| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | You may use this sample code for anything you like, it is not covered by the |
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| 11 | LGPL like the rest of the engine. |
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| 12 | ----------------------------------------------------------------------------- |
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| 13 | */ |
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| 14 | |
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| 15 | #ifndef __MaterialControls_H__ |
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| 16 | #define __MaterialControls_H__ |
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| 17 | |
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| 18 | #include "CEGUI/CEGUIForwardRefs.h" |
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| 19 | #include "OgreString.h" |
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| 20 | |
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| 21 | enum ShaderValType |
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| 22 | { |
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| 23 | GPU_VERTEX, GPU_FRAGMENT, MAT_SPECULAR, MAT_DIFFUSE, MAT_AMBIENT, MAT_SHININESS, MAT_EMISSIVE |
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| 24 | }; |
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| 25 | |
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| 26 | //--------------------------------------------------------------------------- |
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| 27 | struct ShaderControl |
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| 28 | { |
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| 29 | Ogre::String Name; |
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| 30 | Ogre::String ParamName; |
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| 31 | ShaderValType ValType; |
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| 32 | float MinVal; |
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| 33 | float MaxVal; |
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| 34 | size_t ElementIndex; |
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| 35 | mutable size_t PhysicalIndex; |
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| 36 | |
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| 37 | float getRange(void) const { return MaxVal - MinVal; } |
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| 38 | float convertParamToScrollPosition(const float val) const { return val - MinVal; } |
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| 39 | float convertScrollPositionToParam(const float val) const { return val + MinVal; } |
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| 40 | }; |
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| 41 | |
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| 42 | typedef std::vector<ShaderControl> ShaderControlsContainer; |
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| 43 | typedef ShaderControlsContainer::iterator ShaderControlIterator; |
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| 44 | // used for materials that have user controls |
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| 45 | |
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| 46 | //--------------------------------------------------------------------------- |
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| 47 | class MaterialControls |
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| 48 | { |
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| 49 | public: |
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| 50 | MaterialControls(const Ogre::String& displayName, const Ogre::String& materialName) |
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| 51 | : mDisplayName(displayName) |
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| 52 | , mMaterialName(materialName) |
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| 53 | { |
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| 54 | }; |
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| 55 | |
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| 56 | ~MaterialControls(void){} |
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| 57 | |
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| 58 | const Ogre::String& getDisplayName(void) const { return mDisplayName; } |
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| 59 | const Ogre::String& getMaterialName(void) const { return mMaterialName; } |
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| 60 | size_t getShaderControlCount(void) const { return mShaderControlsContainer.size(); } |
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| 61 | const ShaderControl& getShaderControl(const size_t idx) const |
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| 62 | { |
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| 63 | assert( idx < mShaderControlsContainer.size() ); |
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| 64 | return mShaderControlsContainer[idx]; |
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| 65 | } |
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| 66 | /** add a new control by passing a string parameter |
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| 67 | |
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| 68 | @param |
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| 69 | params is a string using the following format: |
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| 70 | "<Control Name>, <Shader parameter name>, <Parameter Type>, <Min Val>, <Max Val>, <Parameter Sub Index>" |
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| 71 | |
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| 72 | <Control Name> is the string displayed for the control name on screen |
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| 73 | <Shader parameter name> is the name of the variable in the shader |
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| 74 | <Parameter Type> can be GPU_VERTEX, GPU_FRAGMENT |
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| 75 | <Min Val> minimum value that parameter can be |
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| 76 | <Max Val> maximum value that parameter can be |
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| 77 | <Parameter Sub Index> index into the the float array of the parameter. All GPU parameters are assumed to be float[4]. |
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| 78 | |
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| 79 | */ |
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| 80 | void addControl(const Ogre::String& params); |
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| 81 | |
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| 82 | protected: |
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| 83 | |
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| 84 | Ogre::String mDisplayName; |
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| 85 | Ogre::String mMaterialName; |
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| 86 | |
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| 87 | ShaderControlsContainer mShaderControlsContainer; |
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| 88 | }; |
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| 89 | |
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| 90 | typedef std::vector<MaterialControls> MaterialControlsContainer; |
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| 91 | typedef MaterialControlsContainer::iterator MaterialControlsIterator; |
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| 92 | |
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| 93 | |
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| 94 | //--------------------------------------------------------------------------- |
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| 95 | struct ShaderControlGUIWidget |
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| 96 | { |
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| 97 | CEGUI::Window* TextWidget; |
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| 98 | CEGUI::Window* NumberWidget; |
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| 99 | CEGUI::Scrollbar* ScrollWidget; |
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| 100 | |
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| 101 | ShaderControlGUIWidget() : TextWidget(NULL), NumberWidget(NULL), ScrollWidget(NULL) {} |
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| 102 | }; |
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| 103 | |
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| 104 | //--------------------------------------------------------------------------- |
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| 105 | /** loads material shader controls from a configuration file |
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| 106 | A .controls file is made up of the following: |
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| 107 | |
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| 108 | [<material display name>] |
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| 109 | material = <material name> |
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| 110 | control = <Control Name>, <Shader parameter name>, <Parameter Type>, <Min Val>, <Max Val>, <Parameter Sub Index> |
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| 111 | |
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| 112 | <material display name> is what is displayed in the material combo box. |
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| 113 | <material name> is the name of the material in the material script. |
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| 114 | control is the shader control associated with the material. The order |
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| 115 | of the contol definions in the .controls file determins their order |
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| 116 | when displayed in the controls window. |
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| 117 | |
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| 118 | you can have multiple .controls files or put them all in one. |
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| 119 | */ |
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| 120 | void loadMaterialControlsFile(MaterialControlsContainer& controlsContainer, const Ogre::String& filename); |
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| 121 | /** load all control files found in resource paths |
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| 122 | */ |
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| 123 | void loadAllMaterialControlFiles(MaterialControlsContainer& controlsContainer); |
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| 124 | |
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| 125 | #endif // __MaterialControls_H__ |
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