/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2013 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __Lod_Strategy_Manager_H__ #define __Lod_Strategy_Manager_H__ #include "OgrePrerequisites.h" #include "OgreLodStrategy.h" #include "OgreSingleton.h" #include "OgreIteratorWrappers.h" #include "OgreHeaderPrefix.h" namespace Ogre { /** \addtogroup Core * @{ */ /** \addtogroup LOD * @{ */ /** Manager for LOD strategies. */ class _OgreExport LodStrategyManager : public Singleton, public LodAlloc { /** Map of strategies. */ typedef map::type StrategyMap; /** Internal map of strategies. */ StrategyMap mStrategies; /** Default strategy. */ LodStrategy *mDefaultStrategy; public: /** Default constructor. */ LodStrategyManager(); /** Destructor. */ ~LodStrategyManager(); /** Add a strategy to the manager. */ void addStrategy(LodStrategy *strategy); /** Remove a strategy from the manager with a specified name. @remarks The removed strategy is returned so the user can control how it is destroyed. */ LodStrategy *removeStrategy(const String& name); /** Remove and delete all strategies from the manager. @remarks All strategies are deleted. If finer control is required over strategy destruction, use removeStrategy. */ void removeAllStrategies(); /** Get the strategy with the specified name. */ LodStrategy *getStrategy(const String& name); /** Set the default strategy. */ void setDefaultStrategy(LodStrategy *strategy); /** Set the default strategy by name. */ void setDefaultStrategy(const String& name); /** Get the current default strategy. */ LodStrategy *getDefaultStrategy(); /** Get an iterator for all contained strategies. */ MapIterator getIterator(); /** Override standard Singleton retrieval. @remarks Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll. @par This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors. */ static LodStrategyManager& getSingleton(void); /** Override standard Singleton retrieval. @remarks Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll. @par This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors. */ static LodStrategyManager* getSingletonPtr(void); }; /** @} */ /** @} */ } #include "OgreHeaderSuffix.h" #endif