/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2013 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __RenderSystemCapabilities__ #define __RenderSystemCapabilities__ // Precompiler options #include "OgrePrerequisites.h" #include "OgreString.h" #include "OgreStringConverter.h" #include "OgreStringVector.h" #include "OgreResource.h" #include "OgreLogManager.h" #include "OgreHeaderPrefix.h" // Because there are more than 32 possible Capabilities, more than 1 int is needed to store them all. // In fact, an array of integers is used to store capabilities. However all the capabilities are defined in the single // enum. The only way to know which capabilities should be stored where in the array is to use some of the 32 bits // to record the category of the capability. These top few bits are used as an index into mCapabilities array // The lower bits are used to identify each capability individually by setting 1 bit for each // Identifies how many bits are reserved for categories // NOTE: Although 4 bits (currently) are enough #define CAPS_CATEGORY_SIZE 4 #define OGRE_CAPS_BITSHIFT (32 - CAPS_CATEGORY_SIZE) #define CAPS_CATEGORY_MASK (((1 << CAPS_CATEGORY_SIZE) - 1) << OGRE_CAPS_BITSHIFT) #define OGRE_CAPS_VALUE(cat, val) ((cat << OGRE_CAPS_BITSHIFT) | (1 << val)) namespace Ogre { /** \addtogroup Core * @{ */ /** \addtogroup RenderSystem * @{ */ /// Enumerates the categories of capabilities enum CapabilitiesCategory { CAPS_CATEGORY_COMMON = 0, CAPS_CATEGORY_COMMON_2 = 1, CAPS_CATEGORY_D3D9 = 2, CAPS_CATEGORY_GL = 3, /// Placeholder for max value CAPS_CATEGORY_COUNT = 4 }; /// Enum describing the different hardware capabilities we want to check for /// OGRE_CAPS_VALUE(a, b) defines each capability // a is the category (which can be from 0 to 15) // b is the value (from 0 to 27) enum Capabilities { /// Supports generating mipmaps in hardware RSC_AUTOMIPMAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 0), RSC_BLENDING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 1), /// Supports anisotropic texture filtering RSC_ANISOTROPY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 2), /// Supports fixed-function DOT3 texture blend RSC_DOT3 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 3), /// Supports cube mapping RSC_CUBEMAPPING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 4), /// Supports hardware stencil buffer RSC_HWSTENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 5), /// Supports hardware vertex and index buffers RSC_VBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 7), /// Supports vertex programs (vertex shaders) RSC_VERTEX_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 9), /// Supports fragment programs (pixel shaders) RSC_FRAGMENT_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 10), /// Supports performing a scissor test to exclude areas of the screen RSC_SCISSOR_TEST = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 11), /// Supports separate stencil updates for both front and back faces RSC_TWO_SIDED_STENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 12), /// Supports wrapping the stencil value at the range extremeties RSC_STENCIL_WRAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 13), /// Supports hardware occlusion queries RSC_HWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 14), /// Supports user clipping planes RSC_USER_CLIP_PLANES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 15), /// Supports the VET_UBYTE4 vertex element type RSC_VERTEX_FORMAT_UBYTE4 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 16), /// Supports infinite far plane projection RSC_INFINITE_FAR_PLANE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 17), /// Supports hardware render-to-texture (bigger than framebuffer) RSC_HWRENDER_TO_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 18), /// Supports float textures and render targets RSC_TEXTURE_FLOAT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 19), /// Supports non-power of two textures RSC_NON_POWER_OF_2_TEXTURES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 20), /// Supports 3d (volume) textures RSC_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 21), /// Supports basic point sprite rendering RSC_POINT_SPRITES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 22), /// Supports extra point parameters (minsize, maxsize, attenuation) RSC_POINT_EXTENDED_PARAMETERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 23), /// Supports vertex texture fetch RSC_VERTEX_TEXTURE_FETCH = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 24), /// Supports mipmap LOD biasing RSC_MIPMAP_LOD_BIAS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 25), /// Supports hardware geometry programs RSC_GEOMETRY_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 26), /// Supports rendering to vertex buffers RSC_HWRENDER_TO_VERTEX_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 27), /// Supports compressed textures RSC_TEXTURE_COMPRESSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 0), /// Supports compressed textures in the DXT/ST3C formats RSC_TEXTURE_COMPRESSION_DXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 1), /// Supports compressed textures in the VTC format RSC_TEXTURE_COMPRESSION_VTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 2), /// Supports compressed textures in the PVRTC format RSC_TEXTURE_COMPRESSION_PVRTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 3), /// Supports compressed textures in the ATC format RSC_TEXTURE_COMPRESSION_ATC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 4), /// Supports compressed textures in the ETC1 format RSC_TEXTURE_COMPRESSION_ETC1 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 5), /// Supports compressed textures in the ETC2 format RSC_TEXTURE_COMPRESSION_ETC2 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 6), /// Supports compressed textures in BC4 and BC5 format (DirectX feature level 10_0) RSC_TEXTURE_COMPRESSION_BC4_BC5 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 7), /// Supports compressed textures in BC6H and BC7 format (DirectX feature level 11_0) RSC_TEXTURE_COMPRESSION_BC6H_BC7 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 8), /// Supports fixed-function pipeline RSC_FIXED_FUNCTION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 9), /// Supports MRTs with different bit depths RSC_MRT_DIFFERENT_BIT_DEPTHS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 10), /// Supports Alpha to Coverage (A2C) RSC_ALPHA_TO_COVERAGE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 11), /// Supports Blending operations other than + RSC_ADVANCED_BLEND_OPERATIONS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 12), /// Supports a separate depth buffer for RTTs. D3D 9 & 10, OGL w/FBO (RSC_FBO implies this flag) RSC_RTT_SEPARATE_DEPTHBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 13), /// Supports using the MAIN depth buffer for RTTs. D3D 9&10, OGL w/FBO support unknown /// (undefined behavior?), OGL w/ copy supports it RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 14), /// Supports attaching a depth buffer to an RTT that has width & height less or equal than RTT's. /// Otherwise must be of _exact_ same resolution. D3D 9, OGL 3.0 (not 2.0, not D3D10) RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 15), /// Supports using vertex buffers for instance data RSC_VERTEX_BUFFER_INSTANCE_DATA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 16), /// Supports using vertex buffers for instance data RSC_CAN_GET_COMPILED_SHADER_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 17), /// Supports dynamic linkage/shader subroutine RSC_SHADER_SUBROUTINE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 18), RSC_HWRENDER_TO_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 19), /// Supports 1d textures RSC_TEXTURE_1D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 20), /// Supports hardware tesselation hull programs RSC_TESSELATION_HULL_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 21), /// Supports hardware tesselation domain programs RSC_TESSELATION_DOMAIN_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 22), /// Supports hardware compute programs RSC_COMPUTE_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 23), /// Supports asynchronous hardware occlusion queries RSC_HWOCCLUSION_ASYNCHRONOUS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 24), /// Supports asynchronous hardware occlusion queries RSC_ATOMIC_COUNTERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 25), // ***** DirectX specific caps ***** /// Is DirectX feature "per stage constants" supported RSC_PERSTAGECONSTANT = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 0), // ***** GL Specific Caps ***** /// Supports OpenGL version 1.5 RSC_GL1_5_NOVBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 1), /// Support for Frame Buffer Objects (FBOs) RSC_FBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 2), /// Support for Frame Buffer Objects ARB implementation (regular FBO is higher precedence) RSC_FBO_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 3), /// Support for Frame Buffer Objects ATI implementation (ARB FBO is higher precedence) RSC_FBO_ATI = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 4), /// Support for PBuffer RSC_PBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 5), /// Support for GL 1.5 but without HW occlusion workaround RSC_GL1_5_NOHWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 6), /// Support for point parameters ARB implementation RSC_POINT_EXTENDED_PARAMETERS_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 7), /// Support for point parameters EXT implementation RSC_POINT_EXTENDED_PARAMETERS_EXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 8), /// Support for Separate Shader Objects RSC_SEPARATE_SHADER_OBJECTS = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 9), /// Support for Vertex Array Objects (VAOs) RSC_VAO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 10) }; /// DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 /// to store the version of the current GPU driver struct _OgreExport DriverVersion { int major; int minor; int release; int build; DriverVersion() { major = minor = release = build = 0; } String toString() const { StringUtil::StrStreamType str; str << major << "." << minor << "." << release << "." << build; return str.str(); } void fromString(const String& versionString) { StringVector tokens = StringUtil::split(versionString, "."); if(!tokens.empty()) { major = StringConverter::parseInt(tokens[0]); if (tokens.size() > 1) minor = StringConverter::parseInt(tokens[1]); if (tokens.size() > 2) release = StringConverter::parseInt(tokens[2]); if (tokens.size() > 3) build = StringConverter::parseInt(tokens[3]); } } }; /** Enumeration of GPU vendors. */ enum GPUVendor { GPU_UNKNOWN = 0, GPU_NVIDIA = 1, GPU_AMD = 2, GPU_INTEL = 3, GPU_S3 = 4, GPU_MATROX = 5, GPU_3DLABS = 6, GPU_SIS = 7, GPU_IMAGINATION_TECHNOLOGIES = 8, GPU_APPLE = 9, // Apple Software Renderer GPU_NOKIA = 10, GPU_MS_SOFTWARE = 11, // Microsoft software device GPU_MS_WARP = 12, // Microsoft WARP (Windows Advanced Rasterization Platform) software device - http://msdn.microsoft.com/en-us/library/dd285359.aspx GPU_ARM = 13, // For the Mali chipsets GPU_QUALCOMM = 14, /// placeholder GPU_VENDOR_COUNT = 15 }; /** singleton class for storing the capabilities of the graphics card. @remarks This class stores the capabilities of the graphics card. This information is set by the individual render systems. */ class _OgreExport RenderSystemCapabilities : public RenderSysAlloc { public: typedef set::type ShaderProfiles; private: /// This is used to build a database of RSC's /// if a RSC with same name, but newer version is introduced, the older one /// will be removed DriverVersion mDriverVersion; /// GPU Vendor GPUVendor mVendor; static StringVector msGPUVendorStrings; static void initVendorStrings(); /// The number of world matrices available ushort mNumWorldMatrices; /// The number of texture units available ushort mNumTextureUnits; /// The stencil buffer bit depth ushort mStencilBufferBitDepth; /// The number of matrices available for hardware blending ushort mNumVertexBlendMatrices; /// Stores the capabilities flags. int mCapabilities[CAPS_CATEGORY_COUNT]; /// Which categories are relevant bool mCategoryRelevant[CAPS_CATEGORY_COUNT]; /// The name of the device as reported by the render system String mDeviceName; /// The identifier associated with the render system for which these capabilities are valid String mRenderSystemName; /// The number of floating-point constants vertex programs support ushort mVertexProgramConstantFloatCount; /// The number of integer constants vertex programs support ushort mVertexProgramConstantIntCount; /// The number of boolean constants vertex programs support ushort mVertexProgramConstantBoolCount; /// The number of floating-point constants geometry programs support ushort mGeometryProgramConstantFloatCount; /// The number of integer constants vertex geometry support ushort mGeometryProgramConstantIntCount; /// The number of boolean constants vertex geometry support ushort mGeometryProgramConstantBoolCount; /// The number of floating-point constants fragment programs support ushort mFragmentProgramConstantFloatCount; /// The number of integer constants fragment programs support ushort mFragmentProgramConstantIntCount; /// The number of boolean constants fragment programs support ushort mFragmentProgramConstantBoolCount; /// The number of simultaneous render targets supported ushort mNumMultiRenderTargets; /// The maximum point size Real mMaxPointSize; /// Are non-POW2 textures feature-limited? bool mNonPOW2TexturesLimited; /// The maximum supported anisotropy Real mMaxSupportedAnisotropy; /// The number of vertex texture units supported ushort mNumVertexTextureUnits; /// Are vertex texture units shared with fragment processor? bool mVertexTextureUnitsShared; /// The number of vertices a geometry program can emit in a single run int mGeometryProgramNumOutputVertices; /// The list of supported shader profiles ShaderProfiles mSupportedShaderProfiles; // Support for new shader stages in shader model 5.0 /// The number of floating-point constants tesselation Hull programs support ushort mTesselationHullProgramConstantFloatCount; /// The number of integer constants tesselation Hull programs support ushort mTesselationHullProgramConstantIntCount; /// The number of boolean constants tesselation Hull programs support ushort mTesselationHullProgramConstantBoolCount; /// The number of floating-point constants tesselation Domain programs support ushort mTesselationDomainProgramConstantFloatCount; /// The number of integer constants tesselation Domain programs support ushort mTesselationDomainProgramConstantIntCount; /// The number of boolean constants tesselation Domain programs support ushort mTesselationDomainProgramConstantBoolCount; /// The number of floating-point constants compute programs support ushort mComputeProgramConstantFloatCount; /// The number of integer constants compute programs support ushort mComputeProgramConstantIntCount; /// The number of boolean constants compute programs support ushort mComputeProgramConstantBoolCount; public: RenderSystemCapabilities (); virtual ~RenderSystemCapabilities (); virtual size_t calculateSize() const {return 0;} /** Set the driver version. */ void setDriverVersion(const DriverVersion& version) { mDriverVersion = version; } void parseDriverVersionFromString(const String& versionString) { DriverVersion version; version.fromString(versionString); setDriverVersion(version); } DriverVersion getDriverVersion() const { return mDriverVersion; } GPUVendor getVendor() const { return mVendor; } void setVendor(GPUVendor v) { mVendor = v; } /// Parse and set vendor void parseVendorFromString(const String& vendorString) { setVendor(vendorFromString(vendorString)); } /// Convert a vendor string to an enum static GPUVendor vendorFromString(const String& vendorString); /// Convert a vendor enum to a string static String vendorToString(GPUVendor v); bool isDriverOlderThanVersion(DriverVersion v) const { if (mDriverVersion.major < v.major) return true; else if (mDriverVersion.major == v.major && mDriverVersion.minor < v.minor) return true; else if (mDriverVersion.major == v.major && mDriverVersion.minor == v.minor && mDriverVersion.release < v.release) return true; else if (mDriverVersion.major == v.major && mDriverVersion.minor == v.minor && mDriverVersion.release == v.release && mDriverVersion.build < v.build) return true; return false; } void setNumWorldMatrices(ushort num) { mNumWorldMatrices = num; } void setNumTextureUnits(ushort num) { mNumTextureUnits = num; } void setStencilBufferBitDepth(ushort num) { mStencilBufferBitDepth = num; } void setNumVertexBlendMatrices(ushort num) { mNumVertexBlendMatrices = num; } /// The number of simultaneous render targets supported void setNumMultiRenderTargets(ushort num) { mNumMultiRenderTargets = num; } ushort getNumWorldMatrices(void) const { return mNumWorldMatrices; } /** Returns the number of texture units the current output hardware supports. For use in rendering, this determines how many texture units the are available for multitexturing (i.e. rendering multiple textures in a single pass). Where a Material has multiple texture layers, it will try to use multitexturing where available, and where it is not available, will perform multipass rendering to achieve the same effect. This property only applies to the fixed-function pipeline, the number available to the programmable pipeline depends on the shader model in use. */ ushort getNumTextureUnits(void) const { return mNumTextureUnits; } /** Determines the bit depth of the hardware accelerated stencil buffer, if supported. @remarks If hardware stencilling is not supported, the software will provide an 8-bit software stencil. */ ushort getStencilBufferBitDepth(void) const { return mStencilBufferBitDepth; } /** Returns the number of matrices available to hardware vertex blending for this rendering system. */ ushort getNumVertexBlendMatrices(void) const { return mNumVertexBlendMatrices; } /// The number of simultaneous render targets supported ushort getNumMultiRenderTargets(void) const { return mNumMultiRenderTargets; } /** Returns true if capability is render system specific */ bool isCapabilityRenderSystemSpecific(const Capabilities c) const { int cat = c >> OGRE_CAPS_BITSHIFT; if(cat == CAPS_CATEGORY_GL || cat == CAPS_CATEGORY_D3D9) return true; return false; } /** Adds a capability flag */ void setCapability(const Capabilities c) { int index = (CAPS_CATEGORY_MASK & c) >> OGRE_CAPS_BITSHIFT; // zero out the index from the stored capability mCapabilities[index] |= (c & ~CAPS_CATEGORY_MASK); } /** Remove a capability flag */ void unsetCapability(const Capabilities c) { int index = (CAPS_CATEGORY_MASK & c) >> OGRE_CAPS_BITSHIFT; // zero out the index from the stored capability mCapabilities[index] &= (~c | CAPS_CATEGORY_MASK); } /** Checks for a capability */ bool hasCapability(const Capabilities c) const { int index = (CAPS_CATEGORY_MASK & c) >> OGRE_CAPS_BITSHIFT; // test against if(mCapabilities[index] & (c & ~CAPS_CATEGORY_MASK)) { return true; } else { return false; } } /** Adds the profile to the list of supported profiles */ void addShaderProfile(const String& profile) { mSupportedShaderProfiles.insert(profile); } /** Remove a given shader profile, if present. */ void removeShaderProfile(const String& profile) { mSupportedShaderProfiles.erase(profile); } /** Returns true if profile is in the list of supported profiles */ bool isShaderProfileSupported(const String& profile) const { return (mSupportedShaderProfiles.end() != mSupportedShaderProfiles.find(profile)); } /** Returns a set of all supported shader profiles * */ const ShaderProfiles& getSupportedShaderProfiles() const { return mSupportedShaderProfiles; } /// The number of floating-point constants vertex programs support ushort getVertexProgramConstantFloatCount(void) const { return mVertexProgramConstantFloatCount; } /// The number of integer constants vertex programs support ushort getVertexProgramConstantIntCount(void) const { return mVertexProgramConstantIntCount; } /// The number of boolean constants vertex programs support ushort getVertexProgramConstantBoolCount(void) const { return mVertexProgramConstantBoolCount; } /// The number of floating-point constants geometry programs support ushort getGeometryProgramConstantFloatCount(void) const { return mGeometryProgramConstantFloatCount; } /// The number of integer constants geometry programs support ushort getGeometryProgramConstantIntCount(void) const { return mGeometryProgramConstantIntCount; } /// The number of boolean constants geometry programs support ushort getGeometryProgramConstantBoolCount(void) const { return mGeometryProgramConstantBoolCount; } /// The number of floating-point constants fragment programs support ushort getFragmentProgramConstantFloatCount(void) const { return mFragmentProgramConstantFloatCount; } /// The number of integer constants fragment programs support ushort getFragmentProgramConstantIntCount(void) const { return mFragmentProgramConstantIntCount; } /// The number of boolean constants fragment programs support ushort getFragmentProgramConstantBoolCount(void) const { return mFragmentProgramConstantBoolCount; } /// sets the device name for Render system void setDeviceName(const String& name) { mDeviceName = name; } /// gets the device name for render system String getDeviceName() const { return mDeviceName; } /// The number of floating-point constants vertex programs support void setVertexProgramConstantFloatCount(ushort c) { mVertexProgramConstantFloatCount = c; } /// The number of integer constants vertex programs support void setVertexProgramConstantIntCount(ushort c) { mVertexProgramConstantIntCount = c; } /// The number of boolean constants vertex programs support void setVertexProgramConstantBoolCount(ushort c) { mVertexProgramConstantBoolCount = c; } /// The number of floating-point constants geometry programs support void setGeometryProgramConstantFloatCount(ushort c) { mGeometryProgramConstantFloatCount = c; } /// The number of integer constants geometry programs support void setGeometryProgramConstantIntCount(ushort c) { mGeometryProgramConstantIntCount = c; } /// The number of boolean constants geometry programs support void setGeometryProgramConstantBoolCount(ushort c) { mGeometryProgramConstantBoolCount = c; } /// The number of floating-point constants fragment programs support void setFragmentProgramConstantFloatCount(ushort c) { mFragmentProgramConstantFloatCount = c; } /// The number of integer constants fragment programs support void setFragmentProgramConstantIntCount(ushort c) { mFragmentProgramConstantIntCount = c; } /// The number of boolean constants fragment programs support void setFragmentProgramConstantBoolCount(ushort c) { mFragmentProgramConstantBoolCount = c; } /// Maximum point screen size in pixels void setMaxPointSize(Real s) { mMaxPointSize = s; } /// Maximum point screen size in pixels Real getMaxPointSize(void) const { return mMaxPointSize; } /// Non-POW2 textures limited void setNonPOW2TexturesLimited(bool l) { mNonPOW2TexturesLimited = l; } /** Are non-power of two textures limited in features? @remarks If the RSC_NON_POWER_OF_2_TEXTURES capability is set, but this method returns true, you can use non power of 2 textures only if: */ bool getNonPOW2TexturesLimited(void) const { return mNonPOW2TexturesLimited; } /// Set the maximum supported anisotropic filtering void setMaxSupportedAnisotropy(Real s) { mMaxSupportedAnisotropy = s; } /// Get the maximum supported anisotropic filtering Real getMaxSupportedAnisotropy() { return mMaxSupportedAnisotropy; } /// Set the number of vertex texture units supported void setNumVertexTextureUnits(ushort n) { mNumVertexTextureUnits = n; } /// Get the number of vertex texture units supported ushort getNumVertexTextureUnits(void) const { return mNumVertexTextureUnits; } /// Set whether the vertex texture units are shared with the fragment processor void setVertexTextureUnitsShared(bool shared) { mVertexTextureUnitsShared = shared; } /// Get whether the vertex texture units are shared with the fragment processor bool getVertexTextureUnitsShared(void) const { return mVertexTextureUnitsShared; } /// Set the number of vertices a single geometry program run can emit void setGeometryProgramNumOutputVertices(int numOutputVertices) { mGeometryProgramNumOutputVertices = numOutputVertices; } /// Get the number of vertices a single geometry program run can emit int getGeometryProgramNumOutputVertices(void) const { return mGeometryProgramNumOutputVertices; } /// Get the identifier of the rendersystem from which these capabilities were generated String getRenderSystemName(void) const { return mRenderSystemName; } /// Set the identifier of the rendersystem from which these capabilities were generated void setRenderSystemName(const String& rs) { mRenderSystemName = rs; } /// Mark a category as 'relevant' or not, ie will it be reported void setCategoryRelevant(CapabilitiesCategory cat, bool relevant) { mCategoryRelevant[cat] = relevant; } /// Return whether a category is 'relevant' or not, ie will it be reported bool isCategoryRelevant(CapabilitiesCategory cat) { return mCategoryRelevant[cat]; } /** Write the capabilities to the pass in Log */ void log(Log* pLog); // Support for new shader stages in shader model 5.0 /// The number of floating-point constants tesselation Hull programs support void setTesselationHullProgramConstantFloatCount(ushort c) { mTesselationHullProgramConstantFloatCount = c; } /// The number of integer constants tesselation Domain programs support void setTesselationHullProgramConstantIntCount(ushort c) { mTesselationHullProgramConstantIntCount = c; } /// The number of boolean constants tesselation Domain programs support void setTesselationHullProgramConstantBoolCount(ushort c) { mTesselationHullProgramConstantBoolCount = c; } /// The number of floating-point constants fragment programs support ushort getTesselationHullProgramConstantFloatCount(void) const { return mTesselationHullProgramConstantFloatCount; } /// The number of integer constants fragment programs support ushort getTesselationHullProgramConstantIntCount(void) const { return mTesselationHullProgramConstantIntCount; } /// The number of boolean constants fragment programs support ushort getTesselationHullProgramConstantBoolCount(void) const { return mTesselationHullProgramConstantBoolCount; } /// The number of floating-point constants tesselation Domain programs support void setTesselationDomainProgramConstantFloatCount(ushort c) { mTesselationDomainProgramConstantFloatCount = c; } /// The number of integer constants tesselation Domain programs support void setTesselationDomainProgramConstantIntCount(ushort c) { mTesselationDomainProgramConstantIntCount = c; } /// The number of boolean constants tesselation Domain programs support void setTesselationDomainProgramConstantBoolCount(ushort c) { mTesselationDomainProgramConstantBoolCount = c; } /// The number of floating-point constants fragment programs support ushort getTesselationDomainProgramConstantFloatCount(void) const { return mTesselationDomainProgramConstantFloatCount; } /// The number of integer constants fragment programs support ushort getTesselationDomainProgramConstantIntCount(void) const { return mTesselationDomainProgramConstantIntCount; } /// The number of boolean constants fragment programs support ushort getTesselationDomainProgramConstantBoolCount(void) const { return mTesselationDomainProgramConstantBoolCount; } /// The number of floating-point constants compute programs support void setComputeProgramConstantFloatCount(ushort c) { mComputeProgramConstantFloatCount = c; } /// The number of integer constants compute programs support void setComputeProgramConstantIntCount(ushort c) { mComputeProgramConstantIntCount = c; } /// The number of boolean constants compute programs support void setComputeProgramConstantBoolCount(ushort c) { mComputeProgramConstantBoolCount = c; } /// The number of floating-point constants fragment programs support ushort getComputeProgramConstantFloatCount(void) const { return mComputeProgramConstantFloatCount; } /// The number of integer constants fragment programs support ushort getComputeProgramConstantIntCount(void) const { return mComputeProgramConstantIntCount; } /// The number of boolean constants fragment programs support ushort getComputeProgramConstantBoolCount(void) const { return mComputeProgramConstantBoolCount; } }; /** @} */ /** @} */ } // namespace #include "OgreHeaderSuffix.h" #endif // __RenderSystemCapabilities__