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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreCompositionTechnique.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 7.2 KB
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __CompositionTechnique_H__
29#define __CompositionTechnique_H__
30
31#include "OgrePrerequisites.h"
32#include "OgrePixelFormat.h"
33#include "OgreIteratorWrappers.h"
34#include "OgreHeaderPrefix.h"
35
36namespace Ogre {
37        /** \addtogroup Core
38        *  @{
39        */
40        /** \addtogroup Effects
41        *  @{
42        */
43        /** Base composition technique, can be subclassed in plugins.
44     */
45        class _OgreExport CompositionTechnique : public CompositorInstAlloc
46    {
47    public:
48        CompositionTechnique(Compositor *parent);
49        virtual ~CompositionTechnique();
50   
51        //The scope of a texture defined by the compositor
52        enum TextureScope { 
53            //Local texture - only available to the compositor passes in this technique
54            TS_LOCAL, 
55            //Chain texture - available to the other compositors in the chain
56            TS_CHAIN, 
57            //Global texture - available to everyone in every scope
58            TS_GLOBAL
59        };
60
61        /// Local texture definition
62        class TextureDefinition : public CompositorInstAlloc
63        {
64        public:
65            String name;
66                        //Texture definition being a reference is determined by these two fields not being empty.
67                        String refCompName; //If a reference, the name of the compositor being referenced
68                        String refTexName;      //If a reference, the name of the texture in the compositor being referenced
69            size_t width;       // 0 means adapt to target width
70            size_t height;      // 0 means adapt to target height
71                        float widthFactor;  // multiple of target width to use (if width = 0)
72                        float heightFactor; // multiple of target height to use (if height = 0)
73            PixelFormatList formatList; // more than one means MRT
74                        bool fsaa;                      // FSAA enabled; true = determine from main target (if render_scene), false = disable
75                        bool hwGammaWrite;      // Do sRGB gamma correction on write (only 8-bit per channel formats)
76                        uint16 depthBufferId;//Depth Buffer's pool ID. (unrelated to "pool" variable below)
77                        bool pooled;            // whether to use pooled textures for this one
78            TextureScope scope; // Which scope has access to this texture
79
80                        TextureDefinition() :width(0), height(0), widthFactor(1.0f), heightFactor(1.0f), 
81                                fsaa(true), hwGammaWrite(false), depthBufferId(1), pooled(false), scope(TS_LOCAL) {}
82        };
83        /// Typedefs for several iterators
84        typedef vector<CompositionTargetPass *>::type TargetPasses;
85        typedef VectorIterator<TargetPasses> TargetPassIterator;
86        typedef vector<TextureDefinition*>::type TextureDefinitions;
87        typedef VectorIterator<TextureDefinitions> TextureDefinitionIterator;
88       
89        /** Create a new local texture definition, and return a pointer to it.
90            @param name     Name of the local texture
91        */
92        TextureDefinition *createTextureDefinition(const String &name);
93       
94        /** Remove and destroy a local texture definition.
95        */
96        void removeTextureDefinition(size_t idx);
97       
98        /** Get a local texture definition.
99        */
100        TextureDefinition *getTextureDefinition(size_t idx);
101       
102                /** Get a local texture definition with a specific name.
103                */
104                TextureDefinition *getTextureDefinition(const String& name);
105
106                /** Get the number of local texture definitions.
107        */
108        size_t getNumTextureDefinitions();
109       
110        /** Remove all Texture Definitions
111        */
112        void removeAllTextureDefinitions();
113       
114        /** Get an iterator over the TextureDefinitions in this Technique. */
115        TextureDefinitionIterator getTextureDefinitionIterator(void);
116       
117        /** Create a new target pass, and return a pointer to it.
118        */
119        CompositionTargetPass *createTargetPass();
120       
121        /** Remove a target pass. It will also be destroyed.
122        */
123        void removeTargetPass(size_t idx);
124       
125        /** Get a target pass.
126        */
127        CompositionTargetPass *getTargetPass(size_t idx);
128       
129        /** Get the number of target passes.
130        */
131        size_t getNumTargetPasses();
132       
133        /** Remove all target passes.
134        */
135        void removeAllTargetPasses();
136       
137        /** Get an iterator over the TargetPasses in this Technique. */
138        TargetPassIterator getTargetPassIterator(void);
139       
140        /** Get output (final) target pass
141         */
142        CompositionTargetPass *getOutputTargetPass();
143       
144        /** Determine if this technique is supported on the current rendering device.
145                @param allowTextureDegradation True to accept a reduction in texture depth
146         */
147        virtual bool isSupported(bool allowTextureDegradation);
148       
149                /** Assign a scheme name to this technique, used to switch between
150                        multiple techniques by choice rather than for hardware compatibility.
151                */
152                virtual void setSchemeName(const String& schemeName);
153                /** Get the scheme name assigned to this technique. */
154                const String& getSchemeName() const { return mSchemeName; }
155       
156                /** Set the name of the compositor logic assigned to this technique.
157                        Instances of this technique will be auto-coupled with the matching logic.
158                */
159                void setCompositorLogicName(const String& compositorLogicName) 
160                        { mCompositorLogicName = compositorLogicName; }
161                /** Get the compositor logic name assigned to this technique */
162                const String& getCompositorLogicName() const { return mCompositorLogicName; }
163
164        /** Get parent object */
165        Compositor *getParent();
166    private:
167        /// Parent compositor
168        Compositor *mParent;
169        /// Local texture definitions
170        TextureDefinitions mTextureDefinitions;
171       
172        /// Intermediate target passes
173        TargetPasses mTargetPasses;
174        /// Output target pass (can be only one)
175        CompositionTargetPass *mOutputTarget; 
176
177                /// Optional scheme name
178                String mSchemeName;
179               
180                /// Optional compositor logic name
181                String mCompositorLogicName;
182
183    };
184        /** @} */
185        /** @} */
186
187}
188
189#include "OgreHeaderSuffix.h"
190
191#endif
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