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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreRectangle2D.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 3.9 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef _Rectangle2D_H__
29#define _Rectangle2D_H__
30
31#include "OgrePrerequisites.h"
32
33#include "OgreSimpleRenderable.h"
34
35namespace Ogre {
36
37        /** \addtogroup Core
38        *  @{
39        */
40        /** \addtogroup Scene
41        *  @{
42        */
43        /** Allows the rendering of a simple 2D rectangle
44    This class renders a simple 2D rectangle; this rectangle has no depth and
45    therefore is best used with specific render queue and depth settings,
46    like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and
47    RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads.
48    */
49    class _OgreExport Rectangle2D : public SimpleRenderable
50    {
51    protected:
52        /** Override this method to prevent parent transforms (rotation,translation,scale)
53        */
54        void getWorldTransforms( Matrix4* xform ) const;
55
56        void _initRectangle2D(bool includeTextureCoords, Ogre::HardwareBuffer::Usage vBufUsage);
57
58    public:
59
60        Rectangle2D(bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
61        Rectangle2D(const String& name, bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
62        ~Rectangle2D();
63
64        /** Sets the corners of the rectangle, in relative coordinates.
65        @param
66        left Left position in screen relative coordinates, -1 = left edge, 1.0 = right edge
67        @param top Top position in screen relative coordinates, 1 = top edge, -1 = bottom edge
68        @param right Right position in screen relative coordinates
69        @param bottom Bottom position in screen relative coordinates
70                @param updateAABB Tells if you want to recalculate the AABB according to
71                the new corners. If false, the axis aligned bounding box will remain identical.
72        */
73        void setCorners(Real left, Real top, Real right, Real bottom, bool updateAABB = true);
74
75                /** Sets the normals of the rectangle
76                */
77                void setNormals(const Ogre::Vector3 &topLeft, const Ogre::Vector3 &bottomLeft, const Ogre::Vector3 &topRight, const Ogre::Vector3 &bottomRight);
78
79                /** Sets the UVs of the rectangle
80                @remarks
81                Doesn't do anything if the rectangle wasn't built with texture coordinates
82                */
83                void setUVs( const Ogre::Vector2 &topLeft, const Ogre::Vector2 &bottomLeft,
84                                         const Ogre::Vector2 &topRight, const Ogre::Vector2 &bottomRight);
85
86                void setDefaultUVs();
87
88        Real getSquaredViewDepth(const Camera* cam) const
89        { (void)cam; return 0; }
90
91        Real getBoundingRadius(void) const { return 0; }
92
93    };
94        /** @} */
95        /** @} */
96
97}// namespace
98
99#endif
100
101
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