/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2013 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __RenderObjectListener_H__ #define __RenderObjectListener_H__ #include "OgrePrerequisites.h" #include "OgreRenderable.h" #include "OgrePass.h" namespace Ogre { class Pass; class Renderable; /** Abstract interface which classes must implement if they wish to receive events from the scene manager when single object is about to be rendered. */ class _OgreExport RenderObjectListener { public: virtual ~RenderObjectListener() {} /** Event raised when render single object started. @remarks This method is called by the SceneManager. @param rend The renderable that is going to be rendered. @param pass The pass which was set. @param source The auto parameter source used within this render call. @param pLightList The light list in use. @param suppressRenderStateChanges True if render state changes should be suppressed. */ virtual void notifyRenderSingleObject(Renderable* rend, const Pass* pass, const AutoParamDataSource* source, const LightList* pLightList, bool suppressRenderStateChanges) = 0; }; } // namespace Ogre #endif // __RenderObjectListener_H__