| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __XSIMATERIALEXPORTER_H__ |
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| 30 | #define __XSIMATERIALEXPORTER_H__ |
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| 31 | |
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| 32 | #include "OgreXSIHelper.h" |
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| 33 | #include "OgreBlendMode.h" |
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| 34 | #include "OgreMaterialSerializer.h" |
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| 35 | |
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| 36 | namespace Ogre { |
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| 37 | |
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| 38 | class XsiMaterialExporter |
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| 39 | { |
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| 40 | public: |
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| 41 | XsiMaterialExporter(); |
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| 42 | virtual ~XsiMaterialExporter(); |
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| 43 | |
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| 44 | /** Export a set of XSI materials to a material script. |
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| 45 | @param materials List of materials to export |
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| 46 | @param filename Name of the script file to create |
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| 47 | @param copyTextures Whether to copy any textures used into the same |
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| 48 | folder as the material script. |
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| 49 | */ |
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| 50 | void exportMaterials(MaterialMap& materials, TextureProjectionMap& texProjMap, |
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| 51 | const String& filename, bool copyTextures); |
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| 52 | protected: |
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| 53 | MaterialSerializer mMatSerializer; |
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| 54 | |
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| 55 | typedef std::multimap<long,TextureUnitState*> TextureUnitTargetMap; |
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| 56 | /// Map of target id -> texture unit to match up tex transforms |
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| 57 | TextureUnitTargetMap mTextureUnitTargetMap; |
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| 58 | /// Pass queue, used to invert ordering |
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| 59 | PassQueue mPassQueue; |
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| 60 | /// Texture projection map |
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| 61 | TextureProjectionMap mTextureProjectionMap; |
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| 62 | |
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| 63 | |
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| 64 | // Export a single material |
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| 65 | void exportMaterial(MaterialEntry* matEntry, bool copyTextures, |
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| 66 | const String& texturePath); |
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| 67 | /// Fill in all the details of a pass |
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| 68 | void populatePass(Pass* pass, XSI::Shader& xsishader); |
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| 69 | /// Fill in the texture units - note this won't pick up transforms yet |
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| 70 | void populatePassTextures(Pass* pass, PassEntry* passEntry, |
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| 71 | bool copyTextures, const String& texturePath); |
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| 72 | /// Find any texture transforms and hook them up via 'target' |
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| 73 | void populatePassTextureTransforms(Pass* pass, XSI::Shader& xsishader); |
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| 74 | /// Populate basic rejection parameters for the pass |
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| 75 | void populatePassDepthCull(Pass* pass, XSI::Shader& xsishader); |
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| 76 | /// Populate lighting parameters for the pass |
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| 77 | void populatePassLighting(Pass* pass, XSI::Shader& xsishader); |
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| 78 | /// Populate scene blending parameters for the pass |
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| 79 | void populatePassSceneBlend(Pass* pass, XSI::Shader& xsishader); |
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| 80 | void populatePassCgPrograms(Pass* pass, XSI::Shader& xsishader); |
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| 81 | void populatePassHLSLPrograms(Pass* pass, XSI::Shader& xsishader); |
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| 82 | void populatePassD3DAssemblerPrograms(Pass* pass, XSI::Shader& xsishader); |
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| 83 | void populateOGLFiltering(TextureUnitState* tex, XSI::Shader& xsishader); |
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| 84 | void populateDXFiltering(TextureUnitState* tex, XSI::Shader& xsishader); |
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| 85 | |
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| 86 | |
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| 87 | // Utility method to get texture coord set from tspace_id name |
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| 88 | unsigned short getTextureCoordIndex(const String& tspace); |
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| 89 | |
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| 90 | /// Add a 2D texture from a shader |
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| 91 | TextureUnitState* add2DTexture(Pass* pass, XSI::Shader& shader, |
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| 92 | bool copyTextures, const String& targetFolder); |
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| 93 | /// Add a cubic texture from a shader |
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| 94 | TextureUnitState* addCubicTexture(Pass* pass, XSI::Shader& shader, |
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| 95 | bool copyTextures, const String& targetFolder); |
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| 96 | |
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| 97 | |
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| 98 | void clearPassQueue(void); |
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| 99 | |
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| 100 | SceneBlendFactor convertSceneBlend(short xsiVal); |
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| 101 | TextureUnitState::TextureAddressingMode convertAddressingMode(short xsiVal); |
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| 102 | void convertTexGenOGL(TextureUnitState* tex, long xsiVal, XSI::Shader& shader); |
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| 103 | void convertTexGenDX(TextureUnitState* tex, long xsiVal, XSI::Shader& shader); |
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| 104 | }; |
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| 105 | } |
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| 106 | |
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| 107 | #endif |
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| 108 | |
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| 109 | |
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