| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef __OverlaySystem_H__ |
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| 30 | #define __OverlaySystem_H__ |
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| 31 | |
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| 32 | #include "OgreOverlay.h" |
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| 33 | #include "OgreOverlayContainer.h" |
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| 34 | #include "OgreOverlayElement.h" |
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| 35 | #include "OgreOverlayManager.h" |
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| 36 | #include "OgreFontManager.h" |
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| 37 | #include "OgreBorderPanelOverlayElement.h" |
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| 38 | #include "OgreTextAreaOverlayElement.h" |
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| 39 | #include "OgreOverlayElementFactory.h" |
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| 40 | #include "OgreRenderQueueListener.h" |
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| 41 | |
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| 42 | #if OGRE_PROFILING |
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| 43 | #include "OgreOverlayProfileSessionListener.h" |
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| 44 | #endif |
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| 45 | |
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| 46 | namespace Ogre { |
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| 47 | |
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| 48 | /** \addtogroup Core |
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| 49 | * @{ |
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| 50 | */ |
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| 51 | /** \addtogroup Overlays |
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| 52 | * @{ |
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| 53 | */ |
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| 54 | /** This class simplify initialization / finalization of the overlay system. |
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| 55 | OGRE root did this steps before the overlay system transformed into a component. |
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| 56 | @remarks |
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| 57 | Before you create a concrete instance of the OverlaySystem the OGRE::Root must be created |
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| 58 | but not initialized. In the ctor all relevant systems are created and registered. The dtor |
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| 59 | must be called before you delete OGRE::Root. |
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| 60 | To make the overlays visible (= render into your viewports) you have to register this |
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| 61 | instance as a RenderQueueListener in your scenemanager(s). |
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| 62 | */ |
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| 63 | class _OgreOverlayExport OverlaySystem : public OverlayAlloc , public Ogre::RenderQueueListener |
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| 64 | { |
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| 65 | public: |
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| 66 | OverlaySystem(); |
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| 67 | virtual ~OverlaySystem(); |
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| 68 | |
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| 69 | /// @see RenderQueueListener |
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| 70 | virtual void renderQueueStarted(uint8 queueGroupId, const String& invocation, |
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| 71 | bool& skipThisInvocation); |
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| 72 | private: |
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| 73 | OverlayManager* mOverlayManager; |
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| 74 | FontManager* mFontManager; |
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| 75 | |
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| 76 | #if OGRE_PROFILING |
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| 77 | OverlayProfileSessionListener* mProfileListener; |
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| 78 | #endif |
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| 79 | }; |
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| 80 | |
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| 81 | } |
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| 82 | #endif |
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