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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreRenderTargetListener.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 6.2 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __RenderTargetListener_H__
29#define __RenderTargetListener_H__
30
31
32#include "OgrePrerequisites.h"
33
34namespace Ogre {
35
36        /** \addtogroup Core
37        *  @{
38        */
39        /** \addtogroup RenderSystem
40        *  @{
41        */
42        /** Struct containing information about a RenderTarget event.
43    */
44    struct RenderTargetEvent
45    {
46        /// The source of the event being raised
47        RenderTarget* source;
48    };
49
50    /** Struct containing information about a RenderTarget Viewport-specific event.
51    */
52    struct RenderTargetViewportEvent
53    {
54        /// The source of the event being raised
55        Viewport* source;
56    };
57
58    /** A interface class defining a listener which can be used to receive
59        notifications of RenderTarget events.
60        @remarks
61            A 'listener' is an interface designed to be called back when
62            particular events are called. This class defines the
63            interface relating to RenderTarget events. In order to receive
64            notifications of RenderTarget events, you should create a subclass of
65            RenderTargetListener and override the methods for which you would like
66            to customise the resulting processing. You should then call
67            RenderTarget::addListener passing an instance of this class.
68            There is no limit to the number of RenderTarget listeners you can register,
69            allowing you to register multiple listeners for different purposes.
70
71            RenderTarget events occur before and after the target is updated as a whole,
72            and before and after each viewport on that target is updated. Each RenderTarget
73            holds it's own set of listeners, but you can register the same listener on
74            multiple render targets if you like since the event contains details of the
75            originating RenderTarget.
76    */
77    class _OgreExport RenderTargetListener
78    {
79        /*
80        Note that this could have been an abstract class, but I made
81        the explicit choice not to do this, because I wanted to give
82        people the option of only implementing the methods they wanted,
83        rather than having to create 'do nothing' implementations for
84        those they weren't interested in. As such this class follows
85        the 'Adapter' classes in Java rather than pure interfaces.
86        */
87    public:
88                virtual ~RenderTargetListener() {}
89        /** Called just before a RenderTarget is about to be rendered into.
90        @remarks
91            This event is raised just before any of the viewports on the target
92            are rendered to. You can perform manual rendering operations here if
93            you want, but please note that if the Viewport objects attached to this
94            target are set up to clear the background, you will lose whatever you
95            render. If you want some kind of backdrop in this event
96            you should turn off background clearing off on the viewports, and either
97            clear the viewports yourself in this event handler before doing your rendering
98            or just render over the top if you don't need to.
99        */
100        virtual void preRenderTargetUpdate(const RenderTargetEvent& evt)
101        { (void)evt; }
102
103        /** Called just after a RenderTarget has been rendered to.
104        @remarks
105            This event is called just after all the viewports attached to the target
106            in question have been rendered to. You can perform your own manual rendering
107            commands in this event handler if you like, these will be composited with
108            the contents of the target already there (depending on the material settings
109            you use etc).
110        */
111        virtual void postRenderTargetUpdate(const RenderTargetEvent& evt)
112        { (void)evt; }
113
114        /* Called just before a Viewport on a RenderTarget is to be updated.
115        @remarks
116            This method is called before each viewport on the RenderTarget is
117            rendered to. You can use this to perform per-viewport settings changes,
118            such as showing / hiding particular overlays.
119        */
120        virtual void preViewportUpdate(const RenderTargetViewportEvent& evt)
121        { (void)evt; }
122
123        /* Called just after a Viewport on a RenderTarget is to be updated.
124        @remarks
125            This method is called after each viewport on the RenderTarget is
126            rendered to.
127        */
128        virtual void postViewportUpdate(const RenderTargetViewportEvent& evt)
129        { (void)evt; }
130
131                /** Called to notify listener that a Viewport has been added to the
132                        target in question.
133                */
134                virtual void viewportAdded(const RenderTargetViewportEvent& evt)
135                { (void)evt; }
136                /** Called to notify listener that a Viewport has been removed from the
137                        target in question.
138                */
139                virtual void viewportRemoved(const RenderTargetViewportEvent& evt)
140                { (void)evt; }
141    };
142        /** @} */
143        /** @} */
144}
145
146#endif
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