Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreTagPoint.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 4.6 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __TagPoint_H_
29#define __TagPoint_H_
30
31#include "OgrePrerequisites.h"
32
33#include "OgreBone.h"
34#include "OgreMatrix4.h"
35
36namespace Ogre  {
37
38
39       
40        /** \addtogroup Core
41        *  @{
42        */
43        /** \addtogroup Animation
44        *  @{
45        */
46        /** A tagged point on a skeleton, which can be used to attach entities to on specific
47        other entities.
48    @remarks
49        A Skeleton, like a Mesh, is shared between Entity objects and simply updated as required
50        when it comes to rendering. However there are times when you want to attach another object
51        to an animated entity, and make sure that attachment follows the parent entity's animation
52        (for example, a character holding a gun in his / her hand). This class simply identifies
53        attachment points on a skeleton which can be used to attach child objects.
54    @par
55        The child objects themselves are not physically attached to this class; as it's name suggests
56        this class just 'tags' the area. The actual child objects are attached to the Entity using the
57        skeleton which has this tag point. Use the Entity::attachMovableObjectToBone method to attach
58        the objects, which creates a new TagPoint on demand.
59    */
60    class _OgreExport TagPoint : public Bone
61        {
62
63        public:
64                TagPoint(unsigned short handle, Skeleton* creator);
65                virtual ~TagPoint();
66
67                Entity *getParentEntity(void) const;
68        MovableObject* getChildObject(void) const;
69               
70                void setParentEntity(Entity *pEntity);
71                void setChildObject(MovableObject *pObject);
72
73        /** Tells the TagPoint whether it should inherit orientation from it's parent entity.
74        @param inherit If true, this TagPoint's orientation will be affected by
75            its parent entity's orientation. If false, it will not be affected.
76        */
77        void setInheritParentEntityOrientation(bool inherit);
78
79        /** Returns true if this TagPoint is affected by orientation applied to the parent entity.
80        */
81        bool getInheritParentEntityOrientation(void) const;
82
83        /** Tells the TagPoint whether it should inherit scaling factors from it's parent entity.
84        @param inherit If true, this TagPoint's scaling factors will be affected by
85            its parent entity's scaling factors. If false, it will not be affected.
86        */
87        void setInheritParentEntityScale(bool inherit);
88
89        /** Returns true if this TagPoint is affected by scaling factors applied to the parent entity.
90        */
91        bool getInheritParentEntityScale(void) const;
92
93                /** Gets the transform of parent entity. */
94                const Matrix4& getParentEntityTransform(void) const;
95
96        /** Gets the transform of this node just for the skeleton (not entity) */
97                const Matrix4& _getFullLocalTransform(void) const;
98
99        /** @copydoc Node::needUpdate */
100        void needUpdate(bool forceParentUpdate = false);
101
102        /** Overridden from Node in order to include parent Entity transform. */
103        void updateFromParentImpl(void) const;
104        /** @copydoc Renderable::getLights */
105        const LightList& getLights(void) const;
106
107
108
109        private:
110                Entity *mParentEntity;
111                MovableObject *mChildObject;
112        mutable Matrix4 mFullLocalTransform;
113        bool mInheritParentEntityOrientation;
114        bool mInheritParentEntityScale;
115        };
116
117        /** @} */
118        /** @} */
119
120} //namespace
121
122
123#endif//__TagPoint_H_
Note: See TracBrowser for help on using the repository browser.