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source: downloads/ogre_src_v1-9-0/OgreMain/include/Overlay/OgrePanelOverlayElement.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 6.2 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28
29#ifndef __PanelOverlayElement_H__
30#define __PanelOverlayElement_H__
31
32#include "OgreOverlayContainer.h"
33
34namespace Ogre {
35
36
37        /** \addtogroup Core
38        *  @{
39        */
40        /** \addtogroup Overlays
41        *  @{
42        */
43        /** OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements.
44    @remarks
45        This class subclasses OverlayContainer because it can contain other elements. Like other
46        containers, if hidden it's contents are also hidden, if moved it's contents also move etc.
47        The panel itself is a 2D rectangle which is either completely transparent, or is rendered
48        with a single material. The texture(s) on the panel can be tiled depending on your requirements.
49    @par
50        This component is suitable for backgrounds and grouping other elements. Note that because
51        it has a single repeating material it cannot have a discrete border (unless the texture has one and
52        the texture is tiled only once). For a bordered panel, see it's subclass BorderPanelOverlayElement.
53    @par
54        Note that the material can have all the usual effects applied to it like multiple texture
55        layers, scrolling / animated textures etc. For multiple texture layers, you have to set
56        the tiling level for each layer.
57    */
58    class _OgreOverlayExport PanelOverlayElement : public OverlayContainer
59    {
60    public:
61        /** Constructor. */
62        PanelOverlayElement(const String& name);
63        virtual ~PanelOverlayElement();
64
65        /** Initialise */
66        virtual void initialise(void);
67
68        /** Sets the number of times textures should repeat.
69        @param x The number of times the texture should repeat horizontally
70        @param y The number of times the texture should repeat vertically
71        @param layer The texture layer to specify (only needs to be altered if
72            you're using a multi-texture layer material)
73        */
74        void setTiling(Real x, Real y, ushort layer = 0);
75
76        Real getTileX(ushort layer = 0) const;
77        /** Gets the number of times the texture should repeat vertically.
78        @param layer The texture layer to specify (only needs to be altered if
79            you're using a multi-texture layer material)
80        */
81        Real getTileY(ushort layer = 0) const;
82
83        /** Sets the texture coordinates for the panel. */
84        void setUV(Real u1, Real v1, Real u2, Real v2);
85
86        /** Get the uv coordinates for the panel*/
87        void getUV(Real& u1, Real& v1, Real& u2, Real& v2) const;
88
89        /** Sets whether this panel is transparent (used only as a grouping level), or
90            if it is actually rendered.
91        */
92        void setTransparent(bool isTransparent);
93
94        /** Returns whether this panel is transparent. */
95        bool isTransparent(void) const;
96
97        /** See OverlayElement. */
98        virtual const String& getTypeName(void) const;
99        /** See Renderable. */
100        void getRenderOperation(RenderOperation& op);
101        /** Overridden from OverlayElement */
102        void setMaterialName(const String& matName);
103        /** Overridden from OverlayContainer */
104        void _updateRenderQueue(RenderQueue* queue);
105
106
107        /** Command object for specifying tiling (see ParamCommand).*/
108        class _OgrePrivate CmdTiling : public ParamCommand
109        {
110        public:
111            String doGet(const void* target) const;
112            void doSet(void* target, const String& val);
113        };
114        /** Command object for specifying transparency (see ParamCommand).*/
115        class _OgrePrivate CmdTransparent : public ParamCommand
116        {
117        public:
118            String doGet(const void* target) const;
119            void doSet(void* target, const String& val);
120        };
121        /** Command object for specifying UV coordinates (see ParamCommand).*/
122        class _OgrePrivate CmdUVCoords : public ParamCommand
123        {
124        public:
125            String doGet(const void* target) const;
126            void doSet(void* target, const String& val);
127        };
128    protected:
129        /// Flag indicating if this panel should be visual or just group things
130        bool mTransparent;
131        // Texture tiling
132        Real mTileX[OGRE_MAX_TEXTURE_LAYERS];
133        Real mTileY[OGRE_MAX_TEXTURE_LAYERS];
134        size_t mNumTexCoordsInBuffer;
135        Real mU1, mV1, mU2, mV2;
136
137        RenderOperation mRenderOp;
138
139        /// Internal method for setting up geometry, called by OverlayElement::update
140        virtual void updatePositionGeometry(void);
141
142        /// Called to update the texture coords when layers change
143        virtual void updateTextureGeometry(void);
144
145        /// Method for setting up base parameters for this class
146        void addBaseParameters(void);
147
148        static String msTypeName;
149
150        // Command objects
151        static CmdTiling msCmdTiling;
152        static CmdTransparent msCmdTransparent;
153        static CmdUVCoords msCmdUVCoords;
154
155    };
156        /** @} */
157        /** @} */
158
159}
160
161#endif
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