| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __ShadowCameraSetup_H__ |
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| 29 | #define __ShadowCameraSetup_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | #include "OgreMovablePlane.h" |
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| 33 | #include "OgreSharedPtr.h" |
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| 34 | #include "OgreHeaderPrefix.h" |
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| 35 | |
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| 36 | namespace Ogre { |
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| 37 | |
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| 38 | /** \addtogroup Core |
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| 39 | * @{ |
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| 40 | */ |
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| 41 | /** \addtogroup Scene |
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| 42 | * @{ |
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| 43 | */ |
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| 44 | /** This class allows you to plug in new ways to define the camera setup when |
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| 45 | rendering and projecting shadow textures. |
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| 46 | @remarks |
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| 47 | The default projection used when rendering shadow textures is a uniform |
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| 48 | frustum. This is pretty straight forward but doesn't make the best use of |
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| 49 | the space in the shadow map since texels closer to the camera will be larger, |
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| 50 | resulting in 'jaggies'. There are several ways to distribute the texels |
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| 51 | in the shadow texture differently, and this class allows you to override |
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| 52 | that. |
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| 53 | @par |
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| 54 | Ogre is provided with several alternative shadow camera setups, including |
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| 55 | LiSPSM (LiSPSMShadowCameraSetup) and Plane Optimal (PlaneOptimalShadowCameraSetup). |
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| 56 | Others can of course be written to incorporate other algorithms. All you |
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| 57 | have to do is instantiate one of these classes and enable it using |
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| 58 | SceneManager::setShadowCameraSetup (global) or Light::setCustomShadowCameraSetup |
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| 59 | (per light). In both cases the instance is wrapped in a SharedPtr which means |
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| 60 | it will be deleted automatically when no more references to it exist. |
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| 61 | @note |
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| 62 | Shadow map matrices, being projective matrices, have 15 degrees of freedom. |
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| 63 | 3 of these degrees of freedom are fixed by the light's position. 4 are used to |
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| 64 | affinely affect z values. 6 affinely affect u,v sampling. 2 are projective |
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| 65 | degrees of freedom. This class is meant to allow custom methods for |
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| 66 | handling optimization. |
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| 67 | */ |
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| 68 | class _OgreExport ShadowCameraSetup : public ShadowDataAlloc |
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| 69 | { |
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| 70 | public: |
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| 71 | /// Function to implement -- must set the shadow camera properties |
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| 72 | virtual void getShadowCamera (const SceneManager *sm, const Camera *cam, |
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| 73 | const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const = 0; |
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| 74 | /// Need virtual destructor in case subclasses use it |
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| 75 | virtual ~ShadowCameraSetup() {} |
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| 76 | |
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| 77 | }; |
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| 78 | |
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| 79 | |
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| 80 | |
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| 81 | /** Implements default shadow camera setup |
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| 82 | @remarks |
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| 83 | This implements the default shadow camera setup algorithm. This is what might |
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| 84 | be referred to as "normal" shadow mapping. |
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| 85 | */ |
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| 86 | class _OgreExport DefaultShadowCameraSetup : public ShadowCameraSetup |
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| 87 | { |
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| 88 | public: |
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| 89 | /// Default constructor |
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| 90 | DefaultShadowCameraSetup(); |
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| 91 | /// Destructor |
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| 92 | virtual ~DefaultShadowCameraSetup(); |
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| 93 | |
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| 94 | /// Default shadow camera setup |
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| 95 | virtual void getShadowCamera (const SceneManager *sm, const Camera *cam, |
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| 96 | const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const; |
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| 97 | }; |
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| 98 | |
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| 99 | |
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| 100 | |
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| 101 | typedef SharedPtr<ShadowCameraSetup> ShadowCameraSetupPtr; |
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| 102 | /** @} */ |
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| 103 | /** @} */ |
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| 104 | |
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| 105 | } |
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| 106 | |
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| 107 | #include "OgreHeaderSuffix.h" |
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| 108 | |
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| 109 | #endif |
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