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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreRenderSystemCapabilitiesManager.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 4.9 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __RENDERSYSTEMCAPABILITIESMANAGER_H__
29#define __RENDERSYSTEMCAPABILITIESMANAGER_H__
30
31#include "OgrePrerequisites.h"
32#include "OgreSingleton.h"
33#include "OgreStringVector.h"
34
35#include "OgreRenderSystemCapabilities.h"
36#include "OgreHeaderPrefix.h"
37
38
39namespace Ogre {
40
41
42        /** \addtogroup Core
43        *  @{
44        */
45        /** \addtogroup RenderSystem
46        *  @{
47        */
48        /** Class for managing RenderSystemCapabilities database for Ogre.
49        @remarks This class behaves similarly to other ResourceManager, although .rendercaps are not resources.
50                                                It contains and abstract a .rendercaps Serializer
51    */
52    class _OgreExport RenderSystemCapabilitiesManager :  public Singleton<RenderSystemCapabilitiesManager>, public RenderSysAlloc
53    {
54
55    public:
56
57        /** Default constructor.
58        */
59        RenderSystemCapabilitiesManager();
60
61        /** Default destructor.
62        */
63        virtual ~RenderSystemCapabilitiesManager();
64
65
66        /** @see ScriptLoader::parseScript
67        */
68        void parseCapabilitiesFromArchive(const String& filename, const String& archiveType, bool recursive = true);
69               
70                /** Returns a capability loaded with RenderSystemCapabilitiesManager::parseCapabilitiesFromArchive method
71                * @return NULL if the name is invalid, a parsed RenderSystemCapabilities otherwise.
72                */
73        RenderSystemCapabilities* loadParsedCapabilities(const String& name);
74
75                /** Access to the internal map of loaded capabilities */
76                const map<String, RenderSystemCapabilities*>::type &getCapabilities() const;
77
78        /** Method used by RenderSystemCapabilitiesSerializer::parseScript */
79        void _addRenderSystemCapabilities(const String& name, RenderSystemCapabilities* caps);
80
81        /** Override standard Singleton retrieval.
82        @remarks
83        Why do we do this? Well, it's because the Singleton
84        implementation is in a .h file, which means it gets compiled
85        into anybody who includes it. This is needed for the
86        Singleton template to work, but we actually only want it
87        compiled into the implementation of the class based on the
88        Singleton, not all of them. If we don't change this, we get
89        link errors when trying to use the Singleton-based class from
90        an outside dll.
91        @par
92        This method just delegates to the template version anyway,
93        but the implementation stays in this single compilation unit,
94        preventing link errors.
95        */
96        static RenderSystemCapabilitiesManager& getSingleton(void);
97        /** Override standard Singleton retrieval.
98        @remarks
99        Why do we do this? Well, it's because the Singleton
100        implementation is in a .h file, which means it gets compiled
101        into anybody who includes it. This is needed for the
102        Singleton template to work, but we actually only want it
103        compiled into the implementation of the class based on the
104        Singleton, not all of them. If we don't change this, we get
105        link errors when trying to use the Singleton-based class from
106        an outside dll.
107        @par
108        This method just delegates to the template version anyway,
109        but the implementation stays in this single compilation unit,
110        preventing link errors.
111        */
112        static RenderSystemCapabilitiesManager* getSingletonPtr(void);
113
114    protected:
115
116        RenderSystemCapabilitiesSerializer* mSerializer;
117
118        typedef map<String, RenderSystemCapabilities*>::type CapabilitiesMap;
119        CapabilitiesMap mCapabilitiesMap;
120
121        const String mScriptPattern;
122
123    };
124
125        /** @} */
126        /** @} */
127}
128
129#include "OgreHeaderSuffix.h"
130
131#endif
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