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source: downloads/ogre_src_v1-9-0/OgreMain/include/Overlay/OgreOverlaySystem.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 2.9 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28
29#ifndef __OverlaySystem_H__
30#define __OverlaySystem_H__
31
32#include "OgreOverlay.h"
33#include "OgreOverlayContainer.h"
34#include "OgreOverlayElement.h"
35#include "OgreOverlayManager.h"
36#include "OgreFontManager.h"
37#include "OgreBorderPanelOverlayElement.h"
38#include "OgreTextAreaOverlayElement.h"
39#include "OgreOverlayElementFactory.h"
40#include "OgreRenderQueueListener.h"
41
42#if OGRE_PROFILING
43#include "OgreOverlayProfileSessionListener.h"
44#endif
45
46namespace Ogre {
47
48        /** \addtogroup Core
49        *  @{
50        */
51        /** \addtogroup Overlays
52        *  @{
53        */
54        /** This class simplify initialization / finalization of the overlay system.
55                OGRE root did this steps before the overlay system transformed into a component.
56    @remarks
57        Before you create a concrete instance of the OverlaySystem the OGRE::Root must be created
58                but not initialized. In the ctor all relevant systems are created and registered. The dtor
59                must be called before you delete OGRE::Root.
60                To make the overlays visible (= render into your viewports) you have to register this
61                instance as a RenderQueueListener in your scenemanager(s).
62    */
63        class _OgreOverlayExport OverlaySystem : public OverlayAlloc , public Ogre::RenderQueueListener
64        {
65        public:
66                OverlaySystem();
67                virtual ~OverlaySystem();
68
69                /// @see RenderQueueListener
70                virtual void renderQueueStarted(uint8 queueGroupId, const String& invocation, 
71                        bool& skipThisInvocation);
72        private:
73        OverlayManager* mOverlayManager;
74        FontManager* mFontManager;
75
76#if OGRE_PROFILING
77                OverlayProfileSessionListener* mProfileListener;
78#endif
79        };
80
81}
82#endif
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