/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2013 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __OverlayElementFactory_H__ #define __OverlayElementFactory_H__ #include "OgreOverlayPrerequisites.h" #include "OgreOverlayElement.h" #include "OgrePanelOverlayElement.h" #include "OgreBorderPanelOverlayElement.h" #include "OgreTextAreaOverlayElement.h" namespace Ogre { /** \addtogroup Core * @{ */ /** \addtogroup Overlays * @{ */ /** Defines the interface which all components wishing to supply OverlayElement subclasses must implement. @remarks To allow the OverlayElement types available for inclusion on overlays to be extended, OGRE allows external apps or plugins to register their ability to create custom OverlayElements with the OverlayManager, using the addOverlayElementFactory method. Classes wanting to do this must implement this interface. @par Each OverlayElementFactory creates a single type of OverlayElement, identified by a 'type name' which must be unique. */ class _OgreOverlayExport OverlayElementFactory : public OverlayAlloc { public: /** Destroy the overlay element factory */ virtual ~OverlayElementFactory () {} /** Creates a new OverlayElement instance with the name supplied. */ virtual OverlayElement* createOverlayElement(const String& instanceName) = 0; /** Destroys a OverlayElement which this factory created previously. */ virtual void destroyOverlayElement(OverlayElement* pElement) { delete pElement; } /** Gets the string uniquely identifying the type of element this factory creates. */ virtual const String& getTypeName(void) const = 0; }; /** Factory for creating PanelOverlayElement instances. */ class _OgreOverlayExport PanelOverlayElementFactory: public OverlayElementFactory { public: /** See OverlayElementFactory */ OverlayElement* createOverlayElement(const String& instanceName) { return OGRE_NEW PanelOverlayElement(instanceName); } /** See OverlayElementFactory */ virtual const String& getTypeName(void) const; }; /** Factory for creating BorderPanelOverlayElement instances. */ class _OgreOverlayExport BorderPanelOverlayElementFactory: public OverlayElementFactory { public: /** See OverlayElementFactory */ OverlayElement* createOverlayElement(const String& instanceName) { return OGRE_NEW BorderPanelOverlayElement(instanceName); } /** See OverlayElementFactory */ virtual const String& getTypeName(void) const; }; /** Factory for creating TextAreaOverlayElement instances. */ class _OgreOverlayExport TextAreaOverlayElementFactory: public OverlayElementFactory { public: /** See OverlayElementFactory */ OverlayElement* createOverlayElement(const String& instanceName) { return OGRE_NEW TextAreaOverlayElement(instanceName); } /** See OverlayElementFactory */ virtual const String& getTypeName(void) const; }; /** @} */ /** @} */ } #endif