string& colorMap) |
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| 200 | { |
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| 201 | if (this->heightMap != NULL) |
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| 202 | delete this->heightMap; |
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| 203 | this->heightMap = NULL; |
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| 204 | |
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| 205 | std::string hmName = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(heightMapFile); |
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| 206 | std::string hmColorName = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(colorMap); |
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| 207 | |
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| 208 | |
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| 209 | this->heightMap = new HeightMap(hmName, hmColorName); |
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| 210 | // heightMap->scale(Vector(43.0f,4.7f,43.0f)); |
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| 211 | heightMap->scale(this->terrainScale); |
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| 212 | heightMap->setAbsCoor(this->getAbsCoor()); |
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| 213 | heightMap->load(); |
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| 214 | } |
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| 215 | |
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| 216 | |
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| 217 | void Terrain::loadTexture(const std::string& textureName) |
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| 218 | { |
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| 219 | PRINTF(4)("Load texture: %s\n", textureName.c_str()); |
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| 220 | |
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| 221 | heightMapMaterial->setDiffuse(1.0,1.0,1.0); |
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| 222 | heightMapMaterial->setAmbient(1.0,1.0,1.0 ); |
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| 223 | heightMapMaterial->setSpecular(1.0,1.0,1.0); |
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| 224 | heightMapMaterial->setShininess(.5); |
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| 225 | heightMapMaterial->setTransparency(1.0); |
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| 226 | |
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| 227 | heightMapMaterial->setDiffuseMap(textureName); |
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| 228 | // heightMapMaterial->setAmbientMap(textureName); |
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| 229 | // heightMapMaterial->setSpecularMap(textureName); |
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| 230 | } |
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| 231 | |
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| 232 | |
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| 233 | |
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| 234 | void Terrain::loadVegetation(const std::string& vegetationFile) |
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| 235 | { |
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| 236 | PRINTF(4)("loadVegetation: %s\n", vegetationFile.c_str()); |
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| 237 | if (this->vegetation) |
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| 238 | this->vegetation = 0; |
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| 239 | if (!vegetationFile.empty()) |
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| 240 | { |
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| 241 | PRINTF(4)("fetching %s\n", vegetationFile.c_str()); |
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| 242 | this->loadModel(vegetationFile, 1.0, 2); |
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| 243 | this->vegetation = this->getModel(2); |
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| 244 | } |
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| 245 | else |
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| 246 | this->vegetation = NULL; |
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| 247 | } |
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| 248 | |
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| 249 | |
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| 250 | |
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| 251 | |
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| 252 | |
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| 253 | void Terrain::draw () const |
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| 254 | { |
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| 255 | glPushMatrix(); |
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| 256 | |
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| 257 | /* translate */ |
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| 258 | glTranslatef (this->getAbsCoor ().x, |
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| 259 | this->getAbsCoor ().y, |
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| 260 | this->getAbsCoor ().z); |
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| 261 | /* rotate */ |
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| 262 | // Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 263 | //glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 264 | |
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| 265 | if (this->modelList) |
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| 266 | glCallList(this->modelList); |
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| 267 | else if (this->getModel()) |
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| 268 | this->getModel()->draw(); |
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| 269 | |
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| 270 | if (this->vegetation) |
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| 271 | this->vegetation->draw(); |
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| 272 | |
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| 273 | if( this->heightMap) |
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| 274 | { |
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| 275 | this->heightMapMaterial->select(); |
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| 276 | |
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| 277 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 278 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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| 279 | this->heightMap->draw(); |
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| 280 | } |
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| 281 | glPopMatrix(); |
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| 282 | |
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| 283 | |
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| 284 | /* |
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| 285 | glMatrixMode(GL_MODELVIEW); |
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| 286 | glPushMatrix(); |
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| 287 | glLoadIdentity(); |
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| 288 | Vector camera = State::getCameraNode()->getAbsCoor(); // Go on here ..........!!! |
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| 289 | |
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| 290 | float height = heightMap->getHeight(camera.x, camera.z); |
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| 291 | |
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| 292 | glEnable (GL_COLOR_MATERIAL) ; |
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| 293 | glBegin(GL_QUADS); // Draw The Cube Using quads |
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| 294 | glColor3f(0.0f,1.0f,0.0f); // Color Blue |
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| 295 | glVertex3f(camera.x + 63.0f,Terrain->getHeight(camera.x+63.0f, camera.z-10.0f)+13.0f,camera.z-10.0f); // Top Right Of The Quad (Top) |
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| 296 | glVertex3f(camera.x-63.0f, getHeight(camera.x+63.0f, camera.z-10.0f)+13.0f,camera.z-10.0f); // Top Left Of The Quad (Top) |
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| 297 | glVertex3f(camera.x-63.0f, getHeight(camera.x+63.0f, camera.z+10.0f)+13.0f, camera.z+10.0f); // Bottom Left Of The Quad (Top) |
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| 298 | glVertex3f(camera.x+ 63.0f, getHeight(camera.x+63.0f, camera.z+10.0f)+13.0f, camera.z+10.0f); // Bottom Right Of The Quad (Top) |
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| 299 | glEnd(); // End Drawing The Plan |
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| 300 | |
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| 301 | glPopMatrix();*/ |
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| 302 | |
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| 303 | |
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| 304 | /* THIS IS ONLY FOR DEBUGGING INFORMATION */ |
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| 305 | // if (this->ssp != NULL) |
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| 306 | // this->ssp->drawQuadtree(); |
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| 307 | } |
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| 308 | |
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| 309 | |
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| 310 | void Terrain::buildDebugTerrain(DebugTerrain debugTerrain) |
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| 311 | { |
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| 312 | // if the terrain is the Terrain of Dave |
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| 313 | if (debugTerrain == TERRAIN_DAVE) |
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| 314 | { |
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| 315 | modelList = glGenLists(1); |
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| 316 | glNewList (modelList, GL_COMPILE); |
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| 317 | |
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| 318 | glColor3f(1.0,0,0); |
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| 319 | |
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| 320 | int sizeX = 100; |
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| 321 | int sizeZ = 80; |
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| 322 | float length = 1000; |
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| 323 | float width = 200; |
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| 324 | float widthX = float (length /sizeX); |
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| 325 | float widthZ = float (width /sizeZ); |
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| 326 | |
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| 327 | float height [sizeX][sizeZ]; |
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| 328 | Vector normal_vectors[sizeX][sizeZ]; |
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| 329 | |
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| 330 | |
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| 331 | for ( int i = 0; i<sizeX-1; i+=1) |
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| 332 | for (int j = 0; j<sizeZ-1;j+=1) |
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| 333 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
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| 334 | #ifdef __WIN32__ |
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| 335 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; |
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| 336 | #else |
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| 337 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; |
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| 338 | #endif |
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| 339 | |
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| 340 | //Die Huegel ein wenig glaetten |
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| 341 | for (int h=1; h<2;h++) |
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| 342 | for (int i=1;i<sizeX-2 ;i+=1 ) |
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| 343 | for(int j=1;j<sizeZ-2;j+=1) |
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| 344 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
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| 345 | |
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| 346 | //Berechnung von normalen Vektoren |
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| 347 | for(int i=1;i<sizeX-2;i+=1) |
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| 348 | for(int j=1;j<sizeZ-2 ;j+=1) |
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| 349 | { |
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| 350 | Vector v1 = Vector (widthX*(1), height[i][j], widthZ*(j) ); |
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| 351 | Vector v2 = Vector (widthX*(i-1), height[i-1][j], widthZ*(j)); |
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| 352 | Vector v3 = Vector (widthX*(i), height[i][j+1], widthZ*(j+1)); |
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| 353 | Vector v4 = Vector (widthX*(i+1), height[i+1][j], widthZ*(j)); |
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| 354 | Vector v5 = Vector (widthX*(i), height[i][j-1], widthZ*(j-1)); |
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| 355 | |
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| 356 | Vector c1 = v2 - v1; |
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| 357 | Vector c2 = v3 - v1; |
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| 358 | Vector c3= v4 - v1; |
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| 359 | Vector c4 = v5 - v1; |
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| 360 | Vector zero = Vector (0,0,0); |
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| 361 | normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); |
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| 362 | normal_vectors[i][j].normalize(); |
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| 363 | } |
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| 364 | |
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| 365 | glBegin(GL_QUADS); |
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| 366 | int snowheight=3; |
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| 367 | for ( int i = 0; i<sizeX; i+=1) |
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| 368 | for (int j = 0; j<sizeZ;j+=1) |
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| 369 | { |
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| 370 | Vector v1 = Vector (widthX*(i), height[i][j]-20, widthZ*(j) -width/2); |
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| 371 | Vector v2 = Vector (widthX*(i+1), height[i+1][j]-20, widthZ*(j) -width/2); |
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| 372 | Vector v3 = Vector (widthX*(i+1), height[i+1][j+1]-20, widthZ*(j+1)-width/2); |
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| 373 | Vector v4 = Vector (widthX*(i), height[i][j+1]-20, widthZ*(j+1)-width/2); |
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| 374 | float a[3]; |
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| 375 | if(height[i][j]<snowheight) |
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| 376 | { |
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| 377 | a[0]=0; |
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| 378 | a[1]=1.0-height[i][j]/10-.3; |
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| 379 | a[2]=0; |
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| 380 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 381 | } |
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| 382 | else |
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| 383 | { |
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| 384 | a[0]=1.0; |
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| 385 | a[1]=1.0; |
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| 386 | a[2]=1.0; |
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| 387 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 388 | |
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| 389 | } |
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| 390 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
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| 391 | glVertex3f(v1.x, v1.y, v1.z); |
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| 392 | if(height[i+1][j]<snowheight) |
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| 393 | { |
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| 394 | a[0]=0; |
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| 395 | a[1] =1.0-height[i+1][j]/10-.3; |
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| 396 | a[2]=0; |
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| 397 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 398 | } |
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| 399 | else |
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| 400 | { |
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| 401 | a[0]=1.0; |
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| 402 | a[1]=1.0; |
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| 403 | a[2]=1.0; |
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| 404 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 405 | |
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| 406 | } |
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| 407 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
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| 408 | glVertex3f(v2.x, v2.y, v2.z); |
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| 409 | if(height[i+1][j+1]<snowheight) |
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| 410 | { |
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| 411 | a[0]=0; |
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| 412 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 413 | a[2]=0; |
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| 414 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 415 | } |
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| 416 | else |
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| 417 | { |
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| 418 | a[0]=1.0; |
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| 419 | a[1]=1.0; |
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| 420 | a[2]=1.0; |
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| 421 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 422 | |
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| 423 | |
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| 424 | } |
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| 425 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
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| 426 | glVertex3f(v3.x, v3.y, v3.z); |
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| 427 | if(height[i][j+1]<snowheight) |
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| 428 | { |
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| 429 | a[0]=0; |
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| 430 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 431 | a[2]=0; |
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| 432 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 433 | } |
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| 434 | else |
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| 435 | { |
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| 436 | a[0]=1.0; |
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| 437 | a[1]=1.0; |
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| 438 | a[2]=1.0; |
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| 439 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 440 | } |
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| 441 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
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| 442 | glVertex3f(v4.x, v4.y, v4.z); |
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| 443 | |
|---|
| 444 | } |
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| 445 | glEnd(); |
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| 446 | glEndList(); |
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| 447 | } |
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| 448 | |
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| 449 | if (debugTerrain == TERRAIN_BENSCH) |
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| 450 | { |
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| 451 | /* |
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| 452 | this->model = (OBJModel*) new Model(); |
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| 453 | this->model->setName("CUBE"); |
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| 454 | this->model->addVertex (-0.5, -0.5, 0.5); |
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| 455 | this->model->addVertex (0.5, -0.5, 0.5); |
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| 456 | this->model->addVertex (-0.5, 0.5, 0.5); |
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| 457 | this->model->addVertex (0.5, 0.5, 0.5); |
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| 458 | this->model->addVertex (-0.5, 0.5, -0.5); |
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| 459 | this->model->addVertex (0.5, 0.5, -0.5); |
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| 460 | this->model->addVertex (-0.5, -0.5, -0.5); |
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| 461 | this->model->addVertex (0.5, -0.5, -0.5); |
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| 462 | |
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| 463 | this->model->addVertexTexture (0.0, 0.0); |
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| 464 | this->model->addVertexTexture (1.0, 0.0); |
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| 465 | this->model->addVertexTexture (0.0, 1.0); |
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| 466 | this->model->addVertexTexture (1.0, 1.0); |
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| 467 | this->model->addVertexTexture (0.0, 2.0); |
|---|
| 468 | this->model->addVertexTexture (1.0, 2.0); |
|---|
| 469 | this->model->addVertexTexture (0.0, 3.0); |
|---|
| 470 | this->model->addVertexTexture (1.0, 3.0); |
|---|
| 471 | this->model->addVertexTexture (0.0, 4.0); |
|---|
| 472 | this->model->addVertexTexture (1.0, 4.0); |
|---|
| 473 | this->model->addVertexTexture (2.0, 0.0); |
|---|
| 474 | this->model->addVertexTexture (2.0, 1.0); |
|---|
| 475 | this->model->addVertexTexture (-1.0, 0.0); |
|---|
| 476 | this->model->addVertexTexture (-1.0, 1.0); |
|---|
| 477 | |
|---|
| 478 | this->model->finalize(); |
|---|
| 479 | */ |
|---|
| 480 | } |
|---|
| 481 | } |
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| 482 | |
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| 483 | float Terrain::getHeight(float x, float y) |
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| 484 | { |
|---|
| 485 | if(this->heightMap != NULL) |
|---|
| 486 | return (this->heightMap->getHeight(x, y)); |
|---|
| 487 | return 0; |
|---|
| 488 | } |
|---|
| 489 | |
|---|
| 490 | void Terrain::go() |
|---|
| 491 | { |
|---|
| 492 | PRINTF(0)("It's me! :-)"); |
|---|
| 493 | } |
|---|
| 494 | |
|---|
| 495 | void Terrain::checkCollisionTerrain(WorldEntity* worldEntity) { |
|---|
| 496 | if(!this->loaded) return; |
|---|
| 497 | |
|---|
| 498 | AABB* box = worldEntity->getModelAABB(); |
|---|
| 499 | dReal aabbox [6]; |
|---|
| 500 | |
|---|
| 501 | if( box != NULL) |
|---|
| 502 | { |
|---|
| 503 | |
|---|
| 504 | dGeomID RayX = dCreateRay(space,box->halfLength[0] *2.0f); |
|---|
| 505 | dGeomRaySet (RayX, worldEntity->getAbsCoor().x - box->halfLength[0] ,worldEntity->getAbsCoor().y, worldEntity->getAbsCoor().z, |
|---|
| 506 | 1.0f, 0.0f, 0.0f); |
|---|
| 507 | dGeomID RayY = dCreateRay(space,box->halfLength[1] *2.0f); |
|---|
| 508 | dGeomRaySet (RayY, worldEntity->getAbsCoor().x ,worldEntity->getAbsCoor().y - box->halfLength[1], worldEntity->getAbsCoor().z, |
|---|
| 509 | 0.0f, 1.0f, 0.0f); |
|---|
| 510 | dGeomID RayZ = dCreateRay(space,box->halfLength[2] *2.0f); |
|---|
| 511 | dGeomRaySet (RayZ, worldEntity->getAbsCoor().x ,worldEntity->getAbsCoor().y, worldEntity->getAbsCoor().z - box->halfLength[2], |
|---|
| 512 | 0.0f, 0.0f, 1.0f); |
|---|
| 513 | |
|---|
| 514 | dGeomID RayXPos = dCreateRay(space,box->halfLength[0]); |
|---|
| 515 | dGeomRaySet (RayX, worldEntity->getAbsCoor().x ,worldEntity->getAbsCoor().y, worldEntity->getAbsCoor().z, |
|---|
| 516 | 1.0f, 0.0f, 0.0f); |
|---|
| 517 | dGeomID RayYPos = dCreateRay(space,box->halfLength[1] ); |
|---|
| 518 | dGeomRaySet (RayY, worldEntity->getAbsCoor().x ,worldEntity->getAbsCoor().y, worldEntity->getAbsCoor().z, |
|---|
| 519 | 0.0f, 1.0f, 0.0f); |
|---|
| 520 | dGeomID RayZPos = dCreateRay(space,box->halfLength[2] ); |
|---|
| 521 | dGeomRaySet (RayZ, worldEntity->getAbsCoor().x ,worldEntity->getAbsCoor().y, worldEntity->getAbsCoor().z, |
|---|
| 522 | 0.0f, 0.0f, 1.0f); |
|---|
| 523 | |
|---|
| 524 | dGeomID RayXNeg = dCreateRay(space,box->halfLength[0] * 40.0f ); |
|---|
| 525 | dGeomRaySet (RayX, worldEntity->getAbsCoor().x ,worldEntity->getAbsCoor().y, worldEntity->getAbsCoor().z, |
|---|
| 526 | -1.0f, 0.0f, 0.0f); |
|---|
| 527 | dGeomID RayYNeg = dCreateRay(space,box->halfLength[1] ); |
|---|
| 528 | dGeomRaySet (RayY, worldEntity->getAbsCoor().x ,worldEntity->getAbsCoor().y , worldEntity->getAbsCoor().z, |
|---|
| 529 | 0.0f, -1.0f, 0.0f); |
|---|
| 530 | dGeomID RayZNeg = dCreateRay(space,box->halfLength[2] ); |
|---|
| 531 | dGeomRaySet (RayZ, worldEntity->getAbsCoor().x ,worldEntity->getAbsCoor().y, worldEntity->getAbsCoor().z , |
|---|
| 532 | 0.0f, 0.0f, -1.0f); |
|---|
| 533 | |
|---|
| 534 | |
|---|
| 535 | dGeomID BBOX = dCreateBox (space,box->halfLength[0]*2.0f, box->halfLength[1]*40.0f ,2.0f* box->halfLength[2]); |
|---|
| 536 | //dGeomSetPosition (BBOX, worldEntity->getAbsCoor().x ,worldEntity->getAbsCoor().y, worldEntity->getAbsCoor().z); |
|---|
| 537 | dGeomSetPosition (BBOX, worldEntity->getAbsCoor().x + box->center.x ,worldEntity->getAbsCoor().y+box->center.y, worldEntity->getAbsCoor().z+box->center.z); |
|---|
| 538 | |
|---|
| 539 | |
|---|
| 540 | |
|---|
| 541 | |
|---|
| 542 | int g; |
|---|
| 543 | bool collision = false; |
|---|
| 544 | |
|---|
| 545 | |
|---|
| 546 | // dGeomGetAABB (this->bspFile->ODE_Geom_IDs[i],aabbox ); |
|---|
| 547 | // BBOX2 = dCreateBox (space, aabbox[1]-aabbox[0], aabbox[3]-aabbox[2], aabbox[5]-aabbox[4]); |
|---|
| 548 | // dGeomSetPosition (BBOX2,(aabbox[1]+ aabbox[0])/2, (aabbox[3]+ aabbox[2])/2, (aabbox[4]+ aabbox[5])/2); |
|---|
| 549 | // dGeomDestroy(BBOX2); |
|---|
| 550 | g = 0; |
|---|
| 551 | if(true || dCollide(this->ODE_Geom_ID,BBOX, 10, &contact[0].geom, sizeof(dContact)) ) { |
|---|
| 552 | |
|---|
| 553 | //PRINTF(0)("Collision \n"); |
|---|
| 554 | for(int i = 0; i <1 ; i++) |
|---|
| 555 | { |
|---|
| 556 | // worldEntity->registerCollision(COLLISION_TYPE_AXIS_Y_NEG , this, worldEntity, Vector(0.0f, 1.0f, 0.0f), |
|---|
| 557 | // Vector(contact[i].geom.pos[0],contact[i].geom.pos[1],contact[i].geom.pos[2]), false); |
|---|
| 558 | } |
|---|
| 559 | |
|---|
| 560 | if(dCollide(this->ODE_Geom_ID,RayX, 1, &contact[0].geom, sizeof(dContact))) { |
|---|
| 561 | if(dCollide(this->ODE_Geom_ID,RayXPos, 1, &contact[0].geom, sizeof(dContact))) { |
|---|
| 562 | worldEntity->registerCollision(COLLISION_TYPE_AXIS_X , this, worldEntity, Vector(1.0f, 0.0f, 0.0f), |
|---|
| 563 | Vector((float)contact[0].geom.pos[0],(float)contact[0].geom.pos[1],contact[0].geom.pos[2]), false); |
|---|
| 564 | |
|---|
| 565 | }//if |
|---|
| 566 | if(dCollide(this->ODE_Geom_ID,RayXNeg, 1, &contact[0].geom, sizeof(dContact))) { |
|---|
| 567 | worldEntity->registerCollision(COLLISION_TYPE_AXIS_X_NEG , this, worldEntity, Vector(1.0f, 0.0f, 0.0f), |
|---|
| 568 | Vector(contact[0].geom.pos[0],contact[0].geom.pos[1],contact[0].geom.pos[2]), false); |
|---|
| 569 | |
|---|
| 570 | }//if |
|---|
| 571 | }//if |
|---|
| 572 | |
|---|
| 573 | |
|---|
| 574 | if(dCollide(this->ODE_Geom_ID,RayY, 1, &contact[0].geom, sizeof(dContact))) { |
|---|
| 575 | |
|---|
| 576 | |
|---|
| 577 | if(dCollide(this->ODE_Geom_ID,RayYNeg, 1, &contact[0].geom, sizeof(dContact))) { |
|---|
| 578 | worldEntity->registerCollision(COLLISION_TYPE_AXIS_Y_NEG , this, worldEntity, Vector(0.0f, 1.0f, 0.0f), |
|---|
| 579 | Vector(contact[0].geom.pos[0],contact[0].geom.pos[1],contact[0].geom.pos[2]), false); |
|---|
| 580 | |
|---|
| 581 | |
|---|
| 582 | }//if |
|---|
| 583 | else if(dCollide(this->ODE_Geom_ID,RayYPos, 1, &contact[0].geom, sizeof(dContact))) { |
|---|
| 584 | worldEntity->registerCollision(COLLISION_TYPE_AXIS_Y_NEG , this, worldEntity, Vector(0.0f, 1.0f, 0.0f), |
|---|
| 585 | Vector(contact[0].geom.pos[0],contact[0].geom.pos[1] ,contact[0].geom.pos[2]), false); |
|---|
| 586 | |
|---|
| 587 | }//if |
|---|
| 588 | else { |
|---|
| 589 | |
|---|
| 590 | worldEntity->registerCollision(COLLISION_TYPE_AXIS_Y_NEG , this, worldEntity, Vector(0.0f, 1.0f, 0.0f), |
|---|
| 591 | Vector(contact[0].geom.pos[0],contact[0].geom.pos[1],contact[0].geom.pos[2]), false); |
|---|
| 592 | |
|---|
| 593 | } |
|---|
| 594 | |
|---|
| 595 | }//if |
|---|
| 596 | |
|---|
| 597 | if(dCollide(this->ODE_Geom_ID,RayZ, 1, &contact[0].geom, sizeof(dContact))) { |
|---|
| 598 | if(dCollide(this->ODE_Geom_ID,RayZPos, 1, &contact[0].geom, sizeof(dContact))) { |
|---|
| 599 | // worldEntity->registerCollision(COLLISION_TYPE_AXIS_Z , this, worldEntity, Vector(0.0f, 0.0f, 1.0f), |
|---|
| 600 | // Vector(contact[0].geom.pos[0],contact[0].geom.pos[1],contact[0].geom.pos[2]), false); |
|---|
| 601 | |
|---|
| 602 | }//if |
|---|
| 603 | if(dCollide(this->ODE_Geom_ID,RayZNeg, 1, &contact[0].geom, sizeof(dContact))) { |
|---|
| 604 | // worldEntity->registerCollision(COLLISION_TYPE_AXIS_Z_NEG , this, worldEntity, Vector(0.0f, 0.0f, 1.0f), |
|---|
| 605 | // Vector(contact[0].geom.pos[0],contact[0].geom.pos[1],contact[0].geom.pos[2]), false); |
|---|
| 606 | |
|---|
| 607 | }//if |
|---|
| 608 | |
|---|
| 609 | |
|---|
| 610 | }//if |
|---|
| 611 | |
|---|
| 612 | } //if |
|---|
| 613 | |
|---|
| 614 | |
|---|
| 615 | dGeomDestroy(RayX); |
|---|
| 616 | dGeomDestroy(RayY); |
|---|
| 617 | dGeomDestroy(RayZ); |
|---|
| 618 | dGeomDestroy(RayXPos); |
|---|
| 619 | dGeomDestroy(RayYPos); |
|---|
| 620 | dGeomDestroy(RayZPos); |
|---|
| 621 | dGeomDestroy(RayXNeg); |
|---|
| 622 | dGeomDestroy(RayYNeg); |
|---|
| 623 | dGeomDestroy(RayZNeg); |
|---|
| 624 | |
|---|
| 625 | dGeomDestroy(BBOX); |
|---|
| 626 | } // if(bbox != 0) |
|---|
| 627 | |
|---|
| 628 | } |
|---|