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source: downloads/ogre_src_v1-9-0/OgreMain/include/Overlay/OgreFontManager.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 4.3 KB
Line 
1/*-------------------------------------------------------------------------
2This source file is a part of OGRE
3(Object-oriented Graphics Rendering Engine)
4
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8Permission is hereby granted, free of charge, to any person obtaining a copy
9of this software and associated documentation files (the "Software"), to deal
10in the Software without restriction, including without limitation the rights
11to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12copies of the Software, and to permit persons to whom the Software is
13furnished to do so, subject to the following conditions:
14
15The above copyright notice and this permission notice shall be included in
16all copies or substantial portions of the Software.
17
18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24THE SOFTWARE
25-------------------------------------------------------------------------*/
26
27#ifndef _FontManager_H__
28#define _FontManager_H__
29
30#include "OgreOverlayPrerequisites.h"
31#include "OgreSingleton.h"
32#include "OgreResourceManager.h"
33#include "OgreFont.h"
34
35namespace Ogre
36{
37        /** \addtogroup Core
38        *  @{
39        */
40        /** \addtogroup Resources
41        *  @{
42        */
43        /** Manages Font resources, parsing .fontdef files and generally organising them.*/
44    class _OgreOverlayExport FontManager : public ResourceManager, public Singleton< FontManager >
45    {
46    public:
47
48                FontManager();
49                ~FontManager();
50
51                /// Create a new font
52                /// @see ResourceManager::createResource
53                FontPtr create (const String& name, const String& group,
54                                                        bool isManual = false, ManualResourceLoader* loader = 0,
55                                                        const NameValuePairList* createParams = 0);
56
57                /// Get a resource by name
58                /// @see ResourceManager::getResourceByName
59                FontPtr getByName(const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
60
61
62        /** @copydoc ScriptLoader::parseScript */
63        void parseScript(DataStreamPtr& stream, const String& groupName);
64        /** Override standard Singleton retrieval.
65        @remarks
66        Why do we do this? Well, it's because the Singleton
67        implementation is in a .h file, which means it gets compiled
68        into anybody who includes it. This is needed for the
69        Singleton template to work, but we actually only want it
70        compiled into the implementation of the class based on the
71        Singleton, not all of them. If we don't change this, we get
72        link errors when trying to use the Singleton-based class from
73        an outside dll.
74        @par
75        This method just delegates to the template version anyway,
76        but the implementation stays in this single compilation unit,
77        preventing link errors.
78        */
79        static FontManager& getSingleton(void);
80        /** Override standard Singleton retrieval.
81        @remarks
82        Why do we do this? Well, it's because the Singleton
83        implementation is in a .h file, which means it gets compiled
84        into anybody who includes it. This is needed for the
85        Singleton template to work, but we actually only want it
86        compiled into the implementation of the class based on the
87        Singleton, not all of them. If we don't change this, we get
88        link errors when trying to use the Singleton-based class from
89        an outside dll.
90        @par
91        This method just delegates to the template version anyway,
92        but the implementation stays in this single compilation unit,
93        preventing link errors.
94        */
95        static FontManager* getSingletonPtr(void);
96
97    protected:
98
99        /// Internal methods
100                Resource* createImpl(const String& name, ResourceHandle handle, 
101                        const String& group, bool isManual, ManualResourceLoader* loader, 
102            const NameValuePairList* params);
103                void parseAttribute(const String& line, FontPtr& pFont);
104
105        void logBadAttrib(const String& line, FontPtr& pFont);
106
107
108    };
109        /** @} */
110        /** @} */
111}
112
113#endif
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